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const_value set 2
const ROUTE20_SWIMMER_GIRL1
const ROUTE20_SWIMMER_GIRL2
const ROUTE20_SWIMMER_GUY
Route20_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 1
dbw MAPCALLBACK_NEWMAP, .ClearRocks
.ClearRocks:
setevent EVENT_CINNABAR_ROCKS_CLEARED
return
TrainerSwimmerfNicole:
trainer EVENT_BEAT_SWIMMERF_NICOLE, SWIMMERF, NICOLE, SwimmerfNicoleSeenText, SwimmerfNicoleBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SwimmerfNicoleAfterBattleText
waitbutton
closetext
end
TrainerSwimmerfLori:
trainer EVENT_BEAT_SWIMMERF_LORI, SWIMMERF, LORI, SwimmerfLoriSeenText, SwimmerfLoriBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SwimmerfLoriAfterBattleText
waitbutton
closetext
end
TrainerSwimmermCameron:
trainer EVENT_BEAT_SWIMMERM_CAMERON, SWIMMERM, CAMERON, SwimmermCameronSeenText, SwimmermCameronBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SwimmermCameronAfterBattleText
waitbutton
closetext
end
CinnabarGymSign:
jumptext CinnabarGymSignText
SwimmerfNicoleSeenText:
text "I feel so much"
line "lighter in water."
done
SwimmerfNicoleBeatenText:
text "Oh, no!"
done
SwimmerfNicoleAfterBattleText:
text "Swimming exercises"
line "your full body."
para "It's really good"
line "for you."
done
SwimmerfLoriSeenText:
text "What an impressive"
line "collection of GYM"
para "BADGES. We should"
line "battle!"
done
SwimmerfLoriBeatenText:
text "No!"
done
SwimmerfLoriAfterBattleText:
text "SURF is no longer"
line "the only HM move"
cont "you use in water."
done
SwimmermCameronSeenText:
text "I guess it's im-"
line "possible to swim"
para "all the way to"
line "JOHTO."
done
SwimmermCameronBeatenText:
text "Aiyah!"
done
SwimmermCameronAfterBattleText:
text "Besides the sea, I"
line "can also swim in"
cont "ponds and rivers."
done
CinnabarGymSignText:
text "What does this"
line "sign say?"
para "CINNABAR GYM"
line "LEADER: BLAINE"
done
Route20_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def 38, 7, 1, SEAFOAM_GYM
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 37, 11, BGEVENT_READ, CinnabarGymSign
.ObjectEvents:
db 3
object_event 52, 8, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfNicole, -1
object_event 45, 13, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfLori, -1
object_event 12, 13, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermCameron, -1
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