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object_const_def
const ROUTE2NUGGETHOUSE_FISHER
Route2NuggetHouse_MapScripts:
def_scene_scripts
def_callbacks
Route2NuggetHouseFisherScript:
faceplayer
opentext
checkevent EVENT_GOT_NUGGET_FROM_GUY
iftrue .GotNugget
writetext Route2NuggetHouseFisherText
promptbutton
verbosegiveitem NUGGET
iffalse .NoRoom
setevent EVENT_GOT_NUGGET_FROM_GUY
.GotNugget:
writetext Route2NuggetHouseFisherText_GotNugget
waitbutton
.NoRoom:
closetext
end
Route2NuggetHouseBookshelf: ; unreferenced
jumpstd DifficultBookshelfScript
Route2NuggetHouseFisherText:
text "Hi! Wow, I'm glad"
line "to see you."
para "You're the first"
line "visitor I've had"
cont "in a long time."
para "I'm super-happy!"
line "Let me give you a"
cont "little present."
done
Route2NuggetHouseFisherText_GotNugget:
text "That's a NUGGET."
para "I can't give you"
line "any nuggets of"
para "wisdom, so that'll"
line "have to do!"
done
Route2NuggetHouse_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 2, 7, ROUTE_2, 1
warp_event 3, 7, ROUTE_2, 1
def_coord_events
def_bg_events
def_object_events
object_event 2, 4, SPRITE_FISHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route2NuggetHouseFisherScript, -1
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