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object_const_def
const ROUTE40BATTLETOWERGATE_ROCKER
const ROUTE40BATTLETOWERGATE_TWIN
Route40BattleTowerGate_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_OBJECTS, .ShowSailor
.ShowSailor:
clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
endcallback
Route40BattleTowerGateRockerScript:
jumptextfaceplayer Route40BattleTowerGateRockerText
Route40BattleTowerGateTwinScript:
jumptextfaceplayer Route40BattleTowerGateTwinText
Route40BattleTowerGateUnusedText1: ; unreferenced
text "Did you come to"
line "see the BATTLE"
cont "TOWER too?"
para "But I guess you"
line "can't go in yet."
done
Route40BattleTowerGateUnusedText2: ; unreferenced
text "BATTLE TOWER has"
line "opened."
para "I want to go, but"
line "I haven't thought"
para "up a cool line for"
line "when I win."
done
Route40BattleTowerGateRockerText:
text "Are you going to"
line "the BATTLE TOWER?"
para "This is a secret,"
line "but if you win a"
para "whole lot, you can"
line "win special gifts."
done
Route40BattleTowerGateUnusedText3: ; unreferenced
text "I'm going to train"
line "my #MON so I'll"
para "be all ready for"
line "the BATTLE TOWER."
done
Route40BattleTowerGateTwinText:
text "The levels of the"
line "#MON I want to"
para "use are all"
line "different."
para "I have to go train"
line "them now!"
done
Route40BattleTowerGate_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 4, 7, ROUTE_40, 1
warp_event 5, 7, ROUTE_40, 1
warp_event 4, 0, BATTLE_TOWER_OUTSIDE, 1
warp_event 5, 0, BATTLE_TOWER_OUTSIDE, 2
def_coord_events
def_bg_events
def_object_events
object_event 3, 3, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route40BattleTowerGateRockerScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
object_event 7, 5, SPRITE_TWIN, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route40BattleTowerGateTwinScript, -1
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