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const_value set 2
const RUINSOFALPHKABUTOCHAMBER_RECEPTIONIST
const RUINSOFALPHKABUTOCHAMBER_SCIENTIST
RuinsOfAlphKabutoChamber_MapScriptHeader:
.SceneScripts:
db 2
scene_script .CheckWall
scene_script .DummyScene
.MapCallbacks:
db 1
dbw MAPCALLBACK_TILES, .HiddenDoors
.CheckWall:
checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
iftrue .OpenWall
end
.OpenWall:
priorityjump .WallOpenScript
end
.DummyScene:
end
.HiddenDoors:
checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
iftrue .WallOpen
changeblock $4, $0, $2e
.WallOpen:
checkevent EVENT_SOLVED_KABUTO_PUZZLE
iffalse .FloorClosed
return
.FloorClosed:
changeblock $2, $2, $1
changeblock $4, $2, $2
return
.WallOpenScript:
pause 30
earthquake 30
showemote EMOTE_SHOCK, PLAYER, 20
pause 30
playsound SFX_STRENGTH
changeblock $4, $0, $30
reloadmappart
earthquake 50
setscene $1
closetext
end
RuinsOfAlphKabutoChamberReceptionistScript:
jumptextfaceplayer RuinsOfAlphKabutoChamberReceptionistText
MapRuinsOfAlphKabutoChamberSignpost2Script:
refreshscreen $0
writebyte $0
special Special_UnownPuzzle
closetext
iftrue UnknownScript_0x58778
end
UnknownScript_0x58778:
setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS
setevent EVENT_SOLVED_KABUTO_PUZZLE
setflag ENGINE_UNLOCKED_UNOWNS_1
setevent EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, $1
earthquake 30
showemote EMOTE_SHOCK, PLAYER, 15
changeblock $2, $2, $18
changeblock $4, $2, $19
reloadmappart
playsound SFX_STRENGTH
earthquake 80
applymovement PLAYER, MovementData_0x587fe
playsound SFX_KINESIS
waitsfx
pause 20
warpcheck
end
ScientistScript_0x587a8:
faceplayer
opentext
checkcode VAR_UNOWNCOUNT
if_equal 26, UnknownScript_0x587cf
checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
iftrue UnknownScript_0x587c9
checkevent EVENT_SOLVED_KABUTO_PUZZLE
iffalse UnknownScript_0x587c0
writetext UnknownText_0x589b8
buttonsound
UnknownScript_0x587c0:
writetext UnknownText_0x588f5
waitbutton
closetext
spriteface RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP
end
UnknownScript_0x587c9:
writetext UnknownText_0x5897c
waitbutton
closetext
end
UnknownScript_0x587cf:
writetext UnknownText_0x594cb
waitbutton
closetext
end
MapRuinsOfAlphKabutoChamberSignpost1Script:
jumptext UnknownText_0x58b1a
MapRuinsOfAlphKabutoChamberSignpost3Script:
jumptext UnknownText_0x58b3f
MapRuinsOfAlphKabutoChamberSignpost4Script:
opentext
writetext UnknownText_0x58aa7
writebyte $0
special Special_DisplayUnownWords
closetext
end
MapRuinsOfAlphKabutoChamberSignpost5Script:
checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
iftrue UnknownScript_0x587f7
opentext
writetext UnknownText_0x58ad9
writebyte $0
special Special_DisplayUnownWords
closetext
end
UnknownScript_0x587f7:
opentext
writetext UnknownText_0x58afa
waitbutton
closetext
end
MovementData_0x587fe:
db $59 ; movement
step_end
RuinsOfAlphKabutoChamberReceptionistText:
text "Welcome to this"
line "chamber."
para "There are sliding"
line "panels that depict"
para "a #MON drawn by"
line "the ancients."
para "Slide the panels"
line "around to form the"
cont "picture."
para "To the right is a"
line "description of the"
cont "#MON."
para "Scientists in the"
line "back are examining"
para "some newly found"
line "patterns."
done
UnknownText_0x588f5:
text "Recently, strange,"
line "cryptic patterns"
cont "have appeared."
para "It's odd. They"
line "weren't here a"
cont "little while ago…"
para "You should take a"
line "look at the walls."
done
UnknownText_0x5897c:
text "Ah! Here's another"
line "huge hole!"
para "It's big enough to"
line "go through!"
done
UnknownText_0x589b8:
text "That tremor was"
line "pretty scary!"
para "But I'm more"
line "concerned about"
cont "this wall here…"
done
; possibly unused
UnknownText_0x58a03:
text "The patterns on"
line "the wall appear to"
cont "be words!"
para "And those sliding"
line "stone panels seem"
para "to be signals of"
line "some kind."
para "I think they make"
line "#MON appear,"
para "but it's not clear"
line "yet…"
done
UnknownText_0x58aa7:
text "Patterns appeared"
line "on the walls…"
done
; possibly unused
UnknownText_0x58ac8:
text "It's UNOWN text!"
done
UnknownText_0x58ad9:
text "Patterns appeared"
line "on the walls…"
done
UnknownText_0x58afa:
text "There's a big hole"
line "in the wall!"
done
UnknownText_0x58b1a:
text "It's a replica of"
line "an ancient #-"
cont "MON."
done
UnknownText_0x58b3f:
text "A #MON that hid"
line "on the sea floor."
para "Eyes on its back"
line "scanned the area."
done
RuinsOfAlphKabutoChamber_MapEventHeader:
; filler
db 0, 0
.Warps:
db 5
warp_def $9, $3, 2, RUINS_OF_ALPH_OUTSIDE
warp_def $9, $4, 2, RUINS_OF_ALPH_OUTSIDE
warp_def $3, $3, 4, RUINS_OF_ALPH_INNER_CHAMBER
warp_def $3, $4, 5, RUINS_OF_ALPH_INNER_CHAMBER
warp_def $0, $4, 1, RUINS_OF_ALPH_KABUTO_ITEM_ROOM
.CoordEvents:
db 0
.BGEvents:
db 6
bg_event 3, 2, BGEVENT_READ, MapRuinsOfAlphKabutoChamberSignpost1Script
bg_event 3, 5, BGEVENT_READ, MapRuinsOfAlphKabutoChamberSignpost1Script
bg_event 2, 3, BGEVENT_UP, MapRuinsOfAlphKabutoChamberSignpost2Script
bg_event 2, 4, BGEVENT_UP, MapRuinsOfAlphKabutoChamberSignpost3Script
bg_event 0, 3, BGEVENT_UP, MapRuinsOfAlphKabutoChamberSignpost4Script
bg_event 0, 4, BGEVENT_UP, MapRuinsOfAlphKabutoChamberSignpost5Script
.ObjectEvents:
db 2
object_event SPRITE_RECEPTIONIST, 5, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphKabutoChamberReceptionistScript, EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
object_event SPRITE_SCIENTIST, 1, 3, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ScientistScript_0x587a8, -1
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