1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
|
object_const_def
const SAFFRONMAGNETTRAINSTATION_OFFICER
const SAFFRONMAGNETTRAINSTATION_GYM_GUIDE
const SAFFRONMAGNETTRAINSTATION_TEACHER
const SAFFRONMAGNETTRAINSTATION_LASS
SaffronMagnetTrainStation_MapScripts:
def_scene_scripts
scene_script .DummyScene ; SCENE_DEFAULT
def_callbacks
.DummyScene:
end
SaffronMagnetTrainStationOfficerScript:
faceplayer
opentext
checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .MagnetTrainToGoldenrod
writetext SaffronMagnetTrainStationOfficerTrainIsntOperatingText
waitbutton
closetext
end
.MagnetTrainToGoldenrod:
writetext SaffronMagnetTrainStationOfficerAreYouComingOnBoardText
yesorno
iffalse .DecidedNotToRide
checkitem PASS
iffalse .PassNotInBag
writetext SaffronMagnetTrainStationOfficerRightThisWayText
waitbutton
closetext
applymovement SAFFRONMAGNETTRAINSTATION_OFFICER, SaffronMagnetTrainStationOfficerApproachTrainDoorMovement
applymovement PLAYER, SaffronMagnetTrainStationPlayerApproachAndEnterTrainMovement
setval TRUE
special MagnetTrain
warpcheck
newloadmap MAPSETUP_TRAIN
applymovement PLAYER, .MovementBoardTheTrain
wait 20
end
.MovementBoardTheTrain:
turn_head DOWN
step_end
.PassNotInBag:
writetext SaffronMagnetTrainStationOfficerYouDontHaveAPassText
waitbutton
closetext
end
.DecidedNotToRide:
writetext SaffronMagnetTrainStationOfficerHopeToSeeYouAgainText
waitbutton
closetext
end
Script_ArriveFromGoldenrod:
applymovement SAFFRONMAGNETTRAINSTATION_OFFICER, SaffronMagnetTrainStationOfficerApproachTrainDoorMovement
applymovement PLAYER, SaffronMagnetTrainStationPlayerLeaveTrainAndEnterStationMovement
applymovement SAFFRONMAGNETTRAINSTATION_OFFICER, SaffronMagnetTrainStationOfficerReturnToBoardingGateMovement
opentext
writetext SaffronMagnetTrainStationOfficerArrivedInSaffronText
waitbutton
closetext
end
SaffronMagnetTrainStationGymGuideScript:
faceplayer
opentext
checkevent EVENT_RETURNED_MACHINE_PART
iftrue .ReturnedMachinePart
writetext SaffronMagnetTrainStationGymGuideText
waitbutton
closetext
end
.ReturnedMachinePart:
writetext SaffronMagnetTrainStationGymGuideText_ReturnedMachinePart
waitbutton
closetext
end
SaffronMagnetTrainStationTeacherScript:
jumptextfaceplayer SaffronMagnetTrainStationTeacherText
SaffronMagnetTrainStationLassScript:
jumptextfaceplayer SaffronMagnetTrainStationLassText
SaffronMagnetTrainStationOfficerApproachTrainDoorMovement:
step UP
step UP
step RIGHT
turn_head LEFT
step_end
SaffronMagnetTrainStationOfficerReturnToBoardingGateMovement:
step LEFT
step DOWN
step DOWN
step_end
SaffronMagnetTrainStationPlayerApproachAndEnterTrainMovement:
step UP
step UP
step UP
step LEFT
step LEFT
step LEFT
step UP
step UP
step_end
SaffronMagnetTrainStationPlayerLeaveTrainAndEnterStationMovement:
step LEFT
step LEFT
step DOWN
step DOWN
step DOWN
step DOWN
turn_head UP
step_end
SaffronMagnetTrainStationOfficerTrainIsntOperatingText:
text "I'm sorry, but the"
line "MAGNET TRAIN isn't"
cont "operating now."
done
SaffronMagnetTrainStationOfficerAreYouComingOnBoardText:
text "We'll soon depart"
line "for GOLDENROD."
para "Are you coming on"
line "board?"
done
SaffronMagnetTrainStationOfficerRightThisWayText:
text "May I see your"
line "rail PASS, please?"
para "OK. Right this"
line "way, please."
done
SaffronMagnetTrainStationOfficerYouDontHaveAPassText:
text "Sorry, but you"
line "don't have a PASS."
done
SaffronMagnetTrainStationOfficerHopeToSeeYouAgainText:
text "We hope to see you"
line "again."
done
SaffronMagnetTrainStationOfficerArrivedInSaffronText:
text "We have arrived in"
line "SAFFRON."
para "We hope to see you"
line "again."
done
SaffronMagnetTrainStationGymGuideText:
text "The MAGNET TRAIN"
line "is a super-modern"
para "rail liner that"
line "uses electricity"
para "and magnets to"
line "attain incredible"
cont "speed."
para "However, if there"
line "isn't any elec-"
cont "tricity…"
done
SaffronMagnetTrainStationGymGuideText_ReturnedMachinePart:
text "Whew…"
para "How many times"
line "have I gone back"
para "and forth between"
line "KANTO and JOHTO?"
done
SaffronMagnetTrainStationTeacherText:
text "Before the MAGNET"
line "TRAIN STATION was"
para "built, there was a"
line "house there."
para "A little girl"
line "named COPYCAT used"
cont "to live there."
done
SaffronMagnetTrainStationLassText:
text "Hi. Do you have a"
line "rail PASS? I have"
para "one. All the peo-"
line "ple in SAFFRON who"
para "ride the MAGNET"
line "TRAIN have PASSES."
done
SaffronMagnetTrainStation_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 8, 17, SAFFRON_CITY, 6
warp_event 9, 17, SAFFRON_CITY, 6
warp_event 6, 5, GOLDENROD_MAGNET_TRAIN_STATION, 4
warp_event 11, 5, GOLDENROD_MAGNET_TRAIN_STATION, 3
def_coord_events
coord_event 11, 6, SCENE_DEFAULT, Script_ArriveFromGoldenrod
def_bg_events
def_object_events
object_event 9, 9, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationOfficerScript, -1
object_event 10, 14, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationGymGuideScript, -1
object_event 6, 11, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationTeacherScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION
object_event 6, 10, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationLassScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION
|