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object_const_def
const SILVERCAVEROOM3_RED
SilverCaveRoom3_MapScripts:
def_scene_scripts
def_callbacks
Red:
special FadeOutMusic
faceplayer
opentext
writetext RedSeenText
waitbutton
closetext
winlosstext RedWinLossText, RedWinLossText
loadtrainer RED, RED1
startbattle
dontrestartmapmusic
reloadmapafterbattle
special FadeOutMusic
opentext
writetext RedLeavesText
waitbutton
closetext
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear SILVERCAVEROOM3_RED
pause 15
special FadeInQuickly
pause 30
special HealParty
refreshscreen
credits
end
RedSeenText:
text "<……>"
line "<……>"
done
RedWinLossText:
text "…"
done
RedLeavesText:
text "<……>"
line "<……>"
done
SilverCaveRoom3_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 9, 33, SILVER_CAVE_ROOM_2, 2
def_coord_events
def_bg_events
def_object_events
object_event 9, 10, SPRITE_RED, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Red, EVENT_RED_IN_MT_SILVER
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