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const_value set 2
const SPROUTTOWER1F_SAGE1
const SPROUTTOWER1F_SAGE2
const SPROUTTOWER1F_GRANNY
const SPROUTTOWER1F_TEACHER
const SPROUTTOWER1F_SAGE3
const SPROUTTOWER1F_POKE_BALL
SproutTower1F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
SproutTower1FSage1Script:
jumptextfaceplayer SproutTower1FSage1Text
SproutTower1FSage2Script:
jumptextfaceplayer SproutTower1FSage2Text
SproutTower1FGrannyScript:
jumptextfaceplayer SproutTower1FGrannyText
SproutTower1FTeacherScript:
jumptextfaceplayer SproutTower1FTeacherText
TrainerSageChow:
trainer EVENT_BEAT_SAGE_CHOW, SAGE, CHOW, SageChowSeenText, SageChowBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SageChowAfterBattleText
waitbutton
closetext
end
SproutTower1FParlyzHeal:
itemball PARLYZ_HEAL
MapSproutTower1FSignpost1Script:
jumptext UnknownText_0x1846d6
SageChowSeenText:
text "We stand guard in"
line "this tower."
para "Here, we express"
line "our gratitude to"
cont "honor all #MON."
done
SageChowBeatenText:
text "Th-Thank you!"
done
SageChowAfterBattleText:
text "All living beings"
line "coexist through"
cont "cooperation."
para "We must always be"
line "thankful for this."
done
SproutTower1FSage1Text:
text "Only if you reach"
line "the top will you"
cont "obtain an HM."
done
SproutTower1FSage2Text:
text "SPROUT TOWER was"
line "built long ago"
para "as a place for"
line "#MON training."
done
SproutTower1FGrannyText:
text "A BELLSPROUT over"
line "100 feet tall…"
para "People say that it"
line "became the center"
cont "pillar here."
done
SproutTower1FTeacherText:
text "See the pillar"
line "shaking?"
para "People are train-"
line "ing upstairs."
done
UnknownText_0x1846d6:
text "A #MON statue…"
para "It looks very"
line "distinguished."
done
SproutTower1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 5
warp_def 9, 15, 7, VIOLET_CITY
warp_def 10, 15, 7, VIOLET_CITY
warp_def 6, 4, 1, SPROUT_TOWER_2F
warp_def 2, 6, 2, SPROUT_TOWER_2F
warp_def 17, 3, 3, SPROUT_TOWER_2F
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 7, 15, BGEVENT_READ, MapSproutTower1FSignpost1Script
bg_event 12, 15, BGEVENT_READ, MapSproutTower1FSignpost1Script
.ObjectEvents:
db 6
object_event 7, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SproutTower1FSage1Script, -1
object_event 6, 7, SPRITE_SAGE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SproutTower1FSage2Script, -1
object_event 11, 12, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SproutTower1FGrannyScript, -1
object_event 9, 9, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SproutTower1FTeacherScript, -1
object_event 3, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSageChow, -1
object_event 16, 7, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower1FParlyzHeal, EVENT_SPROUT_TOWER1F_PARLYZ_HEAL
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