summaryrefslogtreecommitdiff
path: root/maps/SproutTower3F.asm
blob: 7656bdea77987e09bbf697091e53f5729bd908fa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
SproutTower3F_MapScriptHeader:
.MapTriggers:
	db 2

	; triggers
	dw UnknownScript_0x184945, $0000
	dw UnknownScript_0x184946, $0000

.MapCallbacks:
	db 0

UnknownScript_0x184945:
	end

UnknownScript_0x184946:
	end

UnknownScript_0x184947:
	spriteface PLAYER, UP
	showemote EMOTE_SHOCK, PLAYER, 15
	special Functionc48f
	playsound SFX_TACKLE
	playsound SFX_ELEVATOR
	earthquake 79
	pause 15
	playsound SFX_TACKLE
	playsound SFX_ELEVATOR
	earthquake 79
	applymovement PLAYER, MovementData_0x184a1d
	applymovement $8, MovementData_0x184a22
	loadfont
	writetext UnknownText_0x184a27
	closetext
	loadmovesprites
	showemote EMOTE_SHOCK, $8, 15
	spriteface $8, DOWN
	pause 15
	applymovement $8, MovementData_0x184a24
	playmusic MUSIC_RIVAL_ENCOUNTER
	loadfont
	writetext UnknownText_0x184aec
	closetext
	loadmovesprites
	spriteface $8, UP
	loadfont
	writetext UnknownText_0x184bc8
	pause 15
	loadmovesprites
	playsound SFX_WARP_TO
	special Special_FadeBlackQuickly
	special Special_ReloadSpritesNoPalettes
	disappear $8
	waitbutton
	special Special_FadeInQuickly
	dotrigger $1
	special RestartMapMusic
	end

SageLiScript:
	faceplayer
	loadfont
	checkevent EVENT_GOT_HM05_FLASH
	iftrue UnknownScript_0x1849d1
	writetext SageLiSeenText
	closetext
	loadmovesprites
	winlosstext SageLiBeatenText, $0000
	loadtrainer SAGE, LI
	startbattle
	returnafterbattle
	loadfont
	writetext UnknownText_0x184cc2
	keeptextopen
	verbosegiveitem HM_FLASH, 1
	setevent EVENT_GOT_HM05_FLASH
	setevent EVENT_BEAT_SAGE_LI
	writetext UnknownText_0x184d13
	closetext
	loadmovesprites
	end

UnknownScript_0x1849d1:
	writetext UnknownText_0x184d88
	closetext
	loadmovesprites
	end

TrainerSageJin:
	trainer EVENT_BEAT_SAGE_JIN, SAGE, JIN, SageJinSeenText, SageJinBeatenText, $0000, SageJinScript

SageJinScript:
	talkaftercancel
	loadfont
	writetext UnknownText_0x184dfa
	closetext
	loadmovesprites
	end

TrainerSageTroy:
	trainer EVENT_BEAT_SAGE_TROY, SAGE, TROY, SageTroySeenText, SageTroyBeatenText, $0000, SageTroyScript

SageTroyScript:
	talkaftercancel
	loadfont
	writetext UnknownText_0x184ea4
	closetext
	loadmovesprites
	end

TrainerSageNeal:
	trainer EVENT_BEAT_SAGE_NEAL, SAGE, NEAL, SageNealSeenText, SageNealBeatenText, $0000, SageNealScript

SageNealScript:
	talkaftercancel
	loadfont
	writetext UnknownText_0x184f12
	closetext
	loadmovesprites
	end

MapSproutTower3FSignpost3Script:
	jumptext UnknownText_0x184f37

MapSproutTower3FSignpost5Script:
	jumptext UnknownText_0x184f61

ItemFragment_0x184a19:
	db POTION, 1

ItemFragment_0x184a1b:
	db ESCAPE_ROPE, 1

MovementData_0x184a1d:
	step_up
	step_up
	step_up
	step_up
	step_end

MovementData_0x184a22:
	step_up
	step_end

MovementData_0x184a24:
	step_right
	step_down
	step_end

UnknownText_0x184a27:
	text "ELDER: You are in-"
	line "deed skilled as a"
	cont "trainer."

	para "As promised, here"
	line "is your HM."

	para "But let me say"
	line "this: You should"

	para "treat your"
	line "#MON better."

	para "The way you battle"
	line "is far too harsh."

	para "#MON are not"
	line "tools of war…"
	done

UnknownText_0x184aec:
	text "…"
	line "…Humph!"

	para "He claims to be"
	line "the ELDER but"
	cont "he's weak."

	para "It stands to"
	line "reason."

	para "I'd never lose to"
	line "fools who babble"

	para "about being nice"
	line "to #MON."

	para "I only care about"
	line "strong #MON"
	cont "that can win."

	para "I really couldn't"
	line "care less about"
	cont "weak #MON."
	done

UnknownText_0x184bc8:
	text "<RIVAL> used an"
	line "ESCAPE ROPE!"
	done

SageLiSeenText:
	text "So good of you to"
	line "come here!"

	para "SPROUT TOWER is a"
	line "place of training."

	para "People and #MON"
	line "test their bonds"

	para "to build a bright"
	line "future together."

	para "I am the final"
	line "test."

	para "Allow me to check"
	line "the ties between"

	para "your #MON and"
	line "you!"
	done

SageLiBeatenText:
	text "Ah, excellent!"
	done

UnknownText_0x184cc2:
	text "You and your #-"
	line "MON should have"

	para "no problem using"
	line "this move."

	para "Take this FLASH"
	line "HM."
	done

UnknownText_0x184d13:
	text "FLASH illuminates"
	line "even the darkest"
	cont "of all places."

	para "But to use it out"
	line "of battle, you"

	para "need the BADGE"
	line "from VIOLET's GYM."
	done

UnknownText_0x184d88:
	text "I hope you learn"
	line "and grow from your"
	cont "journey."
	done

SageJinSeenText:
	text "I train to find"
	line "enlightenment in"
	cont "#MON!"
	done

SageJinBeatenText:
	text "My training is"
	line "incomplete…"
	done

UnknownText_0x184dfa:
	text "As #MON grow"
	line "stronger, so does"
	cont "the trainer."

	para "No, wait. As the"
	line "trainer grows"

	para "stronger, so do"
	line "the #MON."
	done

SageTroySeenText:
	text "Let me see how"
	line "much you trust"
	cont "your #MON."
	done

SageTroyBeatenText:
	text "Yes, your trust is"
	line "real!"
	done

UnknownText_0x184ea4:
	text "It is not far to"
	line "the ELDER."
	done

SageNealSeenText:
	text "The ELDER's HM"
	line "lights even pitch-"
	cont "black darkness."
	done

SageNealBeatenText:
	text "It is my head that"
	line "is bright!"
	done

UnknownText_0x184f12:
	text "Let there be light"
	line "on your journey."
	done

UnknownText_0x184f37:
	text "It's a powerful"
	line "painting of a"
	cont "BELLSPROUT."
	done

UnknownText_0x184f61:
	text "A #MON statue…"

	para "It looks very"
	line "distinguished."
	done

SproutTower3F_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 1
	warp_def $e, $a, 4, SPROUT_TOWER_2F

.XYTriggers:
	db 1
	xy_trigger 0, $9, $b, $0, UnknownScript_0x184947, $0, $0

.Signposts:
	db 6
	signpost 1, 8, SIGNPOST_READ, MapSproutTower3FSignpost5Script
	signpost 1, 11, SIGNPOST_READ, MapSproutTower3FSignpost5Script
	signpost 0, 9, SIGNPOST_READ, MapSproutTower3FSignpost3Script
	signpost 0, 10, SIGNPOST_READ, MapSproutTower3FSignpost3Script
	signpost 15, 5, SIGNPOST_READ, MapSproutTower3FSignpost5Script
	signpost 15, 14, SIGNPOST_READ, MapSproutTower3FSignpost5Script

.PersonEvents:
	db 7
	person_event SPRITE_SAGE, 13, 8, $9, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 3, TrainerSageJin, -1
	person_event SPRITE_SAGE, 8, 8, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 2, TrainerSageTroy, -1
	person_event SPRITE_SAGE, 2, 10, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, SageLiScript, -1
	person_event SPRITE_SAGE, 11, 11, $8, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 3, TrainerSageNeal, -1
	person_event SPRITE_POKE_BALL, 14, 6, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x184a19, EVENT_SPROUT_TOWER_3F_POTION
	person_event SPRITE_POKE_BALL, 1, 14, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x184a1b, EVENT_SPROUT_TOWER_3F_ESCAPE_ROPE
	person_event SPRITE_SILVER, 4, 10, $7, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER