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const_value set 2
const TINTOWER4F_POKE_BALL1
const TINTOWER4F_POKE_BALL2
const TINTOWER4F_POKE_BALL3
TinTower4F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
TinTower4FUltraBall:
itemball ULTRA_BALL
TinTower4FPPUp:
itemball PP_UP
TinTower4FEscapeRope:
itemball ESCAPE_ROPE
TinTower4FHiddenMaxPotion:
dwb EVENT_TIN_TOWER_4F_HIDDEN_MAX_POTION, MAX_POTION
TinTower4F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $4, $2, 2, TIN_TOWER_5F
warp_def $2, $10, 2, TIN_TOWER_3F
warp_def $e, $2, 3, TIN_TOWER_5F
warp_def $f, $11, 4, TIN_TOWER_5F
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 6, 11, BGEVENT_ITEM, TinTower4FHiddenMaxPotion
.ObjectEvents:
db 3
object_event SPRITE_POKE_BALL, 10, 14, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FUltraBall, EVENT_TIN_TOWER_4F_ULTRA_BALL
object_event SPRITE_POKE_BALL, 14, 17, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FPPUp, EVENT_TIN_TOWER_4F_PP_UP
object_event SPRITE_POKE_BALL, 12, 2, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FEscapeRope, EVENT_TIN_TOWER_4F_ESCAPE_ROPE
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