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const_value set 2
const TINTOWER6F_POKE_BALL
TinTower6F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
TinTower6FMaxPotion:
itemball MAX_POTION
TinTower6F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 3, 9, 1, TIN_TOWER_7F
warp_def 11, 15, 1, TIN_TOWER_5F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event 8, 8, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower6FMaxPotion, EVENT_TIN_TOWER_6F_MAX_POTION
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