1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
|
const_value set 2
const TRAINERHOUSE1F_RECEPTIONIST
const TRAINERHOUSE1F_COOLTRAINER_M
const TRAINERHOUSE1F_COOLTRAINER_F
const TRAINERHOUSE1F_YOUNGSTER
const TRAINERHOUSE1F_GENTLEMAN
TrainerHouse1F_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
ReceptionistScript_0x9af67:
jumptextfaceplayer UnknownText_0x9af7f
CooltrainerMScript_0x9af6a:
jumptextfaceplayer UnknownText_0x9b025
CooltrainerFScript_0x9af6d:
jumptextfaceplayer UnknownText_0x9b0b5
YoungsterScript_0x9af70:
jumptextfaceplayer UnknownText_0x9b11d
GentlemanScript_0x9af73:
jumptextfaceplayer UnknownText_0x9b1c9
MapTrainerHouse1FSignpost0Script:
jumptext UnknownText_0x9b1f4
MapTrainerHouse1FSignpost1Script:
jumptext UnknownText_0x9b25d
MapTrainerHouse1FSignpost2Script:
jumptext UnknownText_0x9b2c1
UnknownText_0x9af7f:
text "Welcome to TRAINER"
line "HOUSE, the newest"
para "and most happening"
line "place in VIRIDIAN."
para "We're open to"
line "trainers only."
para "You can battle"
line "against the best"
para "of the best right"
line "downstairs."
done
UnknownText_0x9b025:
text "VIRIDIAN is the"
line "town closest to"
cont "INDIGO PLATEAU."
para "They built this"
line "place because so"
para "many trainers pass"
line "through on their"
para "way up to INDIGO"
line "PLATEAU."
done
UnknownText_0x9b0b5:
text "They hold practice"
line "battles downstairs"
cont "here."
para "I would love to"
line "see how well a"
para "trainer from JOHTO"
line "battles."
done
UnknownText_0x9b11d:
text "I guess you can't"
line "become the CHAMP"
para "unless you go all"
line "over the place and"
para "battle all kinds"
line "of people."
para "The CHAMPION from"
line "PALLET traveled to"
para "all the cities and"
line "towns in KANTO."
done
UnknownText_0x9b1c9:
text "Whew… I'm taking a"
line "rest from #MON"
cont "battles."
done
UnknownText_0x9b1f4:
text "Practice battles"
line "are held in the"
para "TRAINING HALL"
line "downstairs."
para "Skilled trainers"
line "are invited to"
cont "participate."
done
UnknownText_0x9b25d:
text "There are no rules"
line "or regulations for"
para "practice matches."
line "Just like in field"
para "battles, anything"
line "goes!"
done
UnknownText_0x9b2c1:
text "…What's this?"
line "A strategy memo?"
para "This writing looks"
line "like ONIX tracks…"
para "It's completely"
line "illegible…"
done
TrainerHouse1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $d, $2, 3, VIRIDIAN_CITY
warp_def $d, $3, 3, VIRIDIAN_CITY
warp_def $2, $8, 1, TRAINER_HOUSE_B1F
.XYTriggers:
db 0
.Signposts:
db 3
signpost 0, 5, SIGNPOST_READ, MapTrainerHouse1FSignpost0Script
signpost 0, 7, SIGNPOST_READ, MapTrainerHouse1FSignpost1Script
signpost 10, 7, SIGNPOST_READ, MapTrainerHouse1FSignpost2Script
.PersonEvents:
db 5
person_event SPRITE_RECEPTIONIST, 11, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, ReceptionistScript_0x9af67, -1
person_event SPRITE_COOLTRAINER_M, 11, 7, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CooltrainerMScript_0x9af6a, -1
person_event SPRITE_COOLTRAINER_F, 2, 6, SPRITEMOVEDATA_STANDING_DOWN, 0, 2, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, CooltrainerFScript_0x9af6d, -1
person_event SPRITE_YOUNGSTER, 8, 4, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 2, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, YoungsterScript_0x9af70, -1
person_event SPRITE_GENTLEMAN, 4, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, GentlemanScript_0x9af73, -1
|