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object_const_def
const WISETRIOSROOM_SAGE1
const WISETRIOSROOM_SAGE2
const WISETRIOSROOM_SAGE3
const WISETRIOSROOM_SAGE4
const WISETRIOSROOM_SAGE5
const WISETRIOSROOM_SAGE6
WiseTriosRoom_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
def_callbacks
callback MAPCALLBACK_OBJECTS, .WiseTrioCallback
.DummyScene0:
end
.DummyScene1:
end
.WiseTrioCallback:
checkevent EVENT_FOUGHT_SUICUNE
iftrue .NoWiseTrio
checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue .WiseTrio2
checkitem CLEAR_BELL
iftrue .WiseTrio2
clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
endcallback
.WiseTrio2:
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
endcallback
.NoWiseTrio:
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
endcallback
WiseTriosRoomSage1Script:
jumptextfaceplayer WiseTriosRoomSage1Text
WiseTriosRoomSage2Script:
jumptextfaceplayer WiseTriosRoomSage2Text
WiseTriosRoomSage3Script:
jumptextfaceplayer WiseTriosRoomSage3Text
WiseTriosRoom_CannotEnterTinTowerScript:
turnobject WISETRIOSROOM_SAGE3, UP
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20
follow PLAYER, WISETRIOSROOM_SAGE3
applymovement PLAYER, WiseTriosRoomSageBlocksPlayerMovement
stopfollow
turnobject PLAYER, RIGHT
opentext
writetext WiseTriosRoomSage3BlocksExitText
waitbutton
closetext
applymovement WISETRIOSROOM_SAGE3, WiseTriosRoomSageReturnsMovement
turnobject WISETRIOSROOM_SAGE3, LEFT
end
TrainerSageGaku:
trainer SAGE, GAKU, EVENT_BEAT_SAGE_GAKU, SageGakuSeenText, SageGakuBeatenText, 0, .Script
.Script:
opentext
writetext SageGakuAfterBattleText
waitbutton
closetext
end
TrainerSageMasa:
trainer SAGE, MASA, EVENT_BEAT_SAGE_MASA, SageMasaSeenText, SageMasaBeatenText, 0, .Script
.Script:
opentext
writetext SageMasaAfterBattleText
waitbutton
closetext
end
TrainerSageKoji:
trainer SAGE, KOJI, EVENT_BEAT_SAGE_KOJI, SageKojiSeenText, SageKojiBeatenText, 0, .Script
.Script:
checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue .KojiAllowsPassage
pause 10
showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE6, 20
opentext
writetext SageKojiAfterBattleQuestionText
promptbutton
writetext SageKojiAfterBattleSpeechText
waitbutton
closetext
applymovement WISETRIOSROOM_SAGE6, WiseTriosRoomSageAllowsPassageMovement
turnobject WISETRIOSROOM_SAGE6, UP
setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
setscene SCENE_FINISHED
end
.KojiAllowsPassage:
opentext
writetext SageKojiAfterBattleFinalText
waitbutton
closetext
end
WiseTriosRoomSageBlocksPlayerMovement:
step LEFT
step LEFT
step_end
WiseTriosRoomSageReturnsMovement:
step RIGHT
step DOWN
step_end
WiseTriosRoomSageAllowsPassageMovement:
step RIGHT
step DOWN
step_end
WiseTriosRoomSage1Text:
text "Astounding…"
para "SUICUNE, ENTEI and"
line "RAIKOU have arisen"
cont "from their sleep…"
para "Is the legend"
line "coming true?"
done
WiseTriosRoomSage2Text:
text "We train at the"
line "BURNED TOWER, but"
para "we've never heard"
line "of a hole opening"
para "up there before."
line "It must have been"
para "deliberately made"
line "by someone."
done
WiseTriosRoomSage3BlocksExitText:
text "TIN TOWER may be"
line "entered by those"
para "bearing ECRUTEAK's"
line "GYM BADGE."
para "However, now that"
line "SUICUNE, RAIKOU"
para "and ENTEI have"
line "arisen, I ask you"
para "to refrain from"
line "entering!"
done
WiseTriosRoomSage3Text:
text "We, the WISE TRIO,"
line "are the protectors"
para "of the legendary"
line "#MON."
done
SageGakuSeenText:
text "Legend has it that"
line "upon the emergence"
para "of a trainer who"
line "has the ability to"
para "touch the souls of"
line "#MON, a #MON"
para "will come forth to"
line "put that trainer"
para "to test at the TIN"
line "TOWER."
para "The legend has"
line "come true!"
para "The legendary"
line "#MON SUICUNE"
cont "has arrived!"
para "We, the WISE TRIO,"
line "shall test your"
para "worthiness to go"
line "inside!"
done
SageGakuBeatenText:
text "Stronger than we"
line "thought? Perhaps…"
done
SageGakuAfterBattleText:
text "Ah, so it is you"
line "who claim to have"
para "seen SUICUNE,"
line "ENTEI and RAIKOU"
cont "while they slept?"
para "Unbelievable!"
para "Legend has it that"
line "they can't be seen"
cont "while they sleep…"
done
SageMasaSeenText:
text "Can you be trusted"
line "with the truth?"
para "I must ascertain"
line "your worthiness."
done
SageMasaBeatenText:
text "…I will tell you"
line "the truth…"
done
SageMasaAfterBattleText:
text "In the past, there"
line "were two nine-tier"
cont "towers here."
para "The BRASS TOWER,"
line "which was said to"
para "awaken #MON,"
line "and the TIN TOWER,"
para "where #MON were"
line "said to rest."
para "The view from the"
line "tops of the TOWERS"
para "must have been"
line "magnificent."
para "At the time, an"
line "immense, silver-"
para "colored #MON"
line "was said to make"
para "its roost atop the"
line "BRASS TOWER."
para "However…"
para "About 150 years"
line "ago, a lightning"
para "bolt struck one of"
line "the TOWERS."
para "It was engulfed in"
line "flames that raged"
cont "for three days."
para "A sudden downpour"
line "finally put out"
cont "the blaze."
para "And that is how"
line "the BURNED TOWER"
cont "came to be."
done
SageKojiSeenText:
text "Let me see your"
line "power!"
done
SageKojiBeatenText:
text "Too strong!"
line "Why?"
done
SageKojiAfterBattleQuestionText:
text "You… Are you the"
line "trainer who is"
para "awaited by the"
line "legendary #MON?"
done
SageKojiAfterBattleSpeechText:
text "I see…"
para "We, the WISE TRIO,"
line "have been given "
para "the responsibility"
line "of protecting the"
para "legendary #MON."
line "We are to allow"
para "passage only to"
line "those people who"
para "possess the power"
line "and soul of truth."
para "Please, do go on"
line "and enter the TIN"
cont "TOWER ahead."
para "SUICUNE will put"
line "you to the test."
done
SageKojiAfterBattleFinalText:
text "Please, do go on."
para "SUICUNE will put"
line "you to the test."
done
WiseTriosRoom_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 7, 4, ECRUTEAK_CITY, 4
warp_event 7, 5, ECRUTEAK_CITY, 5
warp_event 1, 4, ECRUTEAK_TIN_TOWER_ENTRANCE, 5
def_coord_events
coord_event 7, 4, SCENE_DEFAULT, WiseTriosRoom_CannotEnterTinTowerScript
def_bg_events
def_object_events
object_event 6, 2, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage1Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 6, 7, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage2Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 7, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage3Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageGaku, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageMasa, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
object_event 6, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageKoji, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
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