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|
UnknownText_0x1b0000: ; 0x1b0000
text "Good morning!"
line "Welcome to our"
cont "#MON CENTER."
done
; 0x1b002b
UnknownText_0x1b002b: ; 0x1b002b
text "Hello!"
line "Welcome to our"
cont "#MON CENTER."
done
; 0x1b004f
UnknownText_0x1b004f: ; 0x1b004f
text "Good evening!"
line "You're out late."
para "Welcome to our"
line "#MON CENTER."
done
; 0x1b008a
UnknownText_0x1b008a: ; 0x1b008a
text "Good morning!"
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
; 0x1b00d6
UnknownText_0x1b00d6: ; 0x1b00d6
text "Hello!"
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
; 0x1b011b
UnknownText_0x1b011b: ; 0x1b011b
text "Good to see you"
line "working so late."
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
; 0x1b017a
UnknownText_0x1b017a: ; 0x1b017a
text "We can heal your"
line "#MON to perfect"
cont "health."
para "Shall we heal your"
line "#MON?"
done
; 0x1b01bd
UnknownText_0x1b01bd: ; 0x1b01bd
text "OK, may I see your"
line "#MON?"
done
; 0x1b01d7
UnknownText_0x1b01d7: ; 0x1b01d7
text "Thank you for"
line "waiting."
para "Your #MON are"
line "fully healed."
done
; 0x1b020b
UnknownText_0x1b020b: ; 0x1b020b
text "We hope to see you"
line "again."
done
; 0x1b0226
UnknownText_0x1b0226: ; 0x1b0226
text "We hope to see you"
line "again."
done
; 0x1b0241
UnknownText_0x1b0241: ; 0x1b0241
text "Your #MON"
line "appear to be"
para "infected by tiny"
line "life forms."
para "Your #MON are"
line "healthy and seem"
cont "to be fine."
para "But we can't tell"
line "you anything more"
para "at a #MON"
line "CENTER."
done
; 0x1b02d6
UnknownText_0x1b02d6: ; 0x1b02d6
text "Your #MON"
line "appear to be"
para "infected by tiny"
line "life forms."
para "Your #MON are"
line "healthy and seem"
cont "to be fine."
para "But we can't tell"
line "you anything more."
done
; 0x1b035a
DifficultBookshelfText:
text "It's full of"
line "difficult books."
done
PictureBookshelfText:
text "A whole collection"
line "of #MON picture"
cont "books!"
done
MagazineBookshelfText:
text "#MON magazines…"
line "#MON PAL,"
para "#MON HANDBOOK,"
line "#MON GRAPH…"
done
TeamRocketOathText:
text "TEAM ROCKET OATH"
para "Steal #MON for"
line "profit!"
para "Exploit #MON"
line "for profit!"
para "All #MON exist"
line "for the glory of"
cont "TEAM ROCKET!"
done
IncenseBurnerText:
text "What is this?"
para "Oh, it's an"
line "incense burner!"
done
MerchandiseShelfText:
text "Lots of #MON"
line "merchandise!"
done
TownMapText:
text "It's the TOWN MAP."
done
WindowText:
text "My reflection!"
line "Lookin' good!"
done
TVText:
text "It's a TV."
done
HomepageText:
text "#MON JOURNAL"
line "HOME PAGE…"
para "It hasn't been"
line "updated…"
done
UnknownText_0x1b04f9: ; 0x1b04f9
text "#MON RADIO!"
para "Call in with your"
line "requests now!"
done
; 0x1b0526
TrashCanText:
text "There's nothing in"
line "here…"
done
UnknownText_0x1b053f: ; 0x1b053f
text "A #MON may be"
line "able to move this."
done
; 0x1b0561
UnknownText_0x1b0561: ; 0x1b0561
text "Maybe a #MON"
line "can break this."
done
; 0x1b057f
PokeCenterSignText:
text "Heal Your #MON!"
line "#MON CENTER"
done
MartSignText:
text "For All Your"
line "#MON Needs"
para "#MON MART"
done
ContestResults_ReadyToJudgeText: ; 0x1b05bf
text "We will now judge"
line "the #MON you've"
cont "caught."
para $56
line $56
para "We have chosen the"
line "winners!"
para "Are you ready for"
line "this?"
done
; 0x1b0621
ContestResults_PlayerWonAPrizeText: ; 0x1b0621
text "<PLAYER>, the No.@"
text_from_ram StringBuffer3
text ""
line "finisher, wins"
cont "@"
text_from_ram StringBuffer4
text "!"
done
; 0x1b0648
ReceivedItemText: ; 0x1b0648
text "<PLAYER> received"
line "@"
text_from_ram StringBuffer4
text "."
done
; 0x1b065b
ContestResults_JoinUsNextTimeText: ; 0x1b065b
text "Please join us for"
line "the next Contest!"
done
; 0x1b0681
ContestResults_ConsolationPrizeText: ; 0x1b0681
text "Everyone else gets"
line "a BERRY as a con-"
cont "solation prize!"
done
; 0x1b06b7
ContestResults_DidNotWinText: ; 0x1b06b7
text "We hope you do"
line "better next time."
done
; 0x1b06d9
ContestResults_ReturnPartyText: ; 0x1b06d9
text "We'll return the"
line "#MON we kept"
para "for you."
line "Here you go!"
done
; 0x1b070d
ContestResults_PartyFullText: ; 0x1b070d
text "Your party's full,"
line "so the #MON was"
para "sent to your BOX"
line "in BILL's PC."
done
; 0x1b074e
GymStatue_CityGymText: ; 0x1b074e
text_from_ram StringBuffer3
text ""
line "#MON GYM"
done
; 0x1b075c
GymStatue_WinningTrainersText: ; 0x1b075c
text "LEADER: @"
text_from_ram StringBuffer4
text ""
para "WINNING TRAINERS:"
line "<PLAYER>"
done
; 0x1b077f
CoinVendor_WelcomeText: ; 0x1b077f
text "Welcome to the"
line "GAME CORNER."
done
; 0x1b079c
CoinVendor_NoCoinCaseText: ; 0x1b079c
text "Do you need game"
line "coins?"
para "Oh, you don't have"
line "a COIN CASE for"
cont "your coins."
done
; 0x1b07e3
CoinVendor_IntroText: ; 0x1b07e3
text "Do you need some"
line "game coins?"
para "It costs ¥1000 for"
line "50 coins. Do you"
cont "want some?"
done
; 0x1b0830
CoinVendor_Buy50CoinsText: ; 0x1b0830
text "Thank you!"
line "Here are 50 coins."
done
; 0x1b084f
CoinVendor_Buy500CoinsText: ; 0x1b084f
text "Thank you! Here"
line "are 500 coins."
done
; 0x1b086f
CoinVendor_NotEnoughMoneyText: ; 0x1b086f
text "You don't have"
line "enough money."
done
; 0x1b088c
CoinVendor_CoinCaseFullText: ; 0x1b088c
text "Whoops! Your COIN"
line "CASE is full."
done
; 0x1b08ad
CoinVendor_CancelText: ; 0x1b08ad
text "No coins for you?"
line "Come again!"
done
; 0x1b08cc
UnknownText_0x1b08cc: ; 0x1b08cc
text "Oh? Your PACK is"
line "full."
para "We'll keep this"
line "for you today, so"
para "come back when you"
line "make room for it."
done
; 0x1b092a
HappinessText3:
text "Wow! You and your"
line "#MON are really"
cont "close!"
done
HappinessText2:
text "#MON get more"
line "friendly if you"
para "spend time with"
line "them."
done
HappinessText1:
text "You haven't tamed"
line "your #MON."
para "If you aren't"
line "nice, it'll pout."
done
RegisteredNumber1Text:
text "<PLAYER> registered"
line "@"
text_from_ram StringBuffer3
text "'s number."
done
RegisteredNumber2Text:
text "<PLAYER> registered"
line "@"
text_from_ram StringBuffer3
text "'s number."
done
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