1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
|
;Format Sample
;[xxxx] ;User-defined Name (Max:31 chars)
;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
;Type = 0 ;0:Begin 1:End
;Index = 0 ;Index
;Address = x1F8000 ;ROM Address
;MemAddress = x2000 ;RAM Address
;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value
;DelayFrame = 0 ;Delay Frame
;FadeFrame = 0 ;Fade Frame 0:Off
;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
;Dark0 = 10 ;0~10 (for Normal Mode)
;ReduceColorR0 = 0 ;0~31 (for Normal Mode)
;ReduceColorG0 = 0 ;0~31 (for Normal Mode)
;ReduceColorB0 = 0 ;0~31 (for Normal Mode)
;MotionBlur0 = 31 ;0~31 (for Normal Mode)
;DarkEnable1 = 0 ;0:Off, 1:On (for Green Mode)
;ReduceEnable1 = 0 ;0:Off, 1:On (for Green Mode)
;MotionBEnable1 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode)
;Dark1 = 10 ;0~10 (for Green Mode)
;ReduceColorR1 = 0 ;0~31 (for Green Mode)
;ReduceColorG1 = 0 ;0~31 (for Green Mode)
;ReduceColorB1 = 0 ;0~31 (for Green Mode)
;MotionBlur1 = 31 ;0~31 (for Green Mode)
;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31)
[Network10]
Mode = 1
Address = {HEX @+1 4}
Fixcode = {PATCH +1}
[Network11]
Mode = 1
Address = {HEX @+1 4}
Fixcode = {PATCH +1}
[send_send_buf2]
Mode = 2
Address = {HEX @ 4}
Type = 29
[send_send_buf2_ret]
Mode = 2
Address = {HEX @ 4}
Type = 30
[Network358]
Mode = 2
Address = {HEX @}
Type = 4
[Network359]
Mode = 2
Address = {HEX @}
Type = 4
[Network364]
Mode = 2
Address = {HEX @}
;fix pokemon ?? in name
Type = 26
[Network360]
Mode = 2
Address = {HEX @}
Type = 4
[Network361]
Mode = 2
Address = {HEX @}
Type = 4
[Network362]
Mode = 2
Address = {HEX @}
Type = 4
[Network363]
Mode = 2
Address = {HEX @}
Type = 4
[Network_RECHECK]
Mode = 2
Address = {HEX @}
Type = 7
[send_byt2]
Mode = 2
Address = {HEX @+5}
Type = 31
[send_byt2_ret]
Mode = 2
Address = {HEX @}
Type = 32
[send_byt2_wait]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[send_dummy]
Mode = 2
Address = {HEX @}
Type = 33
[send_dummy_wait]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[send_dummy_end]
Mode = 2
Address = {HEX @}
Type = 34
[NetworkDelay1]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[NetworkDelay2]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[NetworkDelay3]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[NetworkDelay4]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[NetworkDelay6]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
;no use[Network_STOP]
;Mode = 2
;Address = 0xF4D34
;Type = 8
;no use[Network_END]
;Mode = 2
;Address = 0xF4D3C
;Type = 9
[Network_RESET]
Mode = 2
Address = {HEX @ 5}
Type = 10
[E_YESNO]
Mode = 2
Address = {HEX @}
Type = 15
[linkCable fake begin]
Mode = 2
Address = {HEX @}
Type = 16
[linkCable fake end]
Mode = 2
Address = {HEX @}
Type = 17
;MURIYARI
[linkCable block input]
Mode = 2
Address = {HEX @}
Type = 18
[linkCable block input2]
Mode = 2
Address = {HEX @}
Type = 24
[save game end]
Mode = 2
Address = {HEX @}
Type = 20
[term_exit]
Mode = 2
Address = {HEX @}
Type = 25
[room_check]
Mode = 2
Address = {HEX @}
Type = 27
[to_play2_mons1]
Mode = 2
Address = {HEX @}
Type = 11
[to_play2_trade]
Mode = 2
Address = {HEX @}
Type = 12
[to_play2_battle]
Mode = 2
Address = {HEX @}
Type = 13
[ret_heya]
Mode = 2
Address = {HEX @}
Type = 14
;ROM:3FBCD ld b, $3E ; '>'
;ROM:3FBCF inc de
;ROM:3FBD0 call unk_2D55
;ROM:3FBD3 xor a
;ROM:3FBD4 ld [byte_FFD2], a
;ROM:3FBD6 ld [byte_FF4A], a
;ROM:3FBD8 call unk_31C2
;ROM:3FBDB call unk_2FE2
;
;ROM:3FBCD: 06 3E 13 CD
;0003fbb5h: 06 3E 13 CD ; .>.?
[fight begin]
Mode = 11
Type = 0
Index = 1
Address = {HEx @}
Fixcode={db SCREEN_HEIGHT_PX}
;12 1b 0b 79 b0 find next C9
[BiographySave_ret@Enable_GS_Ball_mobile_event]
Mode = 2
Address = {HEX @}
Type = 60
; print forbid 1
;ROM:1758D ld a, [byte_FFA9]
;ROM:1758F and 2
;ROM:17591 jr nz, unk_75B4
;ROM:17593 ld a, [byte_FFA9]
;ROM:17595 and 1 ;e6 01
;ROM:17597 jr nz, unk_75A1
;
; change "and 1" to "and 0"
;00017595h: E6 01 20 08 CD BF 75 CD 2E 03 18 E9 FA 57 CE F5 ; ? .涂u?..辁W熙
;00016c76h: E6 01 20 08 CD A0 6C CD 5A 04 18 E9 FA 63 CF F5 ; ? .蜖l蚙..辁c硝
[print forbid 1]
Mode = 1
Address = {hex @}
Fixcode={patch}
[print forbid 2]
Mode = 6
Type = 0
Address = {hex @}
MemAddress={hex~ hJoyPressed}
Fixcode={db NO_INPUT}
ConditionType = 0
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuSelection wMenuCursorY hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
ConditionValueB = {dws_ == == == >= <= == != != != != }
ConditionValueC = {dws_ 0xdd 0xd3 A_BUTTON 0x00 0x0f 0x03 D_DOWN D_UP B_BUTTON NO_INPUT }
; -----ddddfffffff99999ccccc77777----0xd9c7 no ..............Mem Write: pc32 = 0x230b addr = 0xd9c7 value = 0x8
; 0xd9c7 is the room number.
[print forbid 3]
Mode = 6
Type = 0
Address = {hex @}
MemAddress={hex~ hJoyPressed}
Fixcode={db NO_INPUT}
ConditionType = 0
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuCursorY wMapGroup wMapNumber wYCoord wXCoord hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
ConditionValueB = {dws_ == == == == == == == == == != != != != }
ConditionValueC = {dws_ 0xaf 0xdf NO_INPUT 0x00 0x01 MAPGROUP_CIANWOOD MAP_CIANWOOD_PHOTO_STUDIO 0x04 0x02 D_DOWN D_UP B_BUTTON NO_INPUT }
;ROM:BB29C call unk_934
;ROM:BB29F ld a, [byte_FFA9]
;ROM:BB2A1 and $B
;ROM:BB2A3 jr z, unk_B29C
;ROM:BB2A5 and 8
;ROM:BB2A7 jr nz, unk_B2AA
;ROM:BB2A9 ret
; 000bb2a5h: E6 08 20 01
; 000b92a3h: E6 08 20 01 ; ? .
; change "and 8" to "and 0"
[print forbid 4]
Mode = 1
Address = {hex @}
Fixcode={patch}
;ROM:401D6 call unk_50A5
;ROM:401D9 ld hl, $FFA9
;ROM:401DC ld a, [hl]
;ROM:401DD and 2
;ROM:401DF jr nz, unk_1F8
;ROM:401E1 ld a, [hl]
;ROM:401E2 and 1
;ROM:401E4 jr nz, unk_1EE
;ROM:401E6 call unk_4562
;ROM:401E9 ret nc
;ROM:401EA call unk_4114
;ROM:401ED ret
; -----6666666666ddddddddd88888----0xc6d8 no ..............Mem Write: pc32 = 0x4109b addr = 0xc6d8 value = 0x0
;00040266h: 7E E6 01 20 08 ; ~? .
[print forbid 5]
Mode = 6
Type = 0
Address = {hex @}
MemAddress={hex~ hJoyPressed}
Fixcode={db NO_INPUT}
ConditionType = 0
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wDexArrowCursorPosIndex hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
ConditionValueB = {dws_ == == == == == != != != != }
ConditionValueC = {dws_ 0xa1 0xdb A_BUTTON 0x00 0x03 D_DOWN D_UP B_BUTTON NO_INPUT }
;0x29e97
; call ir_main
; ld d,a ; IR_STAT
; xor a
; _IRcomm_end 0x2a1b9
; ld hl,ir_read_buf | 21 50 c7
; ld de,ir_read_buf_stk | 11 00 c8
; ld bc,15 |
; call block_move |
; |
;00104bf8h: FE 03 30 24
;00104bf0h: FE 03 30 24 3E 41 21 0B 51 CF CD FB 50 ; ?0$>A!.Q贤鸓
;00104bf0h: FE 03 30 24 3E 41 21 0B 51 CF CD FB 50 ; ?0$>A!.Q贤鸓
;the code below is Set_send_data2
; 3E 41 21 0A 51 CF CD FA 50
; 3E 41 21 0B 51 CF CD FB 50
; ------->
; BCALL G_BANK0b,set_send_data2
; call read_buf_clr
;
;001048dbh: 3E 02 EA 01 CA 3E 14 EA 02 CA F0 FF F5 CD 94 4A
;001048dbh: 3E 02 EA 01 CA 3E 14 EA 02 CA F0 FF F5 CD 9D 4A
[infrared fake 0]
Mode = 1
Address = {hex @}
Fixcode={PATCH}
;00104c3ch: CD 66 4D CD 9E 4D CD E5 4D F0 BC FE 10 CA 24 4D
;00104a95h: F3 3E 3A 21 E9 4F CF CD 5E 4D CD 96 4D CD DD 4D ; ?:!镺贤^M蜄M洼M
;00104a9ch: CD 5E 4D CD 96 4D CD DD 4D F0 BC FE 10 ; 蚟M蜄M洼M鸺?
[infrared fake 1]
Mode = 1
Address = {hex @}
Fixcode={patch}
[infrared fake 2]
Mode = 2
Address = {hex @}
Type = 101
[infrared fake 3]
Mode = 2
Address = {hex @}
Type = 102
[infrared fake 4]
Mode = 2
Address = {hex @}
Type = 103
;/////////////
;////fpa////////
;/////////rangel zhang ///////////
;PC:51-4118=20 000CC118 LY:012 AF:00A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
;PC:51-411A=FA 000CC11A LY:012 AF:00A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
;PC:51-411D=CB 000CC11D LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
;PC:51-411F=20 000CC11F LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
;PC:51-4121=CD 000CC121 LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
;PC:51-417A=CD 000CC17A LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFBF
;PC:51-41CA=3E 000CC1CA LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFBD
;PC:51-41CC=EA 000CC1CC LY:012 AF:01A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFBD
;ROM:CC118 jr nz, unk_C14D
;ROM:CC11A ld a, [byte_D1AB]
;ROM:CC11D bit 7, a
;ROM:CC11F jr nz, unk_C138
;ROM:CC121 call unk_417A
;ROM:CC124 call unk_415A
;ROM:CC127 call unk_47F7
;000cc13eh: 6F 26 00 11 ; o&..
;000cc156h: 6F 26 00 11 ; o&..
;000cc137h: 38 17 CD 92 41 CD 72 41 CD 95 48 CD D3 41 AF E0 ; 8.蛼A蛂A蜁H陀A
;000cc128h: 38 17 CD A1 41 CD 63 41 CD A4 48 CD E2 41 AF E0 ; 8.汀A蚦A亭H外A
;the 7th bit of the [byte_D1AB],decide whether the animation should be played.
;if it's zero , the game code will play fighting animation . otherwise, game code
; will jump to unk_C138 and avoiding playing animation.
; so we can begin out FPA patch right at address 0xcc121 .
;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
;Dark0 = 10 ;0~10 (for Normal Mode)
;012532
;
[FPA 001 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wFXAnimID}
ConditionValueB = {dws_ == }
ConditionValueC = {dws_ FISSURE }
;ROM:35D09 ld [byte_CFB6], a
;ROM:35D0C ld a, d
;ROM:35D0D ld [byte_CFB7], a
;ROM:35D10 ld c, 3
;ROM:35D12 call unk_468
;ROM:35D15 ld hl, $40E5
;ROM:35D18 ld a, $33 ; '3'
;ROM:35D1A rst 8
;ROM:35D1B ret
; EA B6 CF 7A EA B7 CF 0E 03 CD 68 04 21 E5 40 3E
;00035d09h: EA C2 CF 7A EA C3 CF 0E 03 CD 68 04 21 D6 40 3E
;00035d09h: EA C2 CF 7A EA C3 CF 0E 03 CD 68 04 21 D8 40 3E
;******dc7d--------------- Mem Write: pc32 = 0x30a7 addr = 0xd066 value = 0x2c
;******dc7d--------------- Mem Write: pc32 = 0x30a7 addr = 0xd067 value = 0x3a
;******dc7d--------------- Mem Write: pc32 = 0x30a7 addr = 0xd068 value = 0xb8
;******dc7d--------------- Mem Write: pc32 = 0x30a7 addr = 0xd069 value = 0x50
; ------------ Mem Write: pc32 = 0x35d09 addr = 0xcfb6 value = 0x78
;s e l d e s c
;
[FPA 002 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wFXAnimID }
ConditionValueB = {dws_ == }
ConditionValueC = {dws_ SELFDESTRUCT}
; lightening
; -------------- Mem Write: pc32 = 0x35d09 addr = 0xcfb6 value = 0x57
[FPA 003 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 15
ConditionType = 0
ConditionValueA = {dws_ wFXAnimID}
ConditionValueB = {dws_ == }
ConditionValueC = {dws_ THUNDER }
;ji wa lei 011800
[FPA 004 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 15
ConditionType = 0
ConditionValueA = {dws_ wFXAnimID}
ConditionValueB = {dws_ == }
ConditionValueC = {dws_ FLASH }
;skill name 1 : ..............Mem Write: pc32 = 0x30db addr = 0xcf87 value = 0x2c
;skill name 2 : ..............Mem Write: pc32 = 0x30db addr = 0xcf88 value = 0x3a
;skill name 3 : ..............Mem Write: pc32 = 0x30db addr = 0xcf89 value = 0xb8
;skill name 4 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8a value = 0x50
;skill name 5 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8b value = 0x8f
;skill name 6 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8c value = 0x9d
; include 2 pieces of animationl.
;ji ba lu 011607
[FPA 005 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 15
ConditionType = 0
ConditionValueA = {dws_ wFXAnimID}
ConditionValueB = {dws_ == }
ConditionValueC = {dws_ EXPLOSION}
;skill name 1 : ..............Mem Write: pc32 = 0x30db addr = 0xcf87 value = 0x30
;skill name 2 : ..............Mem Write: pc32 = 0x30db addr = 0xcf88 value = 0xb2
;skill name 3 : ..............Mem Write: pc32 = 0x30db addr = 0xcf89 value = 0x3a
;skill name 4 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8a value = 0xb8
;skill name 5 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8b value = 0xca
;skill name 6 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8c value = 0xc2
; da yi ba ha ku ci 011441
[FPA 006 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wFXAnimID }
ConditionValueB = {dws_ == }
ConditionValueC = {dws_ HORN_DRILL}
;skill name 1 : ..............Mem Write: pc32 = 0x30db addr = 0xcf87 value = 0x9b
;skill name 2 : ..............Mem Write: pc32 = 0x30db addr = 0xcf88 value = 0xa5
;skill name 3 : ..............Mem Write: pc32 = 0x30db addr = 0xcf89 value = 0xac
;skill name 4 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8a value = 0x8b
;skill name 5 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8b value = 0xae
;skill name 6 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8c value = 0x50
; 011251
;
[FPA 007 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 7
ConditionType = 0
ConditionValueA = {dws_ wFXAnimID }
ConditionValueB = {dws_ == }
ConditionValueC = {dws_ HYPER_BEAM}
;-----111111111111111144444444444444----0xc902 no ..............Mem Write: pc32 = 0xcc46a addr = 0xc902 value = 0xd
;000cc473h: FE 4F D0 cd ; 﨩?
;000cc495h: FE 4F D0 CD ; 﨩型
;000cc497h: FE 4F D0 CD ; 﨩型
; -------------0xd4170xd4170xd4170xd417--------------- Mem Write: pc32 = 0x3a89 addr = 0xd417 value = 0xd1
;000cc486h: FE 4F D0 CD 7D 3A 22 FA 19 D4 22 C5 E5 6F 26 00 ; 﨩型}:"??佩o&.
[FPA 042801 Begin]
Mode = 3
Type = 0
Address = {HEX @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wFXAnimID wBattleAnimByte }
ConditionValueB = {dws_ == == }
ConditionValueC = {dws_ PRESENT anim_1gfx_command}
;ROM:CC139 call unk_4192
;ROM:CC13C call unk_4172
;ROM:CC13F call unk_4895
;ROM:CC142 call unk_41D3
;ROM:CC145 xor a
;ROM:CC154 jr z, unk_C16E
;ROM:CC156 ld l, a
;ROM:CC157 ld h, 0
;ROM:CC159 ld de, $10E
;ROM:CC15C add hl, de
;ROM:CC15D ld a, l
; CC156 6F 26 00 11 0E 01
; 000cc147h: 6F 26 00 11 0E 01 ; o&....
;exit point
[FPA 001 End@Stop_reducing_move_anim_flashing]
Mode = 3
Type = 1
Address = {hex @}
;-----ddddff0xff690xff69fffff----0xffa0 no ....-------------..........Mem Write: pc32 = 0x8c352 addr = 0xffa0 value = 0x1
;-----ddddff0xff690xff69fffff----0xce57 no ....----5555555577777---------..........Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x1a
;0008c352h: 36 01 FA 57 CE CB 7F 20 08 ; 6.鶺嗡 .
;0008c229h: 36 01 FA 57 CF CB 7F 20 08 CD 14 43 CD 5A 04 18 ; 6.鶺纤 .?C蚙..
[FPA link fight begin]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 11
;-----ddddff0xff690xff69fffff----0xffa0 no ....-------------..........Mem Write: pc32 = 0x8c382 addr = 0xffa0 value = 0x0
;0008c382h: E0 A0 CD 2E 03 C9 ; 酄?.?
;******ccccccccccceeeeeeeeeee55555555577777777--------------- Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x15
;******ccccccccccceeeeeeeeeee55555555577777777--------------- Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x16
;******ccccccccccceeeeeeeeeee55555555577777777--------------- Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x17
;40 90 e4 01 3E at 3E
;0008c3e4h: 40 90 E4 01 3E at 3E ; @愪.>
[FPA link fight End0]
Mode = 3
Type = 1
Address = {HEx @}
;3D 20 EF C9 3E 01 at 3E
; 0008c439h: 3D 20 EF C9 3E at 3e ; = 锷>
[FPA link fight End1]
Mode = 3
Type = 1
Address = {HEx @}
;01 FF 3E 01 at 3E
;0008c576h: 01 FF 3E 01 ; .>.
[FPA link fight End2]
Mode = 3
Type = 1
Address = {HEx @}
;32 00 19 00 3e 01 at 3e
;0008c764h: 32 00 19 00 3E 01 ; 2...>.
[FPA link fight End3]
Mode = 3
Type = 1
Address = {HEx @}
;ROM:8C25A ld [byte_FFC6], a
;ROM:8C25C ld [byte_FFC7], a
;ROM:8C25E ld [byte_FFC8], a
;ROM:8C260 ld [byte_FFD0], a
;ROM:8C262 ld a, 1
;ROM:8C264 ld [byte_FF70], a
;ROM:8C266 pop af
;ROM:8C267 ld [byte_FF9E], a --------------------at here .
;ROM:8C269 call unk_45A
;ROM:8C26C ret
;ROM:8C298 xor a searching code : AF 22 22 77 CD
;ROM:8C299 ldi [hl], a
;ROM:8C29A ldi [hl], a
;ROM:8C29B ld [hl], a
;ROM:8C29C call unk_46D8
;ROM:8C29F ret
;0008c298h: AF 22 22 77 CD ; ?"w?
[FPA link fight End4]
Mode = 3
Type = 1
Address = {hex @}
|