diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2021-05-23 17:20:38 -0400 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2021-05-23 17:20:38 -0400 |
commit | 3835a9b1a55a2d8ce6f4159bb0e7f1fecf08b7f1 (patch) | |
tree | 83c575dd80d4df0167daa536100113ea5ee0a0f1 | |
parent | 76c52b48ebc318c72906fb6d8d7876c0915f5e17 (diff) |
NNS SND heap type
-rw-r--r-- | arm9/lib/include/NNS_SND_arc.h (renamed from include/sdat.h) | 14 | ||||
-rw-r--r-- | arm9/lib/include/NNS_SND_arc_loader.h | 12 | ||||
-rw-r--r-- | arm9/lib/include/NNS_SND_heap.h | 11 | ||||
-rw-r--r-- | arm9/src/sound.c | 32 | ||||
-rw-r--r-- | include/sound.h | 16 |
5 files changed, 51 insertions, 34 deletions
diff --git a/include/sdat.h b/arm9/lib/include/NNS_SND_arc.h index 53e0a729..656c8728 100644 --- a/include/sdat.h +++ b/arm9/lib/include/NNS_SND_arc.h @@ -1,5 +1,5 @@ -#ifndef GUARD_LIBSDAT_H -#define GUARD_LIBSDAT_H +#ifndef GUARD_NNS_SND_ARC_H +#define GUARD_NNS_SND_ARC_H #include "SND_main.h" @@ -28,19 +28,11 @@ typedef struct NNSSndArc } NNSSndArc; void NNS_SndInit(void); -void * NNS_SndHeapCreate(void *, u32); void NNS_SndArcInit(NNSSndArc *, const char *, void *, u32); void NNS_SndArcPlayerSetup(void *); void NNS_SndMain(void); -int NNS_SndHeapSaveState(void *); -void NNS_SndHeapLoadState(void *, int); -BOOL NNS_SndArcLoadGroup(u32 *, void *); -BOOL NNS_SndArcLoadSeq(u32 *, void *); -BOOL NNS_SndArcLoadSeqEx(u32 *, u32 *, void *); -BOOL NNS_SndArcLoadWaveArc(u32 *, void *); -BOOL NNS_SndArcLoadBank(u32 *, void *); void NNS_SndHandleInit(u32 *); void NNS_SndPlayerStopSeqByPlayerNo(int, int); void NNS_SndHandleReleaseSeq(void); -#endif //GUARD_LIBSDAT_H +#endif //GUARD_NNS_SND_ARC_H diff --git a/arm9/lib/include/NNS_SND_arc_loader.h b/arm9/lib/include/NNS_SND_arc_loader.h new file mode 100644 index 00000000..851c08ab --- /dev/null +++ b/arm9/lib/include/NNS_SND_arc_loader.h @@ -0,0 +1,12 @@ +#ifndef GUARD_NNS_SND_ARC_LOADER_H
+#define GUARD_NNS_SND_ARC_LOADER_H
+
+#include "NNS_SND_heap.h"
+
+BOOL NNS_SndArcLoadGroup(int groupNo, NNSSndHeapHandle * heap);
+BOOL NNS_SndArcLoadSeq(int seqNo, NNSSndHeapHandle * heap);
+BOOL NNS_SndArcLoadSeqEx(int seqNo, u32 loadFlag, NNSSndHeapHandle * heap);
+BOOL NNS_SndArcLoadWaveArc(int waveArcNo, NNSSndHeapHandle * heap);
+BOOL NNS_SndArcLoadBank(int bankNo, NNSSndHeapHandle * heap);
+
+#endif //GUARD_NNS_SND_ARC_LOADER_H
diff --git a/arm9/lib/include/NNS_SND_heap.h b/arm9/lib/include/NNS_SND_heap.h new file mode 100644 index 00000000..9dc06a24 --- /dev/null +++ b/arm9/lib/include/NNS_SND_heap.h @@ -0,0 +1,11 @@ +#ifndef GUARD_NNS_SND_HEAP_H
+#define GUARD_NNS_SND_HEAP_H
+
+struct NNSSndHeap;
+typedef struct NNSSndHeap* NNSSndHeapHandle;
+
+NNSSndHeapHandle * NNS_SndHeapCreate(void *, u32);
+int NNS_SndHeapSaveState(NNSSndHeapHandle *);
+void NNS_SndHeapLoadState(NNSSndHeapHandle *, int);
+
+#endif //GUARD_NNS_SND_HEAP_H
diff --git a/arm9/src/sound.c b/arm9/src/sound.c index 4927a575..95d14c64 100644 --- a/arm9/src/sound.c +++ b/arm9/src/sound.c @@ -32,9 +32,9 @@ void InitSoundData(void * a0, struct Options * a1) NNS_SndInit(); FUN_020040C8(); FUN_02004064(sdat); - sdat->unk_00090 = NNS_SndHeapCreate(sdat->unk_00094, sizeof(sdat->unk_00094)); - NNS_SndArcInit(&sdat->header, "data/sound/sound_data.sdat", sdat->unk_00090, 0); - NNS_SndArcPlayerSetup(sdat->unk_00090); + sdat->heap = NNS_SndHeapCreate(sdat->unk_00094, sizeof(sdat->unk_00094)); + NNS_SndArcInit(&sdat->header, "data/sound/sound_data.sdat", sdat->heap, 0); + NNS_SndArcPlayerSetup(sdat->heap); FUN_02004088(sdat); FUN_020040A4(sdat); UNK_02107074 = 0; @@ -203,7 +203,7 @@ void * FUN_02003D38(u32 a0) int FUN_02003F3C(int * a0) { struct SoundData * sdat = GetSoundDataPointer(); - int r4 = NNS_SndHeapSaveState(sdat->unk_00090); + int r4 = NNS_SndHeapSaveState(sdat->heap); GF_ASSERT(r4 != -1); if (a0 != NULL) *a0 = r4; @@ -213,37 +213,37 @@ int FUN_02003F3C(int * a0) void FUN_02003F64(int a0) { struct SoundData * sdat = GetSoundDataPointer(); - NNS_SndHeapLoadState(sdat->unk_00090, a0); + NNS_SndHeapLoadState(sdat->heap, a0); } -BOOL FUN_02003F78(u32 * a0) +BOOL FUN_02003F78(int a0) { struct SoundData * sdat = GetSoundDataPointer(); - return NNS_SndArcLoadGroup(a0, sdat->unk_00090); + return NNS_SndArcLoadGroup(a0, sdat->heap); } -BOOL FUN_02003F90(u32 * a0) +BOOL FUN_02003F90(int a0) { struct SoundData * sdat = GetSoundDataPointer(); - return NNS_SndArcLoadSeq(a0, sdat->unk_00090); + return NNS_SndArcLoadSeq(a0, sdat->heap); } -BOOL FUN_02003FA8(u32 * a0, u32 * a1) +BOOL FUN_02003FA8(int a0, u32 a1) { struct SoundData * sdat = GetSoundDataPointer(); - return NNS_SndArcLoadSeqEx(a0, a1, sdat->unk_00090); + return NNS_SndArcLoadSeqEx(a0, a1, sdat->heap); } -BOOL FUN_02003FC4(u32 * a0) +BOOL FUN_02003FC4(int a0) { struct SoundData * sdat = GetSoundDataPointer(); - return NNS_SndArcLoadWaveArc(a0, sdat->unk_00090); + return NNS_SndArcLoadWaveArc(a0, sdat->heap); } -BOOL FUN_02003FDC(u32 * a0) +BOOL FUN_02003FDC(int a0) { struct SoundData * sdat = GetSoundDataPointer(); - return NNS_SndArcLoadBank(a0, sdat->unk_00090); + return NNS_SndArcLoadBank(a0, sdat->heap); } u32 * FUN_02003FF4(int a0) @@ -303,7 +303,7 @@ void FUN_02004088(struct SoundData * sdat) void FUN_020040A4(struct SoundData * sdat) { FUN_02003F3C(&sdat->unk_BCD1C[0]); - FUN_02003F78(NULL); + FUN_02003F78(0); FUN_02003F3C(&sdat->unk_BCD1C[1]); } diff --git a/include/sound.h b/include/sound.h index d48dd9ac..9e171634 100644 --- a/include/sound.h +++ b/include/sound.h @@ -2,13 +2,15 @@ #define POKEDIAMOND_SOUND_H #include "FS_file.h" -#include "sdat.h" +#include "NNS_SND_arc.h" +#include "NNS_SND_heap.h" +#include "NNS_SND_arc_loader.h" #include "player_data.h" struct SoundData { NNSSndArc header; - void * unk_00090; + NNSSndHeapHandle * heap; // 0x00090 u8 unk_00094[0xBBC00]; u32 unk_BBC94[9]; u32 unk_BBCB8; @@ -54,11 +56,11 @@ void InitSoundData(void * a0, struct Options * a1); void * FUN_02003D38(u32 a0); int FUN_02003F3C(int * a0); void FUN_02003F64(int a0); -BOOL FUN_02003F78(u32 * a0); -BOOL FUN_02003F90(u32 * a0); -BOOL FUN_02003FA8(u32 * a0, u32 * a1); -BOOL FUN_02003FC4(u32 * a0); -BOOL FUN_02003FDC(u32 * a0); +BOOL FUN_02003F78(int a0); +BOOL FUN_02003F90(int a0); +BOOL FUN_02003FA8(int a0, u32 a1); +BOOL FUN_02003FC4(int a0); +BOOL FUN_02003FDC(int a0); u32 * FUN_02003FF4(int a0); u32 FUN_02004018(u32 a0); void DoSoundUpdateFrame(void); |