diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2020-07-04 12:38:03 -0400 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2020-07-04 12:38:03 -0400 |
commit | 47e39cc08132f43a25d49a807a5a8d5718424cff (patch) | |
tree | 0e3034c0f28ab3e75264f7147dc25e1f833704d8 | |
parent | dc06934d12b2b1e840bba06e2b242e345a823200 (diff) |
Add variable to shift the ROM
-rw-r--r-- | Makefile | 8 | ||||
-rw-r--r-- | arm9/Makefile | 7 | ||||
-rw-r--r-- | config.mk | 6 |
3 files changed, 18 insertions, 3 deletions
@@ -194,10 +194,10 @@ $(BUILD_DIR)/%.o: %.s $$(dep) $(AS) $(ASFLAGS) $< -o $@ arm9: - $(MAKE) -C arm9 COMPARE=$(COMPARE) GAME_LANGUAGE=$(GAME_LANGUAGE) GAME_VERSION=$(GAME_VERSION) + $(MAKE) -C arm9 $(MAKE_VARS) arm7: - $(MAKE) -C arm7 COMPARE=$(COMPARE) GAME_LANGUAGE=$(GAME_LANGUAGE) GAME_VERSION=$(GAME_VERSION) + $(MAKE) -C arm7 $(MAKE_VARS) include filesystem.mk @@ -205,7 +205,11 @@ include filesystem.mk # FIXME: Computed secure area CRC in header is incorrect due to first 8 bytes of header not actually being "encryObj" $(ROM): rom.rsf arm9 arm7 filesystem $(BNR) tools/bin/rom_header.template.sbin $(MAKEROM) -DBUILD_DIR="$(BUILD_DIR)" -DBNR="$(BNR)" -DTITLE_NAME="$(TITLE_NAME)" -DNITROFS_FILES="$(NITROFS_FILES)" $< $@ +ifeq ($(SHIFTED),0) $(FIXROM) $@ --secure-crc $(SECURE_CRC) --game-code $(GAME_CODE) +else + $(FIXROM) $@ --game-code $(GAME_CODE) +endif # Make sure build directory exists before compiling anything DUMMY != mkdir -p $(ALL_DIRS) diff --git a/arm9/Makefile b/arm9/Makefile index 42f86232..4d4b553c 100644 --- a/arm9/Makefile +++ b/arm9/Makefile @@ -202,7 +202,12 @@ $(ROM): $(BUILD_DIR)/$(LD_SCRIPT) $(O_FILES) $(STATIC_LIBS) cd $(BUILD_DIR) && LM_LICENSE_FILE=../../$(LM_LICENSE_FILE) $(WINE) ../../$(MWLDARM) $(LDFLAGS) $(LIBS) -o ../../$(ELF) $(LD_SCRIPT) $(O_FILES:$(BUILD_DIR)/%=%) $(OBJCOPY) $(foreach ov,arm9 $(OVERLAYS),--update-section $(ov)=$(BUILD_DIR)/$(ov).sbin -j $(ov)) $(ELF) 2>/dev/null -$(BUILD_DIR)/lib/libsyscall.a: $(BUILD_DIR)/lib/syscall/secure.o +ifeq ($(SHIFTED),0) +SYSCALL_OBJS := $(BUILD_DIR)/lib/syscall/secure.o +else +SYSCALL_OBJS := $(BUILD_DIR)/lib/syscall/_svc_mw.o +endif +$(BUILD_DIR)/lib/libsyscall.a: $(SYSCALL_OBJS) $(AR) $(ARFLAGS) -o $@ $^ # Make sure build directory exists before compiling anything @@ -1,6 +1,10 @@ GAME_VERSION ?= DIAMOND GAME_LANGUAGE ?= ENGLISH COMPARE ?= 1 +SHIFTED ?= 0 +ifneq ($(SHIFTED),0) +COMPARE := 0 +endif ifeq ($(GAME_VERSION),DIAMOND) GAME_CODE := ADA @@ -37,3 +41,5 @@ endif endif BUILD_TARGET := poke$(BUILD_NAME) + +MAKE_VARS := SHIFTED=$(SHIFTED) COMPARE=$(COMPARE) GAME_LANGUAGE=$(GAME_LANGUAGE) GAME_VERSION=$(GAME_VERSION) |