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author | PikalaxALT <pikalaxalt@gmail.com> | 2020-06-28 11:00:04 -0400 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2020-06-28 11:00:04 -0400 |
commit | e53c2163e58aa8fc39e5f4a06a906d0bb89ecd88 (patch) | |
tree | 358b53e93b3c9737d277e12d893f8988779da23e | |
parent | 8d82a810a883bd213181d5926a384e0111e37a43 (diff) |
Update README.md and INSTALL.md
-rw-r--r-- | INSTALL.md | 6 | ||||
-rw-r--r-- | README.md | 3 |
2 files changed, 6 insertions, 3 deletions
@@ -46,8 +46,10 @@ Install them using either the Cygwin package manager or using pacman on Msys2. ### 4. Build ROM -Run `make` to build the ROM. +Run `make` to build the ROM. The ROM will be output as `build/diamond.us/pokediamond.us.nds` + +To build Pokemon Pearl, run `make pearl`. You do not need to clean your working tree in between compiling. Pokemon Pearl will be built as `build/pearl.us/pokepearl.us.nds`. Windows Users: -If you get an error in saving configuration settings when specifying the license file, you need to add a system environment variable called LM_LICENSE_FILE and point it to the license.dat file. +If you get an error in saving configuration settings when specifying the license file, you need to add a system environment variable called LM_LICENSE_FILE and point it to the license.dat file. Alternatively, run mwccarm.exe from an Administrator command prompt, PowerShell, or WSL session. @@ -4,7 +4,8 @@ This is a decompilation of Pokémon Diamond. It builds the following ROM: -* [**pokediamond.nds**](https://datomatic.no-intro.org/index.php?page=show_record&s=28&n=1015) `sha1: a46233d8b79a69ea87aa295a0efad5237d02841e` +* [**pokediamond.us.nds**](https://datomatic.no-intro.org/index.php?page=show_record&s=28&n=1015) `sha1: a46233d8b79a69ea87aa295a0efad5237d02841e` +* [**pokepearl.us.nds**](https://datomatic.no-intro.org/index.php?page=show_record&s=28&n=1016) `sha1: 99083bf15ec7c6b81b4ba241ee10abd9e80999ac` To set up the repository, see [INSTALL.md](INSTALL.md). |