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authorRémi Calixte <remicalixte.rmc@gmail.com>2021-07-02 22:19:49 +0200
committerRémi Calixte <remicalixte.rmc@gmail.com>2021-07-02 22:19:49 +0200
commit41a9423550ce33ccbc0a9034ff59e473acc4702c (patch)
tree7806ae8b67525d93c14dd33be0a03b3f7a4b5a89 /arm9/modules
parent067a94af916cdc506fd468aaff3de336f5a9cbcf (diff)
parent8f7c115c0e110aa50a5c81b9a8f7dec31760fa67 (diff)
Merge branch 'master' of github.com:pret/pokediamond
Diffstat (limited to 'arm9/modules')
-rw-r--r--arm9/modules/63/include/mod63_021DB450.h6
-rw-r--r--arm9/modules/63/src/mod63_021DB450.c4
2 files changed, 5 insertions, 5 deletions
diff --git a/arm9/modules/63/include/mod63_021DB450.h b/arm9/modules/63/include/mod63_021DB450.h
index e5ecc7df..ac3da1b6 100644
--- a/arm9/modules/63/include/mod63_021DB450.h
+++ b/arm9/modules/63/include/mod63_021DB450.h
@@ -3,10 +3,10 @@
#include "global.h"
-typedef struct UnkStruct63_021DB450
+typedef struct UnkStruct63_021DB450 //intro base struct type
{
- struct UnkStruct63_021DB450 * field_00;
- u32 field_04[3];
+ struct UnkStruct63_021DB450 * field_00; //oddly requires this to be set to progress past copyright/pokemon screen.
+ u32 field_04[3]; //mon animations?
u32 field_10;
void * field_14;
void * field_18;
diff --git a/arm9/modules/63/src/mod63_021DB450.c b/arm9/modules/63/src/mod63_021DB450.c
index 84461fe1..454b2b19 100644
--- a/arm9/modules/63/src/mod63_021DB450.c
+++ b/arm9/modules/63/src/mod63_021DB450.c
@@ -69,12 +69,12 @@ THUMB_FUNC u32 MOD63_021DB498(void)
return 32;
}
-THUMB_FUNC void Title_SetupMonAnimationSprites(struct UnkStruct63_021DB450 * arg0)
+THUMB_FUNC void Title_SetupMonAnimationSprites(struct UnkStruct63_021DB450 * arg0) //TODO: this does a lot more than setup anim sprites
{
struct UnkStruct63_021DB49C sp1C;
int introMonArray[3] = {SPECIES_TURTWIG, SPECIES_CHIMCHAR, SPECIES_PIPLUP};
- arg0->field_00 = FUN_02006D98(76);
+ arg0->field_00 = FUN_02006D98(76); //this is needed to get into the world view, otherwise it is just black
for (u8 i = 0; i < 3; i++) //some kind of animation assignment TODO: investigate further
{