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author | Akira Akashi <rubenru09@aol.com> | 2021-07-22 23:43:13 +0100 |
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committer | GitHub <noreply@github.com> | 2021-07-22 23:43:13 +0100 |
commit | a917f956c984513f7ef3a5f22f42d9527331b9af (patch) | |
tree | 51f167244be136b5d8d78a81270cb2f8f1655d0c /include/sound.h | |
parent | 02b617600e93c9bf01d9bd0b836c2768048807da (diff) | |
parent | 72e5e5f9cb87c37d278bf3dde2ac5630498b87bb (diff) |
Merge pull request #432 from remicalixte/unk_020051F4
decompile unk_020051F4.s
Diffstat (limited to 'include/sound.h')
-rw-r--r-- | include/sound.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/include/sound.h b/include/sound.h index aa2f1641..11053cd6 100644 --- a/include/sound.h +++ b/include/sound.h @@ -63,7 +63,8 @@ BOOL GF_Snd_LoadSeqEx(int seqNo, u32 loadFlag); BOOL GF_Snd_LoadWaveArc(int waveArcNo); BOOL GF_Snd_LoadBank(int bankNo); u32 * GetSoundPlayer(int playerNo); -u32 FUN_02004018(u32 a0); +int FUN_02004018(u32 a0); void DoSoundUpdateFrame(void); +void FUN_02003CE8(int); #endif //POKEDIAMOND_SOUND_H |