diff options
-rw-r--r-- | INSTALL.md | 12 | ||||
-rw-r--r-- | Makefile | 79 | ||||
-rw-r--r-- | README.md | 4 | ||||
-rw-r--r-- | asm/rom.s | 5 | ||||
-rw-r--r-- | asm/rom_header.s | 115 | ||||
-rw-r--r-- | pokediamond.lcf | 16 |
6 files changed, 227 insertions, 4 deletions
@@ -1,7 +1,13 @@ -# Prerequisites +#### 1. Copy baserom(s) into root folder -# Installation +Put a clean copy of Pokemon Diamond (US) nds rom at `./baserom.us.nds`. -# Notes +#### 2. Install MWCC compiler +The build system requires the use of the Metrowerk C Compiler 2.0/base to compile matching files. We cannot distribute the correct compiler here so join the PRET discord and download the pinned mwccarm.zip zip in #pokediamond and extract it to tools/. Run each of the executables so they ask for a license.dat and provide the one in the rar (it may also ask for it when compiling). This only needs to be done once. +In the future, a GCC option will be available so MWCC is not required to build, however it is required for a matching ROM. + +#### 3. Build ROM + +Run `make` to build the ROM.
\ No newline at end of file diff --git a/Makefile b/Makefile new file mode 100644 index 00000000..03388c21 --- /dev/null +++ b/Makefile @@ -0,0 +1,79 @@ +# Makefile to build Pokemon Diamond image + +### Default target ### + +default: all + +################ Target Executable and Sources ############### + +BUILD_DIR := build + +TARGET := pokediamond.us + +ROM := $(BUILD_DIR)/$(TARGET).nds +ELF := $(BUILD_DIR)/$(TARGET).elf +LD_SCRIPT := pokediamond.lcf + +# Directories containing source files +SRC_DIRS := src +ASM_DIRS := asm + +C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) +S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s)) + +# Object files +O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \ + $(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \ + +##################### Compiler Options ####################### + +MWCCVERSION := 2.0/base + +CROSS := arm-linux-gnueabi- + +# TODO: Replace mwldarm with gnu ld + +MWLDARM := ./tools/mwccarm/$(MWCCVERSION)/mwldarm.exe +MWCCARM := ./tools/mwccarm/$(MWCCVERSION)/mwccarm.exe + +AS := $(CROSS)as +CC := $(MWCCARM) +CPP := cpp -P +LD := $(MWLDARM) +AR := $(CROSS)ar +OBJDUMP := $(CROSS)objdump +OBJCOPY := $(CROSS)objcopy + +CFLAGS = -c -O4,p -proc arm946e -thumb -fp soft -lang c -Cpp_exceptions off + +####################### Other Tools ######################### + +# DS TOOLS +TOOLS_DIR = tools +SHA1SUM = sha1sum + +######################### Targets ########################### + +all: $(ROM) + @$(SHA1SUM) -c $(TARGET).sha1 + +clean: + $(RM) -r $(BUILD_DIR) + +ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS)) + +$(BUILD_DIR)/%.o: %.s + $(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $< + +$(ELF): $(O_FILES) $(LD_SCRIPT) + $(MWLDARM) -LC:/pokediamond/$(BUILD_DIR)/asm/ $(O_FILES) $(LD_SCRIPT) -o $@ -nodead + +$(ROM): $(ELF) + $(OBJCOPY) -O binary $< $@ + +# Make sure build directory exists before compiling anything +DUMMY != mkdir -p $(ALL_DIRS) + +### Debug Print ### + +print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true @@ -30,5 +30,7 @@ Gen 4 decompilation projects: ## Contacts -You can find us on [Discord (#decomp)](https://discord.gg/prUAgd5). +You can find us on: +* [Discord (VoidMatrix, #decomp)](https://discord.gg/prUAgd5). +* [Discord (PRET, #pokediamond)](https://discord.gg/d5dubZ3) diff --git a/asm/rom.s b/asm/rom.s new file mode 100644 index 00000000..618c24a6 --- /dev/null +++ b/asm/rom.s @@ -0,0 +1,5 @@ +/* rom.s TODO: Disassemble */ + +.section .text + +.incbin "baserom.nds", 0x200, 0x3FFFE00 diff --git a/asm/rom_header.s b/asm/rom_header.s new file mode 100644 index 00000000..e850d0f8 --- /dev/null +++ b/asm/rom_header.s @@ -0,0 +1,115 @@ +/* ROM HEADER for Pokemon Diamond (US) */ + +.section .text + +.balign 4 +GameTitle: +.asciz "POKEMON D" + +.balign 4 +GameCode: +.ascii "ADAE" + +MakerCode: +.ascii "01" + +UnitCode: +.byte 0 +DeviceType: +.byte 0 +DeviceCapacity: +.byte 9 +/*reserved*/ +.space 9 + +RomVersion: +.byte 5 + +/*reserved*/ +.space 1 + +ARM9ROMOffset: +.word 0x00004000 +ARM9EntryAddress: +.word 0x02000800 +ARM9RAMAddress: +.word 0x02000000 +ARM9CodeSize: +.word 0x00107724 +ARM7ROMOffset: +.word 0x0030D000 +ARM7EntryAddress: +.word 0x02380000 +ARM7RAMAddress: +.word 0x02380000 +ARM7CodeSize: +.word 0x0002931C +FileNameTableOffset: +.word 0x00336400 +FileNameTableSize: +.word 0x0000157F +FATOffset: +.word 0x00337A00 +FATSize: +.word 0x00000B20 +ARM9OverlayOffset: +.word 0x0010B800 +ARM9OverlaySize: +.word 0x00000AE0 +ARM7OverlayOffset: +.word 0x00000000 +ARM7OverlaySize: +.word 0x00000000 +ROMControlInfo1: +.word 0x00416657 +ROMControlInfo2: +.word 0x081808F8 +IconTitleOffset: +.word 0x00338600 +SecureAreaCC: +.short 0x5931 +ROMControlInfo3: +.short 0x0D7E +ARM9AutoLoadHook: +.word 0x02000A74 +ARM7AutoLoadHook: +.word 0x02380158 +SecureAreaDisable: +.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 +ApplicationEndOffset: +.word 0x03A55EC0 +ROMHeaderSize: +.word 0x00004000 + +/* should be 36 bytes here but again theres stuff here. TODO: Identify */ +.byte 0x68, 0x4B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 +.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 +.byte 0x00, 0x00, 0x00, 0x00 + +PassMeAutobootDetect: +.word 0x00000000 + +/* reserved */ +.space 16 + +NintendoLogo: +.byte 0x24, 0xFF, 0xAE, 0x51, 0x69, 0x9A, 0xA2, 0x21, 0x3D, 0x84, 0x82, 0x0A, 0x84, 0xE4, 0x09, 0xAD +.byte 0x11, 0x24, 0x8B, 0x98, 0xC0, 0x81, 0x7F, 0x21, 0xA3, 0x52, 0xBE, 0x19, 0x93, 0x09, 0xCE, 0x20 +.byte 0x10, 0x46, 0x4A, 0x4A, 0xF8, 0x27, 0x31, 0xEC, 0x58, 0xC7, 0xE8, 0x33, 0x82, 0xE3, 0xCE, 0xBF +.byte 0x85, 0xF4, 0xDF, 0x94, 0xCE, 0x4B, 0x09, 0xC1, 0x94, 0x56, 0x8A, 0xC0, 0x13, 0x72, 0xA7, 0xFC +.byte 0x9F, 0x84, 0x4D, 0x73, 0xA3, 0xCA, 0x9A, 0x61, 0x58, 0x97, 0xA3, 0x27, 0xFC, 0x03, 0x98, 0x76 +.byte 0x23, 0x1D, 0xC7, 0x61, 0x03, 0x04, 0xAE, 0x56, 0xBF, 0x38, 0x84, 0x00, 0x40, 0xA7, 0x0E, 0xFD +.byte 0xFF, 0x52, 0xFE, 0x03, 0x6F, 0x95, 0x30, 0xF1, 0x97, 0xFB, 0xC0, 0x85, 0x60, 0xD6, 0x80, 0x25 +.byte 0xA9, 0x63, 0xBE, 0x03, 0x01, 0x4E, 0x38, 0xE2, 0xF9, 0xA2, 0x34, 0xFF, 0xBB, 0x3E, 0x03, 0x44 +.byte 0x78, 0x00, 0x90, 0xCB, 0x88, 0x11, 0x3A, 0x94, 0x65, 0xC0, 0x7C, 0x63, 0x87, 0xF0, 0x3C, 0xAF +.byte 0xD6, 0x25, 0xE4, 0x8B, 0x38, 0x0A, 0xAC, 0x72, 0x21, 0xD4, 0xF8, 0x07 + +LogoCRC: +.short 0xCF56 +HeaderCRC: +.short 0xCA37 + +/* reserved */ +.global __startup +__startup: +.space 160 /* hack so it builds */ diff --git a/pokediamond.lcf b/pokediamond.lcf new file mode 100644 index 00000000..e398b286 --- /dev/null +++ b/pokediamond.lcf @@ -0,0 +1,16 @@ +/* Linker Script for Pokemon Diamond */ + +MEMORY { + header (RWX) : ORIGIN=0, LENGTH=0 + rom_main (RWX) : ORIGIN=512, LENGTH=0 +} + +SECTIONS { + .header:{ + rom_header.o (.text) + } > header + + .rom_main:{ + rom.o (.text) + } > rom_main +} |