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-rw-r--r--INSTALL.md6
-rw-r--r--README.md3
2 files changed, 6 insertions, 3 deletions
diff --git a/INSTALL.md b/INSTALL.md
index ce7e02fc..7aace887 100644
--- a/INSTALL.md
+++ b/INSTALL.md
@@ -46,8 +46,10 @@ Install them using either the Cygwin package manager or using pacman on Msys2.
### 4. Build ROM
-Run `make` to build the ROM.
+Run `make` to build the ROM. The ROM will be output as `build/diamond.us/pokediamond.us.nds`
+
+To build Pokemon Pearl, run `make pearl`. You do not need to clean your working tree in between compiling. Pokemon Pearl will be built as `build/pearl.us/pokepearl.us.nds`.
Windows Users:
-If you get an error in saving configuration settings when specifying the license file, you need to add a system environment variable called LM_LICENSE_FILE and point it to the license.dat file.
+If you get an error in saving configuration settings when specifying the license file, you need to add a system environment variable called LM_LICENSE_FILE and point it to the license.dat file. Alternatively, run mwccarm.exe from an Administrator command prompt, PowerShell, or WSL session.
diff --git a/README.md b/README.md
index 1b652438..09dc2ed7 100644
--- a/README.md
+++ b/README.md
@@ -4,7 +4,8 @@ This is a decompilation of Pokémon Diamond.
It builds the following ROM:
-* [**pokediamond.nds**](https://datomatic.no-intro.org/index.php?page=show_record&s=28&n=1015) `sha1: a46233d8b79a69ea87aa295a0efad5237d02841e`
+* [**pokediamond.us.nds**](https://datomatic.no-intro.org/index.php?page=show_record&s=28&n=1015) `sha1: a46233d8b79a69ea87aa295a0efad5237d02841e`
+* [**pokepearl.us.nds**](https://datomatic.no-intro.org/index.php?page=show_record&s=28&n=1016) `sha1: 99083bf15ec7c6b81b4ba241ee10abd9e80999ac`
To set up the repository, see [INSTALL.md](INSTALL.md).