diff options
-rw-r--r-- | arm9/src/unk_02031734.c | 14 | ||||
-rw-r--r-- | include/unk_02031734.h | 12 |
2 files changed, 12 insertions, 14 deletions
diff --git a/arm9/src/unk_02031734.c b/arm9/src/unk_02031734.c index 21dfad41..8c4c644c 100644 --- a/arm9/src/unk_02031734.c +++ b/arm9/src/unk_02031734.c @@ -2,9 +2,13 @@ const struct UnkStruct_02031734_const2 UNK_020EEC48 = { { (u32)FUN_02032B84, 0 } }; -const struct UnkStruct_02031734_const1 UNK_020EEC50 = { { (u32)FUN_0203213C, (u32)FUN_02032138, 0 } }; +const struct UnkStruct_02031734_const1 UNK_020EEC50 = { + { (u32)FUN_0203213C, (u32)FUN_02032138, 0 } +}; -const struct UnkStruct_02031734_const1 UNK_020EEC5C = { { (u32)FUN_02032234, (u32)FUN_0203234C, 0 } }; +const struct UnkStruct_02031734_const1 UNK_020EEC5C = { + { (u32)FUN_02032234, (u32)FUN_0203234C, 0 } +}; char UNK_02105D5C[] = "FREAK"; @@ -2061,7 +2065,8 @@ THUMB_FUNC void FUN_02033288(struct SaveBlock2 *sav2) if (UNK_021C5A00 == NULL) { FUN_02016828(3, 0xf, 0x100); - UNK_021C5A00 = (struct UnkStruct_02031734 *)AllocFromHeap(0xf, sizeof(struct UnkStruct_02031734)); + UNK_021C5A00 = + (struct UnkStruct_02031734 *)AllocFromHeap(0xf, sizeof(struct UnkStruct_02031734)); MI_CpuFill8(UNK_021C5A00, 0, sizeof(struct UnkStruct_02031734)); UNK_021C5A00->unk3F = 0x18; @@ -2089,7 +2094,8 @@ THUMB_FUNC void FUN_02033310(struct SaveBlock2 *sav2) if (UNK_021C5A00 == NULL) { FUN_02016828(3, 0xf, 0x100); - UNK_021C5A00 = (struct UnkStruct_02031734 *)AllocFromHeap(0xf, sizeof(struct UnkStruct_02031734)); + UNK_021C5A00 = + (struct UnkStruct_02031734 *)AllocFromHeap(0xf, sizeof(struct UnkStruct_02031734)); MI_CpuFill8(UNK_021C5A00, 0, sizeof(struct UnkStruct_02031734)); UNK_021C5A00->unk3F = 0x19; UNK_021C5A00->unk46 = 1; diff --git a/include/unk_02031734.h b/include/unk_02031734.h index 0bfdc910..c8098aec 100644 --- a/include/unk_02031734.h +++ b/include/unk_02031734.h @@ -1,15 +1,12 @@ #ifndef POKEDIAMOND_UNK_02031734_H #define POKEDIAMOND_UNK_02031734_H - #include "global.h" #include "MI_memory.h" +#include "game_init.h" #include "heap.h" #include "player_data.h" #include "unk_0202F150.h" -#include "game_init.h" -#include "unk_0202F150.h" - struct UnkStruct_02031734_const1 { @@ -21,7 +18,6 @@ struct UnkStruct_02031734_const2 u32 unk00[2]; }; - struct UnkStruct_02031734 { void *unk00; @@ -58,9 +54,6 @@ struct UnkStruct_02031734 u8 unk4F; }; - - - THUMB_FUNC void FUN_02031734(struct SaveBlock2 *sav2, u8 param1); THUMB_FUNC void FUN_020317C0(); THUMB_FUNC BOOL FUN_02031810(); @@ -219,5 +212,4 @@ THUMB_FUNC void FUN_020335F4(); THUMB_FUNC BOOL FUN_02033678(); THUMB_FUNC u32 FUN_020336A0(u8 param0); - -#endif //POKEDIAMOND_UNK_0202F150_H
\ No newline at end of file +#endif // POKEDIAMOND_UNK_0202F150_H
\ No newline at end of file |