diff options
Diffstat (limited to 'arm9/lib/src/FX_vec.c')
-rw-r--r-- | arm9/lib/src/FX_vec.c | 109 |
1 files changed, 0 insertions, 109 deletions
diff --git a/arm9/lib/src/FX_vec.c b/arm9/lib/src/FX_vec.c deleted file mode 100644 index 005872ac..00000000 --- a/arm9/lib/src/FX_vec.c +++ /dev/null @@ -1,109 +0,0 @@ -#include "fx.h" - -#include "global.h" -#include "registers.h" - -ARM_FUNC void VEC_Add(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ - dst->x = a->x + b->x; - dst->y = a->y + b->y; - dst->z = a->z + b->z; -} - -ARM_FUNC void VEC_Subtract(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ - dst->x = a->x - b->x; - dst->y = a->y - b->y; - dst->z = a->z - b->z; -} - -ARM_FUNC void VEC_Fx16Add(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst){ - dst->x = (s16)(a->x + b->x); - dst->y = (s16)(a->y + b->y); - dst->z = (s16)(a->z + b->z); -} - -ARM_FUNC fx32 VEC_DotProduct(struct Vecx32 *a, struct Vecx32 *b){ - return (fx32)(((fx64)a->x * b->x + (fx64)a->y * b->y + (fx64)a->z * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); -} - -ARM_FUNC fx32 VEC_Fx16DotProduct(struct Vecx16 *a, struct Vecx16 *b){ - fx32 temp1, temp2; - temp1 = (a->x * b->x) + (a->y * b->y); - temp2 = (a->z * b->z) + (1 << (FX64_INT_SHIFT - 1)); - return (fx32)(((fx64)temp1 + temp2) >> FX64_INT_SHIFT); -} - -ARM_FUNC void VEC_CrossProduct(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ - fx32 x, y, z; - x = (fx32)(((fx64)a->y * b->z - (fx64)a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); - y = (fx32)(((fx64)a->z * b->x - (fx64)a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); - z = (fx32)(((fx64)a->x * b->y - (fx64)a->y * b->x + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); - dst->x = x; - dst->y = y; - dst->z = z; -} - -ARM_FUNC void VEC_Fx16CrossProduct(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst){ - fx32 x, y, z; - x = ((a->y * b->z - a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); - y = ((a->z * b->x - a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); - z = ((a->x * b->y - a->y * b->x + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); - dst->x = (fx16)x; - dst->y = (fx16)y; - dst->z = (fx16)z; -} - -ARM_FUNC fx32 VEC_Mag(struct Vecx32 *a){ - fx64 l2 = (fx64)a->x * a->x; - l2 += (fx64)a->y * a->y; - l2 += (fx64)a->z * a->z; - reg_CP_SQRTCNT = 0x1; - reg_CP_SQRT_PARAM = (u64)(l2 * 4); - while (reg_CP_SQRTCNT & 0x8000) {} //wait for coprocessor to finish - return ((fx32)reg_CP_SQRT_RESULT + 1) >> 1; -} - -ARM_FUNC void VEC_Normalize(struct Vecx32 *a, struct Vecx32 *dst){ - fx64 l2 = (fx64)a->x * a->x; - l2 += (fx64)a->y * a->y; - l2 += (fx64)a->z * a->z; - //1/sqrt(l) is computed by calculating sqrt(l)*(1/l) - reg_CP_DIVCNT = 0x2; - reg_CP_DIV_NUMER = 0x0100000000000000; - reg_CP_DIV_DENOM = (u64)l2; - reg_CP_SQRTCNT = 0x1; - reg_CP_SQRT_PARAM = (u64)(l2 * 4); - while (reg_CP_SQRTCNT & 0x8000) {} //wait for sqrt to finish - fx32 sqrtresult = (fx32)reg_CP_SQRT_RESULT; - while (reg_CP_DIVCNT & 0x8000) {} //wait for division to finish - l2 = (fx64)reg_CP_DIV_RESULT; - l2 = sqrtresult * l2; - dst->x = (fx32)((l2 * a->x + (1LL << (0x2D - 1))) >> 0x2D); - dst->y = (fx32)((l2 * a->y + (1LL << (0x2D - 1))) >> 0x2D); - dst->z = (fx32)((l2 * a->z + (1LL << (0x2D - 1))) >> 0x2D); -} - -ARM_FUNC void VEC_Fx16Normalize(struct Vecx16 *a, struct Vecx16 *dst){ - fx64 l2 = a->x * a->x; - l2 += a->y * a->y; - l2 += a->z * a->z; - //1/sqrt(l) is computed by calculating sqrt(l)*(1/l) - reg_CP_DIVCNT = 0x2; - reg_CP_DIV_NUMER = 0x0100000000000000; - reg_CP_DIV_DENOM = (u64)l2; - reg_CP_SQRTCNT = 0x1; - reg_CP_SQRT_PARAM = (u64)(l2 * 4); - while (reg_CP_SQRTCNT & 0x8000) {} //wait for sqrt to finish - fx32 sqrtresult = (fx32)reg_CP_SQRT_RESULT; - while (reg_CP_DIVCNT & 0x8000) {} //wait for division to finish - l2 = (fx64)reg_CP_DIV_RESULT; - l2 = sqrtresult * l2; - dst->x = (fx16)((l2 * a->x + (1LL << (0x2D - 1))) >> 0x2D); - dst->y = (fx16)((l2 * a->y + (1LL << (0x2D - 1))) >> 0x2D); - dst->z = (fx16)((l2 * a->z + (1LL << (0x2D - 1))) >> 0x2D); -} - -ARM_FUNC void VEC_MultAdd(fx32 factor, struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ - dst->x = (fx32)(((fx64)factor * a->x) >> FX32_INT_SHIFT) + b->x; - dst->y = (fx32)(((fx64)factor * a->y) >> FX32_INT_SHIFT) + b->y; - dst->z = (fx32)(((fx64)factor * a->z) >> FX32_INT_SHIFT) + b->z; -} |