diff options
Diffstat (limited to 'arm9/lib/src/FX_vec.c')
-rw-r--r-- | arm9/lib/src/FX_vec.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/arm9/lib/src/FX_vec.c b/arm9/lib/src/FX_vec.c index 7b838829..10a792be 100644 --- a/arm9/lib/src/FX_vec.c +++ b/arm9/lib/src/FX_vec.c @@ -20,29 +20,29 @@ void VEC_Fx16Add(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst){ dst->z = a->z + b->z; } -s32 VEC_DotProduct(struct Vecx32 *a, struct Vecx32 *b){ - return ((s64)a->x * b->x + (s64)a->y * b->y + (s64)a->z * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT; +fx32 VEC_DotProduct(struct Vecx32 *a, struct Vecx32 *b){ + return ((fx64)a->x * b->x + (fx64)a->y * b->y + (fx64)a->z * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT; } -s32 VEC_Fx16DotProduct(struct Vecx16 *a, struct Vecx16 *b){ - s32 temp1, temp2; +fx32 VEC_Fx16DotProduct(struct Vecx16 *a, struct Vecx16 *b){ + fx32 temp1, temp2; temp1 = (a->x * b->x) + (a->y * b->y); temp2 = (a->z * b->z) + (1 << (FX64_INT_SHIFT - 1)); - return (s32)(((s64)temp1 + temp2) >> FX64_INT_SHIFT); + return (fx32)(((fx64)temp1 + temp2) >> FX64_INT_SHIFT); } void VEC_CrossProduct(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ - s32 x, y, z; - x = (s32)(((s64)a->y * b->z - (s64)a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); - y = (s32)(((s64)a->z * b->x - (s64)a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); - z = (s32)(((s64)a->x * b->y - (s64)a->y * b->x + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); + fx32 x, y, z; + x = (fx32)(((fx64)a->y * b->z - (fx64)a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); + y = (fx32)(((fx64)a->z * b->x - (fx64)a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); + z = (fx32)(((fx64)a->x * b->y - (fx64)a->y * b->x + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); dst->x = x; dst->y = y; dst->z = z; } void VEC_Fx16CrossProduct(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst){ - s32 x, y, z; + fx32 x, y, z; x = ((a->y * b->z - a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); y = ((a->z * b->x - a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); z = ((a->x * b->y - a->y * b->x + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT); @@ -51,20 +51,20 @@ void VEC_Fx16CrossProduct(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst dst->z = z; } -s32 VEC_Mag(struct Vecx32 *a){ - s64 l2 = (s64)a->x * a->x; - l2 += (s64)a->y * a->y; - l2 += (s64)a->z * a->z; +fx32 VEC_Mag(struct Vecx32 *a){ + fx64 l2 = (fx64)a->x * a->x; + l2 += (fx64)a->y * a->y; + l2 += (fx64)a->z * a->z; SETREG16(HW_REG_SQRTCNT, 0x1); SETREG64(HW_REG_SQRT_PARAM, l2 * 4); while (READREG16(HW_REG_SQRTCNT) & 0x8000); //wait for coprocessor to finish - return ((s32)READREG32(HW_REG_SQRT_RESULT) + 1) >> 1; + return ((fx32)READREG32(HW_REG_SQRT_RESULT) + 1) >> 1; } void VEC_Normalize(struct Vecx32 *a, struct Vecx32 *dst){ - s64 l2 = (s64)a->x * a->x; - l2 += (s64)a->y * a->y; - l2 += (s64)a->z * a->z; + fx64 l2 = (fx64)a->x * a->x; + l2 += (fx64)a->y * a->y; + l2 += (fx64)a->z * a->z; //1/sqrt(l) is computed by calculating sqrt(l)*(1/l) SETREG16(HW_REG_DIVCNT, 0x2); SETREG64(HW_REG_DIV_NUMER, 0x0100000000000000); @@ -72,7 +72,7 @@ void VEC_Normalize(struct Vecx32 *a, struct Vecx32 *dst){ SETREG16(HW_REG_SQRTCNT, 0x1); SETREG64(HW_REG_SQRT_PARAM, l2 * 4); while (READREG16(HW_REG_SQRTCNT) & 0x8000); //wait for sqrt to finish - s32 sqrtresult = READREG32(HW_REG_SQRT_RESULT); + fx32 sqrtresult = READREG32(HW_REG_SQRT_RESULT); while (READREG16(HW_REG_DIVCNT) & 0x8000); //wait for division to finish l2 = READREG64(HW_REG_DIV_RESULT); l2 = sqrtresult * l2; @@ -82,7 +82,7 @@ void VEC_Normalize(struct Vecx32 *a, struct Vecx32 *dst){ } void VEC_Fx16Normalize(struct Vecx16 *a, struct Vecx16 *dst){ - s64 l2 = a->x * a->x; + fx64 l2 = a->x * a->x; l2 += a->y * a->y; l2 += a->z * a->z; //1/sqrt(l) is computed by calculating sqrt(l)*(1/l) @@ -92,7 +92,7 @@ void VEC_Fx16Normalize(struct Vecx16 *a, struct Vecx16 *dst){ SETREG16(HW_REG_SQRTCNT, 0x1); SETREG64(HW_REG_SQRT_PARAM, l2 * 4); while (READREG16(HW_REG_SQRTCNT) & 0x8000); //wait for sqrt to finish - s32 sqrtresult = READREG32(HW_REG_SQRT_RESULT); + fx32 sqrtresult = READREG32(HW_REG_SQRT_RESULT); while (READREG16(HW_REG_DIVCNT) & 0x8000); //wait for division to finish l2 = READREG64(HW_REG_DIV_RESULT); l2 = sqrtresult * l2; @@ -101,8 +101,8 @@ void VEC_Fx16Normalize(struct Vecx16 *a, struct Vecx16 *dst){ dst->z = (l2 * a->z + (1LL << (0x2D - 1))) >> 0x2D; } -void VEC_MultAdd(s32 factor, struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ - dst->x = (s32)(((s64)factor * a->x) >> FX32_INT_SHIFT) + b->x; - dst->y = (s32)(((s64)factor * a->y) >> FX32_INT_SHIFT) + b->y; - dst->z = (s32)(((s64)factor * a->z) >> FX32_INT_SHIFT) + b->z; +void VEC_MultAdd(fx32 factor, struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){ + dst->x = (fx32)(((fx64)factor * a->x) >> FX32_INT_SHIFT) + b->x; + dst->y = (fx32)(((fx64)factor * a->y) >> FX32_INT_SHIFT) + b->y; + dst->z = (fx32)(((fx64)factor * a->z) >> FX32_INT_SHIFT) + b->z; } |