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-rw-r--r--include/nitro/OS_thread_shared.h116
1 files changed, 116 insertions, 0 deletions
diff --git a/include/nitro/OS_thread_shared.h b/include/nitro/OS_thread_shared.h
new file mode 100644
index 00000000..28d8a503
--- /dev/null
+++ b/include/nitro/OS_thread_shared.h
@@ -0,0 +1,116 @@
+#ifndef POKEDIAMOND_OS_THREAD_SHARED_H
+#define POKEDIAMOND_OS_THREAD_SHARED_H
+
+#include "nitro/types.h"
+
+typedef struct OSiAlarm OSAlarm;
+
+typedef struct _OSThread OSThread;
+
+typedef struct _OSThreadQueue OSThreadQueue;
+typedef struct _OSThreadLink OSThreadLink;
+typedef struct _OSMutexQueue OSMutexQueue;
+typedef struct _OSMutexLink OSMutexLink;
+typedef struct OSMutex OSMutex;
+
+struct _OSThreadQueue
+{
+ OSThread *head;
+ OSThread *tail;
+};
+
+struct _OSThreadLink
+{
+ OSThread *prev;
+ OSThread *next;
+};
+
+struct _OSMutexQueue
+{
+ OSMutex *head;
+ OSMutex *tail;
+};
+
+struct _OSMutexLink
+{
+ OSMutex *next;
+ OSMutex *prev;
+};
+
+typedef struct OSThreadInfo {
+ u16 isNeedRescheduling;
+ u16 irqDepth;
+ OSThread* current;
+ OSThread* list;
+ void* switchCallback; // type: OSSwitchThreadCallback
+} OSThreadInfo;
+
+typedef enum {
+ OS_THREAD_STATE_WAITING = 0,
+ OS_THREAD_STATE_READY = 1,
+ OS_THREAD_STATE_TERMINATED = 2
+} OSThreadState;
+
+typedef void (*OSSwitchThreadCallback) (OSThread *from, OSThread *to);
+
+typedef void (*OSThreadDestructor) (void *);
+
+struct _OSThread
+{
+ OSContext context;
+ OSThreadState state;
+ OSThread *next;
+ u32 id;
+ u32 priority;
+ void *profiler;
+
+ OSThreadQueue *queue;
+ OSThreadLink link;
+
+ OSMutex *mutex;
+ OSMutexQueue mutexQueue;
+
+ u32 stackTop;
+ u32 stackBottom;
+ u32 stackWarningOffset;
+
+ OSThreadQueue joinQueue;
+
+ void *specific[3];
+ OSAlarm *alarmForSleep;
+ OSThreadDestructor destructor;
+ void *userParameter;
+
+ u32 systemErrno;
+};
+
+extern OSThreadInfo OSi_ThreadInfo;
+
+static inline OSThreadInfo *OS_GetThreadInfo(void)
+{
+ return &OSi_ThreadInfo;
+}
+
+static inline BOOL OS_IsThreadRunnable(const OSThread *thread)
+{
+ return thread->state == OS_THREAD_STATE_READY;
+}
+
+static inline void OS_InitThreadQueue(OSThreadQueue * queue)
+{
+ queue->head = queue->tail = NULL;
+}
+
+static inline OSThread *OS_GetCurrentThread(void)
+{
+ return OS_GetThreadInfo()->current;
+}
+
+static inline void OS_SetCurrentThread(OSThread *thread)
+{
+ OS_GetThreadInfo()->current = thread;
+}
+
+#define OSi_GetCurrentThread() (*OSi_CurrentThreadPtr)
+
+#endif //POKEDIAMOND_OS_THREAD_SHARED_H