diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/options.h | 15 | ||||
-rw-r--r-- | include/sdat.h | 42 | ||||
-rw-r--r-- | include/sound.h | 65 |
3 files changed, 122 insertions, 0 deletions
diff --git a/include/options.h b/include/options.h new file mode 100644 index 00000000..730cbaa5 --- /dev/null +++ b/include/options.h @@ -0,0 +1,15 @@ +#ifndef POKEDIAMOND_OPTIONS_H +#define POKEDIAMOND_OPTIONS_H + +#include "main.h" + +struct Options { + u16 unk0_0:4; + u16 unk0_4:2; + u16 unk0_6:10; + u8 padding[2]; // TODO: finish me +}; + +struct Options * LoadPlayerDataAddress(struct UnkStruct_021C59C8 *); + +#endif //POKEDIAMOND_OPTIONS_H diff --git a/include/sdat.h b/include/sdat.h new file mode 100644 index 00000000..70522a3d --- /dev/null +++ b/include/sdat.h @@ -0,0 +1,42 @@ +#ifndef GUARD_LIBSDAT_H +#define GUARD_LIBSDAT_H + +struct SDATHeader +{ + // Generic header + char magic[4]; + u16 bom; + u16 version; + u32 filesize; + u16 header_size; + u16 section_count; + // SDAT chunks + u32 symb_offset, symb_size; + u32 info_offset, info_size; + u32 fat_offset, fat_size; + u32 file_offset, file_size; + u32 unk_00030; + FSFile file; // 00034 + FSFileID fileID; // 7C + u32 unk_00084; + u32 unk_00088; + void * unk_0008C; +}; + +void FUN_020C01D0(void); +void * FUN_020C2A94(void *, u32); +void FUN_020C26F8(struct SDATHeader *, char *, void *, u32); +void FUN_020C39CC(void *); +void FUN_020C01A0(void); +int FUN_020C290C(void *); +void FUN_020C2828(void *, int); +BOOL FUN_020C36A8(u32 *, void *); +BOOL FUN_020C3674(u32 *, void *); +BOOL FUN_020C35E0(u32 *, u32 *, void *); +BOOL FUN_020C360C(u32 *, void *); +BOOL FUN_020C3640(u32 *, void *); +void FUN_020C0F80(u32 *); +void FUN_020C1040(int, int); +void FUN_020C0F68(void); + +#endif //GUARD_LIBSDAT_H diff --git a/include/sound.h b/include/sound.h new file mode 100644 index 00000000..0a4fc4ed --- /dev/null +++ b/include/sound.h @@ -0,0 +1,65 @@ +#ifndef POKEDIAMOND_SOUND_H +#define POKEDIAMOND_SOUND_H + +#include "FS_file.h" +#include "sdat.h" +#include "options.h" + +struct SoundData +{ + struct SDATHeader header; + void * unk_00090; + u8 unk_00094[0xBBC00]; + u32 unk_BBC94[9]; + u32 unk_BBCB8; + u32 unk_BBCBC; + u8 unk_BBCC0[0x20]; + u8 unk_BBCE0[0x1000]; + u8 unk_BCCE0[0x1C]; + u16 unk_BCCFC; + u16 unk_BCCFE; + s32 unk_BCD00; + u32 unk_BCD04; + u32 unk_BCD08; + u16 unk_BCD0C; + u16 unk_BCD0E; + u8 unk_BCD10; + u8 unk_BCD11; + u16 unk_BCD12; + u8 unk_BCD14; + u8 unk_BCD15; + u8 unk_BCD16; + u8 unk_BCD17; + u8 unk_BCD18; + u8 unk_BCD19; + u8 unk_BCD1A; + u8 unk_BCD1B; + int unk_BCD1C[7]; + u8 unk_BCD38; + u8 unk_BCD39; + u8 unk_BCD3A; + u8 unk_BCD3B; + u32 unk_BCD3C; + u64 unk_BCD40; + u32 unk_BCD48; + u32 unk_BCD4C; + u32 unk_BCD50; + u32 unk_BCD54; + u32 unk_BCD58; + u32 unk_BCD5C; +}; + +struct SoundData * GetSoundDataPointer(void); +void InitSoundData(u32 a0, struct Options * a1); +void * FUN_02003D38(u32 a0); +int FUN_02003F3C(int * a0); +void FUN_02003F64(int a0); +BOOL FUN_02003F78(u32 * a0); +BOOL FUN_02003F90(u32 * a0); +BOOL FUN_02003FA8(u32 * a0, u32 * a1); +BOOL FUN_02003FC4(u32 * a0); +BOOL FUN_02003FDC(u32 * a0); +u32 * FUN_02003FF4(int a0); +u32 FUN_02004018(u32 a0); + +#endif //POKEDIAMOND_SOUND_H |