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-rw-r--r--include/player_data.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/include/player_data.h b/include/player_data.h
index 229f3cc4..5095ea61 100644
--- a/include/player_data.h
+++ b/include/player_data.h
@@ -16,9 +16,9 @@ struct PlayerData
/* 0x19 */ u8 language;
/* 0x1A */ u8 badges;
/* 0x1B */ u8 avatar;
- /* 0x1C */ u8 field_1C;
- /* 0x1D */ u8 field_1D_0:1;
- u8 field_1D_1:1;
+ /* 0x1C */ u8 version;
+ /* 0x1D */ u8 gameCleared:1;
+ u8 nationalDex:1;
u8 field_1D_pad:6;
/* 0x1E */ u8 padding_1E[2];
};
@@ -58,18 +58,18 @@ void PlayerProfile_SetBadgeFlag(struct PlayerData * data, u32 badgeno);
u32 PlayerProfile_CountBadges(struct PlayerData * data);
u32 PlayerProfile_GetMoney(struct PlayerData * data);
u32 PlayerProfile_SetMoney(struct PlayerData * data, u32 amount);
-u8 FUN_02023A28(struct PlayerData * data);
-void FUN_02023A2C(struct PlayerData * data, u8 avatar);
+u8 PlayerProfile_GetAvatar(struct PlayerData * data);
+void PlayerProfile_SetAvatar(struct PlayerData * data, u8 avatar);
u32 PlayerProfile_AddMoney(struct PlayerData * data, u32 amount);
u32 PlayerProfile_SubMoney(struct PlayerData * data, u32 amount);
-u8 FUN_02023A68(struct PlayerData * data);
-void FUN_02023A6C(struct PlayerData * data, u8 a1);
-u8 FUN_02023A70(struct PlayerData * data);
-void FUN_02023A74(struct PlayerData * data, u8 language);
-void FUN_02023A78(struct PlayerData * data);
-BOOL FUN_02023A88(struct PlayerData * data);
-void FUN_02023A90(struct PlayerData * data);
-BOOL FUN_02023A9C(struct PlayerData * data);
+u8 PlayerProfile_GetVersion(struct PlayerData * data);
+void PlayerProfile_SetVersion(struct PlayerData * data, u8 a1);
+u8 PlayerProfile_GetLanguage(struct PlayerData * data);
+void PlayerProfile_SetLanguage(struct PlayerData * data, u8 language);
+void PlayerProfile_SetGameClearFlag(struct PlayerData * data);
+BOOL PlayerProfile_GetGameClearFlag(struct PlayerData * data);
+void PlayerProfile_SetNatDexFlag(struct PlayerData * data);
+BOOL PlayerProfile_GetNatDexFlag(struct PlayerData * data);
BOOL PlayerProfile_NameAndOTIDMatchPlayer(struct PlayerData * a, struct PlayerData * b);
#endif //POKEDIAMOND_PLAYER_DATA_H