summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
Diffstat (limited to 'include')
-rw-r--r--include/GX_layers.h9
-rw-r--r--include/game_init.h30
-rw-r--r--include/heap.h40
-rw-r--r--include/main.h30
-rw-r--r--include/unk_02016B94.h6
5 files changed, 55 insertions, 60 deletions
diff --git a/include/GX_layers.h b/include/GX_layers.h
index 3943d582..aca0154b 100644
--- a/include/GX_layers.h
+++ b/include/GX_layers.h
@@ -3,6 +3,7 @@
#include "global.h"
+#include "gx.h"
struct GX_LayerData
{
@@ -33,10 +34,10 @@ struct GraphicsBanks
struct GraphicsModes {
- u32 mode1;
- u32 mode2;
- u32 mode3;
- u32 mode4;
+ GXDispMode dispMode;
+ GXBGMode bgMode;
+ GXBGMode subMode;
+ GXBG0As _2d3dMode;
};
diff --git a/include/game_init.h b/include/game_init.h
index 7a6e34fb..bf6569c4 100644
--- a/include/game_init.h
+++ b/include/game_init.h
@@ -9,26 +9,26 @@ void FUN_02015EF4(void);
void Main_SetVBlankIntrCB(void (*a0)(void *), void * a1);
void FUN_02015F1C(void);
BOOL FUN_02015F34(void (*a0)(void *), void * a1);
-void FUN_02015F6C(void);
-void Main_HBlankIntr(BOOL a0);
+void Main_CallHBlankCallback(void);
+void Main_ToggleHBlankInterrupt(BOOL enableFlag);
void FUN_02015FC8(void);
void InitSystemForTheGame(void);
void InitGraphicMemory(void);
-void * FUN_020161A4(u32 heap_id, const char * path);
-void FUN_020161F8(const char * path, void ** ptr);
-u32 FUN_02016230(const s8 * str);
-int FUN_020162A0(u32 a0);
-int FUN_020162C8(void * a0, u32 a1);
-void FUN_020162FC(void);
-void * FUN_02016324(const s8 * str, u32 heap_id);
-void FUN_020163BC(void);
+void * AllocAndReadFile(u32 heap_id, const char * path);
+void OpenAndReadWholeFile(const char * path, void ** ptr);
+u32 GetFilenameHash(const s8 * str);
+int GetFileCacheId(u32 hash);
+int AddFileToCache(void * contents, u32 hash);
+void ClearFileCache(void);
+void * OpenFileCached(const s8 * str, u32 heap_id);
+void InitKeypadAndTouchpad(void);
void FUN_02016438(u8 a0);
void FUN_02016444(u8 a0);
void FUN_02016454(u8 a0);
-void FUN_02016464(void);
-void FUN_02016568(void);
-void FUN_0201669C(int x, int y);
-void FUN_020166A8(u8 a0);
-void FUN_020166B8(u8 a0);
+void ReadKeypadAndTocuhpad(void);
+void ApplyButtonModeToInput(void);
+void SetKeyRepeatTimers(int continueDelay, int startDelay);
+void SetSoftResetDisableMask(u8 a0);
+void ClearSoftResetDisableMask(u8 a0);
#endif //POKEDIAMOND_GAME_INIT_H
diff --git a/include/heap.h b/include/heap.h
index de1f5f18..36c747a7 100644
--- a/include/heap.h
+++ b/include/heap.h
@@ -2,36 +2,30 @@
#define POKEDIAMOND_HEAP_H
#include "global.h"
+#include "NNS_FND_expheap.h"
+#include "NNS_FND_allocator.h"
-struct UnkStruct_020166C8
+struct HeapParam
{
- void **unk00;
- void **unk04;
- void **unk08;
- u16 *unk0c;
- u8 *unk10;
- u16 unk14;
- u16 unk16;
- u16 unk18;
- u16 unk1a;
+ u32 size;
+ OSArenaId arena;
};
-
-void FUN_020166C8(u32 *param0, u32 param1, u32 param2, u32 pre_size);
-s32 FUN_020167F4();
-u32 FUN_0201681C(u32 param0, u32 heap_id, u32 param2);
-u32 FUN_02016828(u32 param0, u32 param1, u32 param2);
-u32 FUN_02016834(u32 param0, u32 param1, u32 param2, s32 param3);
-void FUN_020168D0(u32 heap_id);
-u32 *FUN_02016944(void *param0, u32 param1, s32 param2, u32 param3);
-void FUN_02016988();
+void InitHeapSystem(const struct HeapParam *templates, u32 nTemplates, u32 totalNumHeaps, u32 pre_size);
+s32 FindFirstAvailableHeapHandle();
+BOOL CreateHeap(u32 parent, u32 child, u32 size);
+BOOL CreateHeapAtEnd(u32 parent, u32 child, u32 size);
+BOOL CreateHeapInternal(u32 parent, u32 child, u32 size, s32 alignment);
+void DestroyHeap(u32 heap_id);
+void *AllocFromHeapInternal(NNSFndHeapHandle heap, u32 size, s32 alignment, u32 heap_id);
+void AllocFail();
void *AllocFromHeap(u32 heap_id, u32 size);
void *AllocFromHeapAtEnd(u32 heap_id, u32 size);
void FreeToHeap(void *ptr);
void FreeToHeapExplicit(u32 heap_id, void * ptr);
-u32 FUN_02016AF8(u32 param0);
-void FUN_02016B20(u32 param0, u32 param1, u32 param2);
-void FUN_02016B44(void *ptr, u32 param1);
-u32 FUN_02016B90(u32 param0);
+u32 GF_ExpHeap_FndGetTotalFreeSize(u32 heap_id);
+void GF_ExpHeap_FndInitAllocator(NNSFndAllocator * pAllocator, u32 heap_id, int alignment);
+void ReallocFromHeap(void *ptr, u32 newSize);
+BOOL GF_heap_c_dummy_return_true(u32 heap_id);
#endif //POKEDIAMOND_HEAP_H
diff --git a/include/main.h b/include/main.h
index 9227d9a8..ba4d7bc2 100644
--- a/include/main.h
+++ b/include/main.h
@@ -79,26 +79,26 @@ struct Main
s32 unk28;
u32 unk2C;
s32 unk30;
- u32 unk34;
- u32 unk38;
- u32 unk3C;
- u32 unk40;
- u32 unk44;
+ u32 buttonMode;
+ u32 heldKeysRaw;
+ u32 newKeysRaw;
+ u32 newAndRepeatedKeysRaw;
+ u32 heldKeys;
u32 newKeys;
u32 newAndRepeatedKeys;
- s32 unk50;
- s32 unk54;
- s32 unk58;
- u16 unk5C;
- u16 unk5E;
- u16 unk60;
- u16 unk62;
- u8 unk64;
+ s32 keyRepeatCounter;
+ s32 keyRepeatContinueDelay;
+ s32 keyRepeatStartDelay;
+ u16 touchX;
+ u16 touchY;
+ u16 touchNew;
+ u16 touchHeld;
+ u8 touchpadReadAuto;
u8 unk65;
u8 unk66;
u8 unk67;
- u8 unk68;
- u8 padding_69[3];
+ u8 softResetDisabled;
+ u8 padding_69[3]; // nice
s32 unk6C;
};
diff --git a/include/unk_02016B94.h b/include/unk_02016B94.h
index fec45cd8..d3648560 100644
--- a/include/unk_02016B94.h
+++ b/include/unk_02016B94.h
@@ -94,9 +94,9 @@ struct Window
struct UnkStruct_02016B94_2 *FUN_02016B94(u32 heap_id);
u32 FUN_02016BB8(u32 *param0);
void FUN_02016BBC(const struct GraphicsModes *modes);
-void FUN_02016BF4(u32 *param0, u32 param1);
+void FUN_02016BF4(const struct GraphicsModes *param0, u32 param1);
void FUN_02016C18(
- struct UnkStruct_02016B94_2 *param0, u8 param1, struct UnkStruct_02016B94_1 *param2, u8 param3);
+ struct UnkStruct_02016B94_2 *param0, u8 param1, const struct UnkStruct_02016B94_1 *param2, u8 param3);
void FUN_020170F4(struct UnkStruct_02016B94_2 *param0, u8 param1, u32 param2, u8 param3);
u8 FUN_020177DC(u8 param0, u32 param1);
void FUN_02017850(u32 param0, u8 *param1, u8 *param2);
@@ -264,7 +264,7 @@ void FUN_020190EC(struct UnkStruct_02016B94_2 *param0,
u8 param5);
void FUN_02019150(struct UnkStruct_02016B94_2 *param0,
struct Window *param1,
- struct UnkStruct_02016B94_4 *param2);
+ const struct UnkStruct_02016B94_4 *param2);
void FUN_02019178(struct Window *param0);
void FUN_020191A4(struct Window *param0, int param1);
void CopyWindowToVram(struct Window *param0);