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module_66.s
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Commit message (
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Author
2021-07-02
decompile unk_020343A8 to map_matrix
Gogume1er
2021-06-19
rename symbols based on pokeemerald
Rémi Calixte
2021-06-05
Name remaining symbols in {unk_02016B94->bg_window}.c
PikalaxALT
2021-06-05
Rename more bg routines, vars, etc
PikalaxALT
2021-06-04
Rename more bg and window routines
PikalaxALT
2021-06-03
Rename window-related structs; port g2 reg inlines
PikalaxALT
2021-05-30
Document heap.c, 3
PikalaxALT
2021-05-25
Decompile gf_rtc.c
PikalaxALT
2021-05-23
Rename libnns symbols
PikalaxALT
2021-05-19
Decompile ListMenu_ProcessInput
PikalaxALT
2021-03-23
add missing declaration
Rémi Calixte
2021-03-23
Decompile unk_0201E66C.s to GX_layers.c
Rémi Calixte
2021-03-12
name GenerateFontHalfRowLookupTable and CopyWindowToVram
red031000
2020-08-20
Decompile game_init.c
PikalaxALT
2020-08-16
Rename overlay manager routines
PikalaxALT
2020-08-07
Name text printer funcs
PikalaxALT
2020-07-03
module 66 fully shiftable
red031000
2020-06-30
module 59 fully shiftable
red031000
2020-06-30
module 83 fully shiftable
red031000
2020-06-25
few general use pointers
red031000
2020-06-22
First pass autogen data labels in most other overlays
PikalaxALT
2020-06-20
Name methods in msgdata.c and unk_02021934.s aka string16.s
PikalaxALT
2020-06-11
Fixup pokemon substructs and fill out MON_DATA_ defines
PikalaxALT
2020-05-29
Implement config.mk and config.h
PikalaxALT
2020-05-28
Name methods in filesystem.c
PikalaxALT
2020-05-17
More splitting
PikalaxALT
2020-05-15
Dump raw incbins in rom2, overlay data sections
PikalaxALT
2020-05-13
Handle tail call optimizations
PikalaxALT
2020-05-12
Disassemble module 66
PikalaxALT