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.include "asm/macros.inc"
.include "global.inc"
.section .text
arm_func_start NNSi_G2dIsAnimCtrlLoopAnim
NNSi_G2dIsAnimCtrlLoopAnim: ; 0x020B0408
ldr r1, [r0, #0x14]
cmp r1, #0x0
ldreq r0, [r0, #0x18]
ldreq r1, [r0, #0x8]
cmp r1, #0x2
beq _020B0428
cmp r1, #0x4
bne _020B0430
_020B0428:
mov r0, #0x1
bx lr
_020B0430:
mov r0, #0x0
bx lr
arm_func_end NNSi_G2dIsAnimCtrlLoopAnim
arm_func_start NNS_G2dBindAnimCtrl
NNS_G2dBindAnimCtrl: ; 0x020B0438
ldr ip, _020B0444 ; =NNS_G2dResetAnimCtrlState
str r1, [r0, #0x18]
bx r12
.balign 4
_020B0444: .word NNS_G2dResetAnimCtrlState
arm_func_end NNS_G2dBindAnimCtrl
arm_func_start NNS_G2dResetAnimCtrlState
NNS_G2dResetAnimCtrlState: ; 0x020B0448
ldr r1, [r0, #0x10]
cmp r1, #0x0
movgt r2, #0x1
ldr r1, [r0, #0x4]
movle r2, #0x0
eors r1, r2, r1
beq _020B047C
ldr r2, [r0, #0x18]
ldrh r1, [r2, #0x2]
ldr r2, [r2, #0xc]
add r1, r2, r1, lsl #0x3
str r1, [r0, #0x0]
b _020B0494
_020B047C:
ldr r2, [r0, #0x18]
ldrh r1, [r2, #0x0]
ldr r2, [r2, #0xc]
add r1, r2, r1, lsl #0x3
sub r1, r1, #0x8
str r1, [r0, #0x0]
_020B0494:
ldr ip, _020B04A4 ; =NNS_G2dTickAnimCtrl
mov r1, #0x0
str r1, [r0, #0xc]
bx r12
.balign 4
_020B04A4: .word NNS_G2dTickAnimCtrl
arm_func_end NNS_G2dResetAnimCtrlState
arm_func_start NNS_G2dInitAnimCallBackFunctor
NNS_G2dInitAnimCallBackFunctor: ; 0x020B04A8
mov r1, #0x0
str r1, [r0, #0x0]
str r1, [r0, #0x4]
str r1, [r0, #0x8]
strh r1, [r0, #0xc]
bx lr
arm_func_end NNS_G2dInitAnimCallBackFunctor
arm_func_start NNS_G2dInitAnimCtrl
NNS_G2dInitAnimCtrl: ; 0x020B04C0
stmdb sp!, {r4,lr}
mov r4, r0
add r0, r4, #0x1c
bl NNS_G2dInitAnimCallBackFunctor
mov r1, #0x0
str r1, [r4, #0x0]
str r1, [r4, #0x4]
mov r0, #0x1
str r0, [r4, #0x8]
str r1, [r4, #0xc]
mov r0, #0x1000
str r0, [r4, #0x10]
str r1, [r4, #0x14]
str r1, [r4, #0x18]
ldmia sp!, {r4,pc}
arm_func_end NNS_G2dInitAnimCtrl
arm_func_start NNS_G2dGetAnimCtrlCurrentFrame
NNS_G2dGetAnimCtrlCurrentFrame: ; 0x020B04FC
ldr r1, [r0, #0x18]
ldr r2, [r0, #0x0]
ldr r0, [r1, #0xc]
sub r0, r2, r0
mov r0, r0, lsl #0xd
mov r0, r0, lsr #0x10
bx lr
arm_func_end NNS_G2dGetAnimCtrlCurrentFrame
arm_func_start NNS_G2dSetAnimCtrlCurrentFrame
NNS_G2dSetAnimCtrlCurrentFrame: ; 0x020B0518
stmdb sp!, {r4,lr}
mov r4, r0
bl SetAnimCtrlCurrentFrameImpl_
cmp r0, #0x0
movne r1, #0x0
strne r1, [r4, #0xc]
ldmia sp!, {r4,pc}
arm_func_end NNS_G2dSetAnimCtrlCurrentFrame
arm_func_start NNS_G2dTickAnimCtrl
NNS_G2dTickAnimCtrl: ; 0x020B0534
stmdb sp!, {r4-r8,lr}
mov r8, r0
ldr r0, [r8, #0x8]
mov r7, #0x0
cmp r0, #0x1
movne r0, r7
ldmneia sp!, {r4-r8,pc}
ldr r2, [r8, #0x10]
mov r0, #0x800
smull r3, r1, r2, r1
adds r0, r3, r0
adc r1, r1, r7
mov r0, r0, lsr #0xc
orr r0, r0, r1, lsl #0x14
bl abs
ldr r1, [r8, #0xc]
add r6, r8, #0xc
add r0, r1, r0
str r0, [r8, #0xc]
mov r4, r7
mov r5, #0x1
b _020B06A8
_020B058C:
ldr r0, [r8, #0x0]
ldr r1, [r6, #0x0]
ldrh r0, [r0, #0x4]
mov r7, r5
sub r0, r1, r0, lsl #0xc
str r0, [r6, #0x0]
ldr r0, [r8, #0x10]
cmp r0, #0x0
movgt r1, r5
ldr r0, [r8, #0x4]
movle r1, r4
eors r0, r1, r0
ldrne r0, [r8, #0x0]
addne r0, r0, #0x8
strne r0, [r8, #0x0]
ldreq r0, [r8, #0x0]
subeq r0, r0, #0x8
streq r0, [r8, #0x0]
ldr r1, [r8, #0x10]
ldr r0, [r8, #0x0]
cmp r1, #0x0
movgt r2, r5
ldr r1, [r8, #0x4]
movle r2, r4
eors r1, r2, r1
beq _020B0614
ldr r2, [r8, #0x18]
ldrh r1, [r2, #0x0]
ldr r2, [r2, #0xc]
add r1, r2, r1, lsl #0x3
cmp r0, r1
movcs r0, r5
movcc r0, r4
b _020B0634
_020B0614:
ldr r2, [r8, #0x18]
ldrh r1, [r2, #0x2]
ldr r2, [r2, #0xc]
add r1, r2, r1, lsl #0x3
sub r1, r1, #0x8
cmp r0, r1
movls r0, r5
movhi r0, r4
_020B0634:
cmp r0, #0x0
beq _020B0644
mov r0, r8
bl SequenceEdgeHandle_
_020B0644:
ldr r0, [r8, #0x1c]
cmp r0, #0x0
beq _020B06A8
ldr r0, [r8, #0x18]
ldr r2, [r8, #0x1c]
ldr r1, [r8, #0x0]
ldr r0, [r0, #0xc]
cmp r2, #0x2
sub r0, r1, r0
mov r0, r0, lsl #0xd
mov r1, r0, lsr #0x10
beq _020B0680
cmp r2, #0x3
beq _020B069C
b _020B06A8
_020B0680:
ldrh r0, [r8, #0x28]
cmp r1, r0
bne _020B06A8
ldr r0, [r8, #0x20]
ldr r2, [r8, #0x24]
blx r2
b _020B06A8
_020B069C:
ldr r0, [r8, #0x20]
ldr r2, [r8, #0x24]
blx r2
_020B06A8:
ldr r0, [r8, #0x8]
cmp r0, #0x0
beq _020B06CC
ldr r0, [r8, #0x0]
ldr r1, [r8, #0xc]
ldrh r0, [r0, #0x4]
cmp r1, r0, lsl #0xc
movge r0, r5
bge _020B06D0
_020B06CC:
mov r0, r4
_020B06D0:
cmp r0, #0x0
bne _020B058C
mov r0, r7
ldmia sp!, {r4-r8,pc}
arm_func_end NNS_G2dTickAnimCtrl
arm_func_start NNS_G2dGetAnimCtrlCurrentElement
NNS_G2dGetAnimCtrlCurrentElement: ; 0x020B06E0
ldr r0, [r0, #0x0]
ldr r0, [r0, #0x0]
bx lr
arm_func_end NNS_G2dGetAnimCtrlCurrentElement
arm_func_start SetAnimCtrlCurrentFrameImpl_
SetAnimCtrlCurrentFrameImpl_: ; 0x020B06EC
ldr r3, [r0, #0x18]
ldrh r2, [r3, #0x0]
cmp r1, r2
ldrcc r2, [r3, #0xc]
addcc r1, r2, r1, lsl #0x3
strcc r1, [r0, #0x0]
movcc r0, #0x1
movcs r0, #0x0
bx lr
arm_func_end SetAnimCtrlCurrentFrameImpl_
arm_func_start SequenceEdgeHandle_
SequenceEdgeHandle_: ; 0x020B0710
stmdb sp!, {r4,lr}
mov r4, r0
ldr r0, [r4, #0x14]
cmp r0, #0x0
ldreq r0, [r4, #0x18]
ldreq r0, [r0, #0x8]
cmp r0, #0x3
beq _020B0738
cmp r0, #0x4
bne _020B07B4
_020B0738:
ldr r0, [r4, #0x4]
eor r0, r0, #0x1
str r0, [r4, #0x4]
ldr r1, [r4, #0x18]
ldr r2, [r4, #0x0]
ldrh r0, [r1, #0x2]
ldr r1, [r1, #0xc]
add r0, r1, r0, lsl #0x3
sub r0, r0, #0x8
cmp r2, r0
bhi _020B0800
ldr r0, [r4, #0x1c]
cmp r0, #0x1
bne _020B0780
ldr r0, [r4, #0x20]
ldr r1, [r4, #0xc]
ldr r2, [r4, #0x24]
blx r2
_020B0780:
ldr r0, [r4, #0x14]
cmp r0, #0x0
ldreq r0, [r4, #0x18]
ldreq r0, [r0, #0x8]
cmp r0, #0x2
beq _020B07A8
cmp r0, #0x4
movne r0, #0x0
strne r0, [r4, #0x8]
bne _020B0800
_020B07A8:
mov r0, r4
bl NNS_G2dResetAnimCtrlState
b _020B0800
_020B07B4:
ldr r0, [r4, #0x1c]
cmp r0, #0x1
bne _020B07D0
ldr r0, [r4, #0x20]
ldr r1, [r4, #0xc]
ldr r2, [r4, #0x24]
blx r2
_020B07D0:
ldr r0, [r4, #0x14]
cmp r0, #0x0
ldreq r0, [r4, #0x18]
ldreq r0, [r0, #0x8]
cmp r0, #0x2
beq _020B07F8
cmp r0, #0x4
movne r0, #0x0
strne r0, [r4, #0x8]
bne _020B0800
_020B07F8:
mov r0, r4
bl NNS_G2dResetAnimCtrlState
_020B0800:
ldr r1, [r4, #0x18]
ldr r2, [r4, #0x0]
ldrh r0, [r1, #0x0]
ldr r1, [r1, #0xc]
add r0, r1, r0, lsl #0x3
sub r0, r0, #0x8
cmp r2, r0
strhi r0, [r4, #0x0]
ldmhiia sp!, {r4,pc}
cmp r2, r1
strcc r1, [r4, #0x0]
ldmia sp!, {r4,pc}
arm_func_end SequenceEdgeHandle_
|