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.include "asm/macros.inc"
.include "global.inc"
.text
thumb_func_start FUN_0204387C
FUN_0204387C: ; 0x0204387C
push {r3-r5, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
ldr r0, [r0, #0xc]
bl FUN_020462AC
add r4, r0, #0x0
add r0, r5, #0x0
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r5, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394F0
cmp r0, #0x0
bne _020438B2
add r0, r4, #0x0
bl FUN_0205F224
add r5, #0x80
ldr r0, [r5, #0x0]
bl FUN_0204B9EC
b _020438CA
_020438B2:
cmp r0, #0x1
bne _020438C6
add r0, r4, #0x0
bl FUN_0205F234
add r5, #0x80
ldr r0, [r5, #0x0]
bl FUN_0204BA1C
b _020438CA
_020438C6:
bl ErrorHandling
_020438CA:
mov r0, #0x0
pop {r3-r5, pc}
.balign 4
thumb_func_start FUN_020438D0
FUN_020438D0: ; 0x020438D0
push {r4-r6, lr}
add r4, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
ldr r0, [r0, #0xc]
bl FUN_02022528
add r6, r0, #0x0
mov r0, #0x20
bl AllocMonZeroed
add r5, r0, #0x0
add r0, r4, #0x0
bl ScriptReadHalfword
add r4, #0x80
add r1, r0, #0x0
ldr r0, [r4, #0x0]
bl FUN_020394B8
add r4, r0, #0x0
add r0, r6, #0x0
bl FUN_0202C000
cmp r0, #0x6
bne _02043908
mov r0, #0x1
b _0204390A
_02043908:
mov r0, #0x0
_0204390A:
strh r0, [r4, #0x0]
add r0, r5, #0x0
bl FreeToHeap
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02043918
FUN_02043918: ; 0x02043918
push {r4-r7, lr}
sub sp, #0xc
add r6, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
ldr r0, [r0, #0xc]
bl FUN_02022528
add r7, r0, #0x0
add r0, r6, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
ldr r0, [r0, #0xc]
bl FUN_02022510
str r0, [sp, #0x8]
mov r0, #0x20
bl AllocMonZeroed
add r4, r0, #0x0
add r0, r6, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
ldr r0, [r0, #0xc]
bl FUN_020238F4
str r0, [sp, #0x4]
add r0, r6, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
ldr r0, [r0, #0xc]
bl FUN_02024DA0
mov r5, #0x0
_0204395C:
add r0, r7, #0x0
add r1, r5, #0x0
add r2, r4, #0x0
bl FUN_0202BFD8
mov r0, #0x20
str r0, [sp, #0x0]
ldr r1, [sp, #0x4]
add r0, r4, #0x0
mov r2, #0x2
mov r3, #0x0
bl FUN_0208089C
add r0, r4, #0x0
bl FUN_020690E4
add r1, r0, #0x0
ldr r0, [sp, #0x8]
bl FUN_0206B20C
cmp r0, #0x0
bne _0204398C
bl ErrorHandling
_0204398C:
add r0, r6, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
add r1, r4, #0x0
ldr r0, [r0, #0xc]
bl FUN_0202C144
add r5, r5, #0x1
cmp r5, #0x6
blt _0204395C
add r0, r4, #0x0
bl FreeToHeap
add r0, r7, #0x0
bl FUN_0202BEDC
mov r0, #0x0
add sp, #0xc
pop {r4-r7, pc}
.balign 4
thumb_func_start FUN_020439B4
FUN_020439B4: ; 0x020439B4
push {r3-r7, lr}
add r4, r0, #0x0
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394F0
add r6, r0, #0x0
add r0, r4, #0x0
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394B8
add r5, r0, #0x0
cmp r6, #0x3
bhi _02043A40
add r0, r6, r6
add r0, pc
ldrh r0, [r0, #0x6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_020439EE: ; jump table (using 16-bit offset)
.short _020439F6 - _020439EE - 2; case 0
.short _02043A02 - _020439EE - 2; case 1
.short _02043A0E - _020439EE - 2; case 2
.short _02043A1A - _020439EE - 2; case 3
_020439F6:
add r4, #0x80
ldr r0, [r4, #0x0]
bl FUN_0204BAC4
strh r0, [r5, #0x0]
b _02043A40
_02043A02:
add r4, #0x80
ldr r0, [r4, #0x0]
bl FUN_0204BAD4
strh r0, [r5, #0x0]
b _02043A40
_02043A0E:
add r4, #0x80
ldr r0, [r4, #0x0]
bl FUN_0204BAE4
strh r0, [r5, #0x0]
b _02043A40
_02043A1A:
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_0204BAD4
add r6, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_0204BAC4
add r4, #0x80
add r7, r0, #0x0
ldr r0, [r4, #0x0]
bl FUN_0204BAE4
add r0, r7, r0
add r0, r6, r0
strh r0, [r5, #0x0]
_02043A40:
mov r0, #0x0
pop {r3-r7, pc}
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