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|
.include "asm/macros.inc"
.include "global.inc"
.extern gGameLanguage
.text
thumb_func_start FUN_020406CC
FUN_020406CC: ; 0x020406CC
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r6, [r0, #0x0]
mov r1, #0xf
add r0, r6, #0x0
bl FUN_02039438
ldr r1, [r5, #0x8]
add r4, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
ldrb r5, [r1, #0x0]
add r0, r6, #0x0
bl FUN_020377AC
bl FUN_020238F4
add r2, r0, #0x0
ldr r0, [r4, #0x0]
add r1, r5, #0x0
bl FUN_0200ABC0
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02040700
FUN_02040700: ; 0x02040700
push {r3-r5, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r4, [r0, #0x0]
mov r1, #0xf
add r0, r4, #0x0
bl FUN_02039438
ldr r2, [r5, #0x8]
add r1, r2, #0x1
str r1, [r5, #0x8]
ldrb r1, [r2, #0x0]
ldr r0, [r0, #0x0]
ldr r2, [r4, #0xc]
bl FUN_0200ABE4
mov r0, #0x0
pop {r3-r5, pc}
thumb_func_start FUN_02040724
FUN_02040724: ; 0x02040724
push {r3-r5, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r4, [r0, #0x0]
mov r1, #0xf
add r0, r4, #0x0
bl FUN_02039438
ldr r2, [r5, #0x8]
add r1, r2, #0x1
str r1, [r5, #0x8]
ldrb r1, [r2, #0x0]
ldr r0, [r0, #0x0]
ldr r2, [r4, #0xc]
bl FUN_0200AC0C
mov r0, #0x0
pop {r3-r5, pc}
thumb_func_start FUN_02040748
FUN_02040748: ; 0x02040748
push {r3-r7, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r6, [r0, #0x0]
mov r1, #0xf
add r0, r6, #0x0
bl FUN_02039438
ldr r1, [r5, #0x8]
add r7, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r5, r0, #0x0
ldr r0, [r6, #0xc]
bl FUN_0206BB1C
add r1, r5, #0x0
bl GetPartyMonByIndex
add r2, r0, #0x0
ldr r0, [r7, #0x0]
add r1, r4, #0x0
bl FUN_0200AC60
mov r0, #0x0
pop {r3-r7, pc}
.balign 4
thumb_func_start FUN_02040790
FUN_02040790: ; 0x02040790
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200AE38
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_020407C8
FUN_020407C8: ; 0x020407C8
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200AEE0
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02040800
FUN_02040800: ; 0x02040800
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
bl TMHMGetMove
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200AD5C
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_0204083C
FUN_0204083C: ; 0x0204083C
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200AD5C
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02040874
FUN_02040874: ; 0x02040874
push {r4-r6, lr}
sub sp, #0x8
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r5, r0, #0x0
bl FUN_02054C14
add r3, r0, #0x0
mov r0, #0x1
str r0, [sp, #0x0]
str r0, [sp, #0x4]
ldr r0, [r6, #0x0]
add r1, r4, #0x0
add r2, r5, #0x0
bl FUN_0200AD38
mov r0, #0x0
add sp, #0x8
pop {r4-r6, pc}
thumb_func_start FUN_020408BC
FUN_020408BC: ; 0x020408BC
push {r4-r7, lr}
sub sp, #0xc
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r7, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r6, [r1, #0x0]
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r5, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394F0
str r0, [sp, #0x8]
ldr r1, [r5, #0x8]
add r2, r1, #0x1
str r2, [r5, #0x8]
ldrb r4, [r1, #0x0]
add r1, r2, #0x1
str r1, [r5, #0x8]
ldrb r3, [r2, #0x0]
cmp r4, #0x0
bne _02040904
bl FUN_02054C14
lsl r0, r0, #0x18
lsr r3, r0, #0x18
_02040904:
str r4, [sp, #0x0]
mov r0, #0x1
str r0, [sp, #0x4]
ldr r0, [r7, #0x0]
ldr r2, [sp, #0x8]
add r1, r6, #0x0
bl FUN_0200AD38
mov r0, #0x0
add sp, #0xc
pop {r4-r7, pc}
.balign 4
thumb_func_start FUN_0204091C
FUN_0204091C: ; 0x0204091C
push {r3-r7, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r6, [r0, #0x0]
mov r1, #0xf
add r0, r6, #0x0
bl FUN_02039438
ldr r1, [r5, #0x8]
add r7, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r5, r0, #0x0
ldr r0, [r6, #0xc]
bl FUN_0206BB1C
add r1, r5, #0x0
bl GetPartyMonByIndex
add r2, r0, #0x0
ldr r0, [r7, #0x0]
add r1, r4, #0x0
bl FUN_0200ACF8
mov r0, #0x0
pop {r3-r7, pc}
.balign 4
thumb_func_start FUN_02040964
FUN_02040964: ; 0x02040964
push {r3-r7, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r4, [r0, #0x0]
ldr r0, [r4, #0xc]
bl FUN_02022510
str r0, [sp, #0x0]
add r0, r4, #0x0
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r5, r0, #0x0
mov r1, #0x1e
bl _s32_div_f
add r7, r0, #0x0
add r0, r5, #0x0
mov r1, #0x1e
bl _s32_div_f
add r2, r1, #0x0
ldr r0, [sp, #0x0]
add r1, r7, #0x0
bl FUN_0206B5E4
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200ACF8
mov r0, #0x0
pop {r3-r7, pc}
thumb_func_start FUN_020409C0
FUN_020409C0: ; 0x020409C0
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200B02C
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_020409F8
FUN_020409F8: ; 0x020409F8
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200B064
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02040A30
FUN_02040A30: ; 0x02040A30
push {r3-r7, lr}
add r7, r0, #0x0
add r0, #0x80
ldr r5, [r0, #0x0]
add r0, r5, #0x0
bl FUN_020377AC
bl FUN_020238F4
add r4, r0, #0x0
add r0, r5, #0x0
mov r1, #0xf
bl FUN_02039438
ldr r1, [r7, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r7, #0x8]
add r0, r4, #0x0
ldrb r5, [r1, #0x0]
bl FUN_020239CC
add r7, r0, #0x0
add r0, r4, #0x0
bl FUN_02023A28
add r1, r0, #0x0
add r0, r7, #0x0
mov r2, #0x2
bl FUN_020536D0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r5, #0x0
bl FUN_0200B09C
mov r0, #0x0
pop {r3-r7, pc}
thumb_func_start FUN_02040A7C
FUN_02040A7C: ; 0x02040A7C
push {r4-r7, lr}
sub sp, #0xc
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r7, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r5, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394F0
add r6, r0, #0x0
add r0, r5, #0x0
bl ScriptReadHalfword
ldr r1, [r5, #0x8]
str r0, [sp, #0x8]
add r0, r1, #0x1
str r0, [r5, #0x8]
ldrb r5, [r1, #0x0]
add r0, r6, #0x0
mov r1, #0x4
bl FUN_02040AE4
add r6, r0, #0x0
str r5, [sp, #0x0]
mov r0, #0x2
str r0, [sp, #0x4]
ldr r0, [r7, #0x0]
ldr r3, [sp, #0x8]
add r1, r4, #0x0
add r2, r6, #0x0
bl FUN_0200ABB4
add r0, r6, #0x0
bl String_dtor
mov r0, #0x0
add sp, #0xc
pop {r4-r7, pc}
.balign 4
thumb_func_start FUN_02040AE4
FUN_02040AE4: ; 0x02040AE4
push {r3-r5, lr}
ldr r2, _02040B08 ; =0x0000016A
add r4, r0, #0x0
add r3, r1, #0x0
mov r0, #0x1
mov r1, #0x1a
bl NewMsgDataFromNarc
add r5, r0, #0x0
add r1, r4, #0x0
bl NewString_ReadMsgData
add r4, r0, #0x0
add r0, r5, #0x0
bl DestroyMsgData
add r0, r4, #0x0
pop {r3-r5, pc}
.balign 4
_02040B08: .word 0x0000016A
thumb_func_start FUN_02040B0C
FUN_02040B0C: ; 0x02040B0C
push {r4-r6, lr}
sub sp, #0x8
add r4, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r4, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r4, #0x8]
add r4, #0x80
ldr r0, [r4, #0x0]
ldrb r5, [r1, #0x0]
ldr r0, [r0, #0xc]
bl FUN_020462AC
bl FUN_0205F388
mov r1, #0x4
bl FUN_02040AE4
add r4, r0, #0x0
mov r0, #0x1
str r0, [sp, #0x0]
mov r0, #0x2
str r0, [sp, #0x4]
ldr r0, [r6, #0x0]
add r1, r5, #0x0
add r2, r4, #0x0
mov r3, #0x0
bl FUN_0200ABB4
add r0, r4, #0x0
bl String_dtor
mov r0, #0x0
add sp, #0x8
pop {r4-r6, pc}
thumb_func_start FUN_02040B5C
FUN_02040B5C: ; 0x02040B5C
push {r4-r6, lr}
sub sp, #0x8
add r4, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r4, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r4, #0x8]
add r4, #0x80
ldr r0, [r4, #0x0]
ldrb r5, [r1, #0x0]
ldr r0, [r0, #0xc]
bl FUN_020462AC
bl FUN_0205F398
mov r1, #0x4
bl FUN_02040AE4
add r4, r0, #0x0
mov r0, #0x1
str r0, [sp, #0x0]
mov r0, #0x2
str r0, [sp, #0x4]
ldr r0, [r6, #0x0]
add r1, r5, #0x0
add r2, r4, #0x0
mov r3, #0x0
bl FUN_0200ABB4
add r0, r4, #0x0
bl String_dtor
mov r0, #0x0
add sp, #0x8
pop {r4-r6, pc}
thumb_func_start FUN_02040BAC
FUN_02040BAC: ; 0x02040BAC
push {r4-r6, lr}
sub sp, #0x8
add r4, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r4, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r4, #0x8]
add r4, #0x80
ldr r0, [r4, #0x0]
ldrb r5, [r1, #0x0]
ldr r0, [r0, #0xc]
bl FUN_020462AC
bl FUN_0205F3C0
mov r1, #0x4
bl FUN_02040AE4
add r4, r0, #0x0
mov r0, #0x1
str r0, [sp, #0x0]
mov r0, #0x2
str r0, [sp, #0x4]
ldr r0, [r6, #0x0]
add r1, r5, #0x0
add r2, r4, #0x0
mov r3, #0x0
bl FUN_0200ABB4
add r0, r4, #0x0
bl String_dtor
mov r0, #0x0
add sp, #0x8
pop {r4-r6, pc}
thumb_func_start FUN_02040BFC
FUN_02040BFC: ; 0x02040BFC
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200B350
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02040C34
FUN_02040C34: ; 0x02040C34
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200B1D4
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02040C6C
FUN_02040C6C: ; 0x02040C6C
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200B164
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02040CA4
FUN_02040CA4: ; 0x02040CA4
push {r3-r7, lr}
sub sp, #0x8
add r5, r0, #0x0
mov r0, #0x16
mov r1, #0x4
bl String_ctor
add r4, r0, #0x0
add r0, r5, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r7, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r6, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
mov r1, #0x4
add r2, r4, #0x0
bl FUN_02064E60
mov r0, #0x1
str r0, [sp, #0x0]
mov r0, #0x2
str r0, [sp, #0x4]
ldr r0, [r7, #0x0]
add r1, r6, #0x0
add r2, r4, #0x0
mov r3, #0x0
bl FUN_0200ABB4
add r0, r4, #0x0
bl String_dtor
mov r0, #0x0
add sp, #0x8
pop {r3-r7, pc}
.balign 4
thumb_func_start FUN_02040D04
FUN_02040D04: ; 0x02040D04
push {r3-r7, lr}
sub sp, #0x8
add r4, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r4, #0x8]
add r7, r0, #0x0
add r0, r1, #0x1
str r0, [r4, #0x8]
add r0, r4, #0x0
ldrb r6, [r1, #0x0]
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394F0
add r5, r0, #0x0
add r0, r4, #0x0
bl ScriptReadHalfword
add r4, #0x80
add r1, r0, #0x0
ldr r0, [r4, #0x0]
bl FUN_020394F0
sub r5, #0x95
add r4, r0, #0x0
lsl r0, r5, #0x10
lsr r0, r0, #0x10
mov r1, #0x20
bl GetNutName
add r5, r0, #0x0
cmp r4, #0x2
bhs _02040D5A
mov r0, #0x1
b _02040D5C
_02040D5A:
mov r0, #0x0
_02040D5C:
str r0, [sp, #0x0]
mov r0, #0x2
str r0, [sp, #0x4]
ldr r0, [r7, #0x0]
add r1, r6, #0x0
add r2, r5, #0x0
mov r3, #0x0
bl FUN_0200ABB4
add r0, r5, #0x0
bl String_dtor
mov r0, #0x0
add sp, #0x8
pop {r3-r7, pc}
.balign 4
thumb_func_start FUN_02040D7C
FUN_02040D7C: ; 0x02040D7C
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200AE04
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02040DB4
FUN_02040DB4: ; 0x02040DB4
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200B660
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02040DEC
FUN_02040DEC: ; 0x02040DEC
push {r3-r7, lr}
sub sp, #0x8
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r7, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
mov r0, #0xb
ldrb r6, [r1, #0x0]
add r1, r0, #0x0
bl String_ctor
add r5, #0x80
add r4, r0, #0x0
ldr r0, [r5, #0x0]
ldr r0, [r0, #0xc]
bl FUN_02024EB4
bl FUN_02024F0C
add r1, r0, #0x0
add r0, r4, #0x0
bl FUN_02021E28
ldr r0, _02040E48 ; =gGameLanguage
mov r3, #0x0
ldrb r0, [r0, #0x0]
str r3, [sp, #0x0]
add r1, r6, #0x0
str r0, [sp, #0x4]
ldr r0, [r7, #0x0]
add r2, r4, #0x0
bl FUN_0200ABB4
add r0, r4, #0x0
bl String_dtor
mov r0, #0x0
add sp, #0x8
pop {r3-r7, pc}
nop
_02040E48: .word gGameLanguage
thumb_func_start FUN_02040E4C
FUN_02040E4C: ; 0x02040E4C
push {r3-r7, lr}
add r4, r0, #0x0
add r0, #0x80
ldr r6, [r0, #0x0]
mov r1, #0xf
add r0, r6, #0x0
bl FUN_02039438
ldr r1, [r4, #0x8]
add r7, r0, #0x0
add r0, r1, #0x1
str r0, [r4, #0x8]
add r0, r4, #0x0
ldrb r5, [r1, #0x0]
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394F0
str r0, [sp, #0x0]
add r0, r4, #0x0
bl ScriptReadHalfword
add r4, #0x80
add r1, r0, #0x0
ldr r0, [r4, #0x0]
bl FUN_020394F0
add r4, r0, #0x0
ldr r0, [r6, #0xc]
bl FUN_0206BB1C
ldr r1, [sp, #0x0]
bl GetPartyMonByIndex
add r4, #0x36
add r1, r4, #0x0
mov r2, #0x0
bl GetMonData
lsl r0, r0, #0x10
lsr r2, r0, #0x10
ldr r0, [r7, #0x0]
add r1, r5, #0x0
bl FUN_0200AD5C
mov r0, #0x0
pop {r3-r7, pc}
.balign 4
thumb_func_start FUN_02040EB4
FUN_02040EB4: ; 0x02040EB4
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
lsl r0, r0, #0x18
lsr r0, r0, #0x18
mov r1, #0x3
bl FUN_0207FC5C
lsl r0, r0, #0x10
lsr r2, r0, #0x10
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200AD94
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02040EF8
FUN_02040EF8: ; 0x02040EF8
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
sub r2, r2, #0x1
lsl r2, r2, #0x10
ldr r0, [r6, #0x0]
add r1, r4, #0x0
lsr r2, r2, #0x10
bl FUN_0200B534
mov r0, #0x0
pop {r4-r6, pc}
thumb_func_start FUN_02040F34
FUN_02040F34: ; 0x02040F34
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200AE70
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02040F6C
FUN_02040F6C: ; 0x02040F6C
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200AEA8
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02040FA4
FUN_02040FA4: ; 0x02040FA4
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200B388
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02040FDC
FUN_02040FDC: ; 0x02040FDC
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200B20C
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02041014
FUN_02041014: ; 0x02041014
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200B19C
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_0204104C
FUN_0204104C: ; 0x0204104C
push {r3-r7, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r5, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394F0
add r7, r0, #0x0
add r0, r5, #0x0
bl ScriptReadHalfword
ldr r0, [r5, #0x8]
add r1, r4, #0x0
add r0, r0, #0x1
str r0, [r5, #0x8]
ldr r0, [r6, #0x0]
add r2, r7, #0x0
bl FUN_0200ACC0
mov r0, #0x0
pop {r3-r7, pc}
.balign 4
thumb_func_start FUN_02041094
FUN_02041094: ; 0x02041094
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r5, #0x80
ldr r0, [r5, #0x0]
ldrb r4, [r1, #0x0]
ldr r0, [r0, #0xc]
bl FUN_020462AC
bl FUN_0205F3C0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200ACC0
mov r0, #0x0
pop {r4-r6, pc}
thumb_func_start FUN_020410C8
FUN_020410C8: ; 0x020410C8
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200B698
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02041100
FUN_02041100: ; 0x02041100
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
ldr r0, [r6, #0x0]
add r1, r4, #0x0
bl FUN_0200B09C
mov r0, #0x0
pop {r4-r6, pc}
.balign 4
thumb_func_start FUN_02041138
FUN_02041138: ; 0x02041138
push {r4-r6, lr}
add r5, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r1, [r5, #0x8]
add r6, r0, #0x0
add r0, r1, #0x1
str r0, [r5, #0x8]
add r0, r5, #0x0
ldrb r4, [r1, #0x0]
bl ScriptReadHalfword
add r5, #0x80
add r1, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_020394F0
add r2, r0, #0x0
sub r2, r2, #0x1
lsl r2, r2, #0x10
ldr r0, [r6, #0x0]
add r1, r4, #0x0
lsr r2, r2, #0x10
bl FUN_0200B568
mov r0, #0x0
pop {r4-r6, pc}
thumb_func_start FUN_02041174
FUN_02041174: ; 0x02041174
push {r4, lr}
add r4, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
ldr r2, [r4, #0x8]
add r1, r2, #0x1
str r1, [r4, #0x8]
ldrb r1, [r2, #0x0]
ldr r0, [r0, #0x0]
bl FUN_0200B7A8
mov r0, #0x0
pop {r4, pc}
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