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.include "asm/macros.inc"
.include "global.inc"
.text
thumb_func_start FUN_02041C38
FUN_02041C38: ; 0x02041C38
push {r4-r7, lr}
sub sp, #0xc
add r4, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0xf
bl FUN_02039438
add r6, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
ldr r0, [r0, #0xc]
bl FUN_0202881C
add r5, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
ldr r7, [r0, #0xc]
add r0, r4, #0x0
bl ScriptReadHalfword
cmp r0, #0x6
bls _02041C6C
b _02041E38
_02041C6C:
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #0x6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02041C78: ; jump table (using 16-bit offset)
.short _02041C86 - _02041C78 - 2; case 0
.short _02041CBC - _02041C78 - 2; case 1
.short _02041CF2 - _02041C78 - 2; case 2
.short _02041D28 - _02041C78 - 2; case 3
.short _02041D5E - _02041C78 - 2; case 4
.short _02041D94 - _02041C78 - 2; case 5
.short _02041DCE - _02041C78 - 2; case 6
_02041C86:
add r0, r4, #0x0
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394F0
add r6, r0, #0x0
add r0, r4, #0x0
bl ScriptReadHalfword
add r4, #0x80
add r1, r0, #0x0
ldr r0, [r4, #0x0]
bl FUN_020394B8
add r4, r0, #0x0
add r0, r5, #0x0
add r1, r6, #0x0
bl FUN_02028828
strh r0, [r4, #0x0]
add sp, #0xc
mov r0, #0x0
pop {r4-r7, pc}
_02041CBC:
add r0, r4, #0x0
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394F0
add r6, r0, #0x0
add r0, r4, #0x0
bl ScriptReadHalfword
add r4, #0x80
add r1, r0, #0x0
ldr r0, [r4, #0x0]
bl FUN_020394B8
add r4, r0, #0x0
add r0, r5, #0x0
add r1, r6, #0x0
bl FUN_02028840
strh r0, [r4, #0x0]
add sp, #0xc
mov r0, #0x0
pop {r4-r7, pc}
_02041CF2:
add r0, r4, #0x0
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394F0
add r5, r0, #0x0
add r0, r4, #0x0
bl ScriptReadHalfword
add r4, #0x80
add r1, r0, #0x0
ldr r0, [r4, #0x0]
bl FUN_020394F0
add r3, r0, #0x0
mov r0, #0x0
str r0, [sp, #0x0]
ldr r0, [r6, #0x0]
add r1, r7, #0x0
add r2, r5, #0x0
bl FUN_0200B708
b _02041E38
_02041D28:
add r0, r4, #0x0
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394F0
add r5, r0, #0x0
add r0, r4, #0x0
bl ScriptReadHalfword
add r4, #0x80
add r1, r0, #0x0
ldr r0, [r4, #0x0]
bl FUN_020394F0
add r3, r0, #0x0
mov r0, #0x1
str r0, [sp, #0x0]
ldr r0, [r6, #0x0]
add r1, r7, #0x0
add r2, r5, #0x0
bl FUN_0200B708
b _02041E38
_02041D5E:
mov r1, #0x0
add r0, r5, #0x0
add r2, r1, #0x0
bl FUN_020287A8
add r5, r0, #0x0
add r0, r4, #0x0
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394B8
mov r2, #0x0
str r2, [sp, #0x0]
str r5, [sp, #0x4]
str r0, [sp, #0x8]
ldr r0, [r4, #0x74]
mov r1, #0x5
mov r3, #0x7
bl FUN_020385CC
add sp, #0xc
mov r0, #0x1
pop {r4-r7, pc}
_02041D94:
add r0, r4, #0x0
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl FUN_020394F0
add r7, r0, #0x0
add r0, r5, #0x0
mov r1, #0x1
bl FUN_02028828
add r6, r0, #0x0
add r0, r5, #0x0
add r1, r7, #0x0
mov r2, #0x1
bl FUN_02028700
cmp r6, #0x0
beq _02041DC8
add r4, #0x80
ldr r0, [r4, #0x0]
bl FUN_020612F8
_02041DC8:
add sp, #0xc
mov r0, #0x0
pop {r4-r7, pc}
_02041DCE:
mov r0, #0x40
mov r1, #0x20
bl String_ctor
add r6, r0, #0x0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
ldr r0, [r0, #0xc]
bl FUN_020238F4
add r1, r6, #0x0
add r7, r0, #0x0
bl FUN_02023990
add r0, r5, #0x0
mov r1, #0x0
mov r2, #0x1
add r3, r6, #0x0
bl FUN_020287C0
add r0, r7, #0x0
bl FUN_020239CC
add r2, r0, #0x0
add r0, r5, #0x0
mov r1, #0x0
bl FUN_020287EC
add r0, r5, #0x0
mov r1, #0x0
mov r2, #0x2
bl FUN_02028810
bl MTRandom
add r2, r0, #0x0
add r0, r5, #0x0
mov r1, #0x0
bl FUN_02028788
add r0, r6, #0x0
bl String_dtor
add r0, r5, #0x0
mov r1, #0x0
mov r2, #0x1
bl FUN_02028700
add r4, #0x80
ldr r0, [r4, #0x0]
bl FUN_020612EC
_02041E38:
mov r0, #0x0
add sp, #0xc
pop {r4-r7, pc}
.balign 4
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