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    .include "asm/macros.inc"
    .include "global.inc"

	.section .rodata

	.global UNK_020F4718
UNK_020F4718: ; 0x020F4718
	.byte 0x07, 0x00

	.global UNK_020F471A
UNK_020F471A: ; 0x020F471A
	.byte 0x50, 0x04, 0x30, 0x00, 0x51, 0x04, 0x52, 0x00, 0x58, 0x04, 0x2D, 0x00, 0x4D, 0x04, 0x2C, 0x00
	.byte 0x4D, 0x04, 0x2F, 0x00, 0x57, 0x04, 0x19, 0x00, 0x55, 0x04, 0x18, 0x00, 0x55, 0x04, 0x21, 0x00
	.byte 0x52, 0x04, 0x24, 0x00, 0x50, 0x04, 0x20, 0x00, 0x52, 0x04, 0x2A, 0x00, 0x57, 0x04, 0x0E, 0x00
	.byte 0x4E, 0x04, 0x34, 0x00, 0x4E, 0x04, 0x04, 0x00, 0x4C, 0x04, 0x32, 0x00, 0x4E, 0x04, 0x31, 0x00
	.byte 0x4E, 0x04, 0x22, 0x00, 0x52, 0x04, 0x3D, 0x00, 0x56, 0x04, 0x3C, 0x00, 0x4C, 0x04, 0x15, 0x00
	.byte 0x58, 0x04, 0x14, 0x00, 0x58, 0x04, 0x02, 0x00, 0x4C, 0x04, 0x0B, 0x00, 0x53, 0x04, 0x1D, 0x00
	.byte 0x55, 0x04, 0x1E, 0x00, 0x57, 0x04, 0x1C, 0x00, 0x4D, 0x04, 0x0A, 0x00, 0x4E, 0x04, 0x50, 0x00
	.byte 0x50, 0x04, 0x2B, 0x00, 0x50, 0x04, 0x05, 0x00, 0x56, 0x04, 0x08, 0x00, 0x4D, 0x04, 0x2E, 0x00
	.byte 0x53, 0x04, 0x25, 0x00, 0x54, 0x04, 0x11, 0x00, 0x50, 0x04, 0x10, 0x00, 0x4C, 0x04, 0x28, 0x00
	.byte 0x55, 0x04, 0x27, 0x00, 0x55, 0x04, 0x03, 0x00, 0x56, 0x04, 0x06, 0x00, 0x4C, 0x04, 0x09, 0x00
	.byte 0x51, 0x04, 0x17, 0x00, 0x58, 0x04, 0x0C, 0x00, 0x57, 0x04, 0x0D, 0x00, 0x57, 0x04, 0x49, 0x00
	.byte 0x4F, 0x04, 0x59, 0x00, 0x4F, 0x04, 0x48, 0x00, 0x4F, 0x04, 0x57, 0x00, 0x4F, 0x04, 0x58, 0x00
	.byte 0x4F, 0x04, 0x23, 0x00, 0x52, 0x04, 0x51, 0x00, 0x58, 0x04, 0x1A, 0x00, 0x58, 0x04, 0x3B, 0x00
	.byte 0x58, 0x04, 0x47, 0x00, 0x51, 0x04, 0x12, 0x00, 0x51, 0x04, 0x46, 0x00, 0x51, 0x04, 0x3A, 0x00
	.byte 0x58, 0x04, 0x55, 0x00, 0x56, 0x04, 0x0F, 0x00, 0x58, 0x04, 0x16, 0x00, 0x4D, 0x04, 0x26, 0x00
	.byte 0x4E, 0x04, 0x1F, 0x00, 0x55, 0x04, 0x37, 0x00, 0x57, 0x04, 0x38, 0x00, 0x57, 0x04, 0x39, 0x00
	.byte 0x4E, 0x04, 0x29, 0x00, 0x54, 0x04, 0x13, 0x00, 0x57, 0x04, 0x1B, 0x00, 0x55, 0x04, 0x53, 0x00
	.byte 0x58, 0x04, 0x54, 0x00, 0x58, 0x04, 0x33, 0x00, 0x52, 0x04, 0x36, 0x00, 0x55, 0x04, 0x35, 0x00
	.byte 0x55, 0x04, 0x41, 0x00, 0x59, 0x04, 0x42, 0x00, 0x59, 0x04, 0x43, 0x00, 0x59, 0x04, 0x44, 0x00
	.byte 0x59, 0x04, 0x45, 0x00, 0x5A, 0x04

	.text

	thumb_func_start FUN_0204AB0C
FUN_0204AB0C: ; 0x0204AB0C
	push {r3, lr}
	bl FUN_0200541C
	bl FUN_02004810
	mov r0, #0x0
	bl FUN_0200415C
	pop {r3, pc}
	.balign 4

	thumb_func_start FUN_0204AB20
FUN_0204AB20: ; 0x0204AB20
	push {r4, lr}
	ldr r0, [r0, #0xc]
	add r4, r1, #0x0
	bl FUN_02034E30
	bl FUN_02034DE8
	strh r4, [r0, #0x0]
	pop {r4, pc}
	.balign 4

	thumb_func_start FUN_0204AB34
FUN_0204AB34: ; 0x0204AB34
	push {r3, lr}
	ldr r0, [r0, #0xc]
	bl FUN_02034E30
	bl FUN_02034DE8
	ldrh r0, [r0, #0x0]
	pop {r3, pc}

	thumb_func_start FUN_0204AB44
FUN_0204AB44: ; 0x0204AB44
	push {r3, lr}
	ldr r0, [r0, #0xc]
	bl FUN_02034E30
	bl FUN_02034DE8
	mov r1, #0x0
	strh r1, [r0, #0x0]
	pop {r3, pc}
	.balign 4

	thumb_func_start FUN_0204AB58
FUN_0204AB58: ; 0x0204AB58
	push {r3-r5, lr}
	add r5, r0, #0x0
	ldr r0, [r5, #0x38]
	add r4, r1, #0x0
	bl FUN_020553C4
	cmp r0, #0x2
	bne _0204AB6C
	ldr r0, _0204ABA0 ; =0x0000047F
	pop {r3-r5, pc}
_0204AB6C:
	add r0, r5, #0x0
	add r0, #0x90
	ldr r0, [r0, #0x0]
	bl FUN_0205E128
	cmp r0, #0x1
	bne _0204AB7E
	ldr r0, _0204ABA4 ; =0x0000047E
	pop {r3-r5, pc}
_0204AB7E:
	add r0, r5, #0x0
	add r1, r4, #0x0
	bl FUN_0204ABA8
	add r4, r0, #0x0
	add r0, r5, #0x0
	bl FUN_0204AB34
	cmp r0, #0x0
	beq _0204AB9A
	add r0, r5, #0x0
	bl FUN_0204AB34
	add r4, r0, #0x0
_0204AB9A:
	add r0, r4, #0x0
	pop {r3-r5, pc}
	nop
_0204ABA0: .word 0x0000047F
_0204ABA4: .word 0x0000047E

	thumb_func_start FUN_0204ABA8
FUN_0204ABA8: ; 0x0204ABA8
	push {r4-r6, lr}
	add r5, r0, #0x0
	add r4, r1, #0x0
	bl IsNighttime
	cmp r0, #0x0
	bne _0204ABBE
	add r0, r4, #0x0
	bl FUN_020347B0
	b _0204ABC4
_0204ABBE:
	add r0, r4, #0x0
	bl FUN_020347C4
_0204ABC4:
	add r6, r0, #0x0
	ldr r0, [r5, #0xc]
	bl FUN_020462AC
	add r1, r4, #0x0
	bl FUN_0205EF20
	cmp r0, #0x0
	beq _0204ABD8
	add r6, r0, #0x0
_0204ABD8:
	add r0, r6, #0x0
	pop {r4-r6, pc}

	thumb_func_start FUN_0204ABDC
FUN_0204ABDC: ; 0x0204ABDC
	push {r4-r7, lr}
	sub sp, #0x14
	add r5, r0, #0x0
	ldr r0, [r5, #0x38]
	add r4, r1, #0x0
	add r7, r2, #0x0
	bl FUN_020553C4
	add r6, r0, #0x0
	bl FUN_02004104
	cmp r0, #0x1
	bne _0204ABFC
	add sp, #0x14
	mov r0, #0x0
	pop {r4-r7, pc}
_0204ABFC:
	add r0, r5, #0x0
	bl FUN_02004124
	cmp r4, r0
	bne _0204AC0C
	add sp, #0x14
	mov r0, #0x0
	pop {r4-r7, pc}
_0204AC0C:
	bl FUN_02004810
	add r0, r5, #0x0
	add r1, r7, #0x0
	add r2, sp, #0x10
	add r3, sp, #0xc
	bl FUN_0204ACCC
	cmp r6, #0x1
	beq _0204AC22
	bne _0204AC3A
_0204AC22:
	mov r0, #0x1e
	str r0, [sp, #0x0]
	mov r0, #0x0
	str r0, [sp, #0x4]
	str r0, [sp, #0x8]
	ldr r2, [sp, #0x10]
	ldr r3, [sp, #0xc]
	mov r0, #0x4
	add r1, r4, #0x0
	bl FUN_02004E08
	b _0204AC4C
_0204AC3A:
	mov r0, #0x0
	str r0, [sp, #0x0]
	str r0, [sp, #0x4]
	ldr r2, [sp, #0x10]
	ldr r3, [sp, #0xc]
	mov r0, #0x4
	add r1, r4, #0x0
	bl FUN_02004DCC
_0204AC4C:
	mov r0, #0x1
	add sp, #0x14
	pop {r4-r7, pc}
	.balign 4

	thumb_func_start FUN_0204AC54
FUN_0204AC54: ; 0x0204AC54
	push {r4-r6, lr}
	sub sp, #0x10
	add r5, r0, #0x0
	add r4, r1, #0x0
	add r6, r2, #0x0
	bl FUN_02004104
	cmp r0, #0x1
	bne _0204AC6C
	add sp, #0x10
	mov r0, #0x0
	pop {r4-r6, pc}
_0204AC6C:
	add r0, r5, #0x0
	bl FUN_02004124
	cmp r4, r0
	bne _0204AC7C
	add sp, #0x10
	mov r0, #0x0
	pop {r4-r6, pc}
_0204AC7C:
	bl FUN_02004810
	add r0, r5, #0x0
	add r1, r6, #0x0
	add r2, sp, #0xc
	add r3, sp, #0x8
	bl FUN_0204ACCC
	mov r0, #0x1
	str r0, [sp, #0x0]
	mov r0, #0x0
	str r0, [sp, #0x4]
	ldr r2, [sp, #0xc]
	ldr r3, [sp, #0x8]
	mov r0, #0x4
	add r1, r4, #0x0
	bl FUN_02004DCC
	mov r0, #0x1
	add sp, #0x10
	pop {r4-r6, pc}
	.balign 4

	thumb_func_start FUN_0204ACA8
FUN_0204ACA8: ; 0x0204ACA8
	push {r3-r7, lr}
	add r4, r1, #0x0
	add r5, r0, #0x0
	add r6, r2, #0x0
	bl FUN_0204AB58
	add r7, r0, #0x0
	add r0, r4, #0x0
	bl FUN_0204AD44
	bl FUN_0200414C
	add r0, r5, #0x0
	add r1, r7, #0x0
	add r2, r6, #0x0
	bl FUN_0204AC54
	pop {r3-r7, pc}

	thumb_func_start FUN_0204ACCC
FUN_0204ACCC: ; 0x0204ACCC
	cmp r1, #0x3
	bhi _0204AD0A
	add r0, r1, r1
	add r0, pc
	ldrh r0, [r0, #0x6]
	lsl r0, r0, #0x10
	asr r0, r0, #0x10
	add pc, r0
_0204ACDC: ; jump table (using 16-bit offset)
	.short _0204ACE4 - _0204ACDC - 2; case 0
	.short _0204ACEE - _0204ACDC - 2; case 1
	.short _0204ACF8 - _0204ACDC - 2; case 2
	.short _0204AD02 - _0204ACDC - 2; case 3
_0204ACE4:
	mov r0, #0x1e
	str r0, [r2, #0x0]
	mov r0, #0x0
	str r0, [r3, #0x0]
	bx lr
_0204ACEE:
	mov r0, #0x3c
	str r0, [r2, #0x0]
	mov r0, #0x0
	str r0, [r3, #0x0]
	bx lr
_0204ACF8:
	mov r0, #0x3c
	str r0, [r2, #0x0]
	mov r0, #0xf
	str r0, [r3, #0x0]
	bx lr
_0204AD02:
	mov r0, #0x3c
	str r0, [r2, #0x0]
	mov r0, #0x0
	str r0, [r3, #0x0]
_0204AD0A:
	bx lr

	thumb_func_start FUN_0204AD0C
FUN_0204AD0C: ; 0x0204AD0C
	push {r3-r5, lr}
	mov r1, #0x1
	bl FUN_0206AC74
	lsl r0, r0, #0x18
	lsr r5, r0, #0x18
	ldr r0, _0204AD38 ; =0x0000044D
	ldr r2, _0204AD3C ; =UNK_020F4718
	mov r4, #0x0
_0204AD1E:
	lsl r3, r4, #0x2
	ldrh r1, [r2, r3]
	cmp r5, r1
	bne _0204AD2C
	ldr r0, _0204AD40 ; =UNK_020F471A
	ldrh r0, [r0, r3]
	pop {r3-r5, pc}
_0204AD2C:
	add r1, r4, #0x1
	lsl r1, r1, #0x10
	lsr r4, r1, #0x10
	cmp r4, #0x4e
	blo _0204AD1E
	pop {r3-r5, pc}
	.balign 4
_0204AD38: .word 0x0000044D
_0204AD3C: .word UNK_020F4718
_0204AD40: .word UNK_020F471A

	thumb_func_start FUN_0204AD44
FUN_0204AD44: ; 0x0204AD44
	push {r4, lr}
	add r4, r0, #0x0
	bl IsNighttime
	cmp r0, #0x0
	bne _0204AD58
	add r0, r4, #0x0
	bl FUN_020347B0
	pop {r4, pc}
_0204AD58:
	add r0, r4, #0x0
	bl FUN_020347C4
	pop {r4, pc}

	thumb_func_start FUN_0204AD60
FUN_0204AD60: ; 0x0204AD60
	push {r4-r6, lr}
	add r5, r0, #0x0
	add r6, r1, #0x0
	bl FUN_02004104
	cmp r0, #0x1
	beq _0204AD88
	bl FUN_02004124
	add r4, r0, #0x0
	add r0, r5, #0x0
	add r1, r6, #0x0
	bl FUN_0204ABA8
	cmp r4, r0
	beq _0204AD88
	mov r0, #0x0
	mov r1, #0x28
	bl FUN_020053CC
_0204AD88:
	pop {r4-r6, pc}
	.balign 4

	thumb_func_start FUN_0204AD8C
FUN_0204AD8C: ; 0x0204AD8C
	push {r3-r5, lr}
	add r5, r0, #0x0
	add r4, r1, #0x0
	bl FUN_02004104
	cmp r0, #0x1
	beq _0204ADB8
	mov r0, #0x0
	bl FUN_0200415C
	add r0, r5, #0x0
	add r1, r4, #0x0
	bl FUN_0204ABA8
	add r4, r0, #0x0
	bl FUN_0200414C
	mov r0, #0x4
	add r1, r4, #0x0
	mov r2, #0x1
	bl FUN_0200433C
_0204ADB8:
	pop {r3-r5, pc}
	.balign 4

	thumb_func_start FUN_0204ADBC
FUN_0204ADBC: ; 0x0204ADBC
	push {r4-r6, lr}
	add r5, r0, #0x0
	add r4, r1, #0x0
	bl FUN_0204AB58
	add r6, r0, #0x0
	add r0, r5, #0x0
	add r1, r4, #0x0
	bl FUN_0204ABA8
	bl FUN_0200414C
	mov r0, #0x4
	add r1, r6, #0x0
	mov r2, #0x1
	bl FUN_0200433C
	pop {r4-r6, pc}