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	.include "asm/macros.inc"
	.include "global.inc"

	.extern gMain

	.section .rodata

	.global UNK_020FF378
UNK_020FF378: ; 0x020FF378
	.byte 0x00, 0x02, 0x13, 0x1B, 0x04, 0x01, 0x6D, 0x01

	.global UNK_020FF380
UNK_020FF380: ; 0x020FF380
	.byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00

	.global UNK_020FF390
UNK_020FF390: ; 0x020FF390
	.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
	.byte 0x01, 0x00, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00

	.global UNK_020FF3AC
UNK_020FF3AC: ; 0x020FF3AC
	.byte 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
	.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
	.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00

	.global UNK_020FF3D4
UNK_020FF3D4: ; 0x020FF3D4
	.word FUN_02089960, FUN_0208999C, FUN_02089A40, 0xFFFFFFFF

	.text

	thumb_func_start FUN_02089960
FUN_02089960: ; 0x02089960
	push {r3-r5, lr}
	mov r2, #0x2
	add r5, r0, #0x0
	mov r0, #0x3
	mov r1, #0x58
	lsl r2, r2, #0x10
	bl CreateHeap
	add r0, r5, #0x0
	mov r1, #0x3c
	mov r2, #0x58
	bl OverlayManager_CreateAndGetData
	mov r1, #0x0
	mov r2, #0x3c
	add r4, r0, #0x0
	bl memset
	mov r0, #0x58
	str r0, [r4, #0x0]
	mov r0, #0x0
	str r0, [r4, #0x4]
	add r0, r5, #0x0
	bl OverlayManager_GetField18
	ldr r0, [r0, #0x8]
	str r0, [r4, #0x34]
	mov r0, #0x1
	pop {r3-r5, pc}
	.balign 4

	thumb_func_start FUN_0208999C
FUN_0208999C: ; 0x0208999C
	push {r4-r6, lr}
	add r5, r1, #0x0
	bl OverlayManager_GetData
	ldr r1, [r5, #0x0]
	add r6, r0, #0x0
	mov r4, #0x0
	cmp r1, #0x0
	beq _020899B8
	cmp r1, #0x1
	beq _02089A12
	cmp r1, #0x2
	beq _02089A20
	b _02089A34
_020899B8:
	add r0, r4, #0x0
	add r1, r4, #0x0
	bl FUN_0200E3A0
	mov r0, #0x1
	add r1, r4, #0x0
	bl FUN_0200E3A0
	add r0, r4, #0x0
	add r1, r0, #0x0
	bl Main_SetVBlankIntrCB
	add r0, r4, #0x0
	add r1, r0, #0x0
	bl FUN_02015F34
	bl GX_DisableEngineALayers
	bl GX_DisableEngineBLayers
	mov r2, #0x1
	lsl r2, r2, #0x1a
	ldr r1, [r2, #0x0]
	ldr r0, _02089A38 ; =0xFFFFE0FF
	and r1, r0
	str r1, [r2, #0x0]
	ldr r2, _02089A3C ; =0x04001000
	ldr r1, [r2, #0x0]
	and r0, r1
	str r0, [r2, #0x0]
	mov r0, #0x4
	mov r1, #0x8
	bl SetKeyRepeatTimers
	add r0, r6, #0x0
	bl FUN_02089A6C
	add r0, r6, #0x0
	bl FUN_02089B80
	bl GX_BothDispOn
	mov r0, #0x1
	str r0, [r5, #0x0]
	b _02089A34
_02089A12:
	bl FUN_02089BE0
	cmp r0, #0x1
	bne _02089A34
	mov r0, #0x2
	str r0, [r5, #0x0]
	b _02089A34
_02089A20:
	bl FUN_02089BCC
	add r0, r6, #0x0
	bl FUN_02089B2C
	add r0, r4, #0x0
	add r1, r0, #0x0
	bl Main_SetVBlankIntrCB
	mov r4, #0x1
_02089A34:
	add r0, r4, #0x0
	pop {r4-r6, pc}
	.balign 4
_02089A38: .word 0xFFFFE0FF
_02089A3C: .word 0x04001000

	thumb_func_start FUN_02089A40
FUN_02089A40: ; 0x02089A40
	push {r3-r5, lr}
	add r5, r0, #0x0
	bl OverlayManager_GetData
	ldr r4, [r0, #0x0]
	add r0, r5, #0x0
	bl OverlayManager_FreeData
	add r0, r4, #0x0
	bl DestroyHeap
	ldr r0, _02089A64 ; =SDK_OVERLAY_MODULE_83_ID
	ldr r1, _02089A68 ; =MOD83_0223A360
	bl RegisterMainOverlay
	mov r0, #0x1
	pop {r3-r5, pc}
	nop
_02089A64: .word SDK_OVERLAY_MODULE_83_ID
_02089A68: .word MOD83_0223A360

	thumb_func_start FUN_02089A6C
FUN_02089A6C: ; 0x02089A6C
	push {r4-r5, lr}
	sub sp, #0x5c
	ldr r5, _02089B18 ; =UNK_020FF3AC
	add r4, r0, #0x0
	add r3, sp, #0x34
	mov r2, #0x5
_02089A78:
	ldmia r5!, {r0-r1}
	stmia r3!, {r0-r1}
	sub r2, r2, #0x1
	bne _02089A78
	add r0, sp, #0x34
	bl GX_SetBanks
	ldr r0, [r4, #0x0]
	bl BgConfig_Alloc
	add r3, sp, #0x24
	ldr r5, _02089B1C ; =UNK_020FF380
	str r0, [r4, #0x18]
	add r2, r3, #0x0
	ldmia r5!, {r0-r1}
	stmia r3!, {r0-r1}
	ldmia r5!, {r0-r1}
	stmia r3!, {r0-r1}
	add r0, r2, #0x0
	bl SetBothScreensModesAndDisable
	ldr r5, _02089B20 ; =UNK_020FF390
	add r3, sp, #0x8
	ldmia r5!, {r0-r1}
	add r2, r3, #0x0
	stmia r3!, {r0-r1}
	ldmia r5!, {r0-r1}
	stmia r3!, {r0-r1}
	ldmia r5!, {r0-r1}
	stmia r3!, {r0-r1}
	ldr r0, [r5, #0x0]
	mov r1, #0x0
	str r0, [r3, #0x0]
	ldr r0, [r4, #0x18]
	add r3, r1, #0x0
	bl InitBgFromTemplate
	ldr r0, [r4, #0x18]
	mov r1, #0x0
	bl BgClearTilemapBufferAndCommit
	mov r1, #0x0
	str r1, [sp, #0x0]
	ldr r0, [r4, #0x0]
	ldr r2, _02089B24 ; =0x000001E2
	str r0, [sp, #0x4]
	ldr r0, [r4, #0x18]
	mov r3, #0x2
	bl FUN_0200CD68
	mov r1, #0x0
	str r1, [sp, #0x0]
	ldr r0, [r4, #0x0]
	ldr r2, _02089B28 ; =0x000001D9
	str r0, [sp, #0x4]
	ldr r0, [r4, #0x18]
	mov r3, #0x3
	bl FUN_0200CB00
	ldr r2, [r4, #0x0]
	mov r0, #0x0
	mov r1, #0x20
	bl FUN_02002ED0
	mov r0, #0x0
	ldr r3, [r4, #0x0]
	mov r1, #0x20
	add r2, r0, #0x0
	bl BG_ClearCharDataRange
	mov r0, #0x0
	add r1, r0, #0x0
	bl BG_SetMaskColor
	mov r0, #0x4
	mov r1, #0x0
	bl BG_SetMaskColor
	add sp, #0x5c
	pop {r4-r5, pc}
	.balign 4
_02089B18: .word UNK_020FF3AC
_02089B1C: .word UNK_020FF380
_02089B20: .word UNK_020FF390
_02089B24: .word 0x000001E2
_02089B28: .word 0x000001D9

	thumb_func_start FUN_02089B2C
FUN_02089B2C: ; 0x02089B2C
	push {r4, lr}
	add r4, r0, #0x0
	mov r0, #0x0
	add r1, r0, #0x0
	bl ToggleBgLayer
	mov r0, #0x1
	mov r1, #0x0
	bl ToggleBgLayer
	mov r0, #0x2
	mov r1, #0x0
	bl ToggleBgLayer
	mov r0, #0x3
	mov r1, #0x0
	bl ToggleBgLayer
	mov r0, #0x4
	mov r1, #0x0
	bl ToggleBgLayer
	mov r0, #0x5
	mov r1, #0x0
	bl ToggleBgLayer
	mov r0, #0x6
	mov r1, #0x0
	bl ToggleBgLayer
	mov r0, #0x7
	mov r1, #0x0
	bl ToggleBgLayer
	ldr r0, [r4, #0x18]
	mov r1, #0x0
	bl FreeBgTilemapBuffer
	ldr r0, [r4, #0x18]
	bl FreeToHeap
	pop {r4, pc}

	thumb_func_start FUN_02089B80
FUN_02089B80: ; 0x02089B80
	push {r4, lr}
	sub sp, #0x8
	add r4, r0, #0x0
	ldr r2, _02089BC4 ; =0x00000167
	ldr r3, [r4, #0x0]
	mov r0, #0x1
	mov r1, #0x1a
	bl NewMsgDataFromNarc
	str r0, [r4, #0x1c]
	bl FUN_0201BD5C
	mov r0, #0x0
	str r0, [r4, #0xc]
	add r1, r4, #0x0
	ldr r0, [r4, #0x18]
	ldr r2, _02089BC8 ; =UNK_020FF378
	add r1, #0x20
	bl AddWindow
	mov r0, #0xd8
	str r0, [sp, #0x0]
	mov r0, #0x20
	mov r2, #0x0
	add r4, #0x20
	str r0, [sp, #0x4]
	add r0, r4, #0x0
	mov r1, #0xf
	add r3, r2, #0x0
	bl FillWindowPixelRect
	add sp, #0x8
	pop {r4, pc}
	nop
_02089BC4: .word 0x00000167
_02089BC8: .word UNK_020FF378

	thumb_func_start FUN_02089BCC
FUN_02089BCC: ; 0x02089BCC
	push {r4, lr}
	add r4, r0, #0x0
	add r0, #0x20
	bl RemoveWindow
	ldr r0, [r4, #0x1c]
	bl DestroyMsgData
	pop {r4, pc}
	.balign 4

	thumb_func_start FUN_02089BE0
FUN_02089BE0: ; 0x02089BE0
	push {r4-r5, lr}
	sub sp, #0xc
	add r4, r0, #0x0
	ldr r1, [r4, #0x4]
	mov r5, #0x0
	cmp r1, #0x5
	bhi _02089CC2
	add r1, r1, r1
	add r1, pc
	ldrh r1, [r1, #0x6]
	lsl r1, r1, #0x10
	asr r1, r1, #0x10
	add pc, r1
_02089BFA: ; jump table (using 16-bit offset)
	.short _02089C06 - _02089BFA - 2; case 0
	.short _02089C3C - _02089BFA - 2; case 1
	.short _02089C68 - _02089BFA - 2; case 2
	.short _02089C76 - _02089BFA - 2; case 3
	.short _02089CA2 - _02089BFA - 2; case 4
	.short _02089CC0 - _02089BFA - 2; case 5
_02089C06:
	ldr r0, [r4, #0x34]
	bl FUN_02022800
	cmp r0, #0x3
	bhi _02089CC2
	add r0, r0, r0
	add r0, pc
	ldrh r0, [r0, #0x6]
	lsl r0, r0, #0x10
	asr r0, r0, #0x10
	add pc, r0
_02089C1C: ; jump table (using 16-bit offset)
	.short _02089C24 - _02089C1C - 2; case 0
	.short _02089C24 - _02089C1C - 2; case 1
	.short _02089C2A - _02089C1C - 2; case 2
	.short _02089C34 - _02089C1C - 2; case 3
_02089C24:
	mov r0, #0x5
	str r0, [r4, #0x4]
	b _02089CC2
_02089C2A:
	add r0, r5, #0x0
	str r0, [r4, #0x8]
	mov r0, #0x1
	str r0, [r4, #0x4]
	b _02089CC2
_02089C34:
	mov r0, #0x1
	str r0, [r4, #0x8]
	str r0, [r4, #0x4]
	b _02089CC2
_02089C3C:
	ldr r1, _02089CC8 ; =0x00006C21
	add r0, r5, #0x0
	bl BG_SetMaskColor
	ldr r1, _02089CC8 ; =0x00006C21
	mov r0, #0x4
	bl BG_SetMaskColor
	mov r0, #0x6
	mov r1, #0x1
	str r0, [sp, #0x0]
	str r1, [sp, #0x4]
	ldr r0, [r4, #0x0]
	add r2, r1, #0x0
	str r0, [sp, #0x8]
	add r0, r5, #0x0
	add r3, r0, #0x0
	bl FUN_0200E1D0
	mov r0, #0x2
	str r0, [r4, #0x4]
	b _02089CC2
_02089C68:
	bl FUN_0200E308
	cmp r0, #0x1
	bne _02089CC2
	mov r0, #0x3
	str r0, [r4, #0x4]
	b _02089CC2
_02089C76:
	ldr r1, [r4, #0x8]
	add r2, r5, #0x0
	mov r3, #0x4
	bl FUN_02089CCC
	cmp r0, #0x1
	bne _02089CC2
	mov r0, #0x6
	str r0, [sp, #0x0]
	mov r0, #0x1
	str r0, [sp, #0x4]
	ldr r0, [r4, #0x0]
	str r0, [sp, #0x8]
	add r0, r5, #0x0
	add r1, r0, #0x0
	add r2, r0, #0x0
	add r3, r0, #0x0
	bl FUN_0200E1D0
	mov r0, #0x4
	str r0, [r4, #0x4]
	b _02089CC2
_02089CA2:
	bl FUN_0200E308
	cmp r0, #0x1
	bne _02089CC2
	add r0, r5, #0x0
	add r1, r0, #0x0
	bl BG_SetMaskColor
	mov r0, #0x4
	add r1, r5, #0x0
	bl BG_SetMaskColor
	mov r0, #0x5
	str r0, [r4, #0x4]
	b _02089CC2
_02089CC0:
	mov r5, #0x1
_02089CC2:
	add r0, r5, #0x0
	add sp, #0xc
	pop {r4-r5, pc}
	.balign 4
_02089CC8: .word 0x00006C21

	thumb_func_start FUN_02089CCC
FUN_02089CCC: ; 0x02089CCC
	push {r4-r7, lr}
	sub sp, #0xc
	add r5, r0, #0x0
	ldr r0, [r5, #0xc]
	add r7, r1, #0x0
	add r4, r3, #0x0
	mov r6, #0x0
	cmp r0, #0x0
	beq _02089CE8
	cmp r0, #0x1
	beq _02089D50
	cmp r0, #0x2
	beq _02089D6C
	b _02089D80
_02089CE8:
	mov r0, #0xd8
	str r0, [sp, #0x0]
	mov r0, #0x20
	str r0, [sp, #0x4]
	add r0, r5, #0x0
	add r0, #0x20
	mov r1, #0xf
	add r2, r6, #0x0
	add r3, r6, #0x0
	bl FillWindowPixelRect
	add r0, r5, #0x0
	ldr r2, _02089D88 ; =0x000001E2
	add r0, #0x20
	add r1, r6, #0x0
	mov r3, #0x2
	bl DrawFrameAndWindow2
	mov r0, #0x1
	ldr r1, [r5, #0x0]
	lsl r0, r0, #0xa
	bl String_ctor
	str r0, [r5, #0x14]
	ldr r0, [r5, #0x1c]
	ldr r2, [r5, #0x14]
	add r1, r7, #0x0
	bl ReadMsgDataIntoString
	add r3, r6, #0x0
	str r3, [sp, #0x0]
	str r4, [sp, #0x4]
	str r3, [sp, #0x8]
	add r0, r5, #0x0
	ldr r2, [r5, #0x14]
	add r0, #0x20
	mov r1, #0x1
	bl AddTextPrinterParameterized
	str r0, [r5, #0x10]
	cmp r4, #0x0
	bne _02089D48
	ldr r0, [r5, #0x14]
	bl String_dtor
	ldr r0, [r5, #0xc]
	add r0, r0, #0x1
	str r0, [r5, #0xc]
_02089D48:
	ldr r0, [r5, #0xc]
	add r0, r0, #0x1
	str r0, [r5, #0xc]
	b _02089D80
_02089D50:
	ldr r0, [r5, #0x10]
	lsl r0, r0, #0x18
	lsr r0, r0, #0x18
	bl FUN_0201BD70
	cmp r0, #0x0
	bne _02089D80
	ldr r0, [r5, #0x14]
	bl String_dtor
	ldr r0, [r5, #0xc]
	add r0, r0, #0x1
	str r0, [r5, #0xc]
	b _02089D80
_02089D6C:
	cmp r2, #0x0
	bne _02089D7A
	ldr r0, _02089D8C ; =gMain
	ldr r1, [r0, #0x48]
	mov r0, #0x1
	tst r0, r1
	beq _02089D80
_02089D7A:
	mov r0, #0x0
	str r0, [r5, #0xc]
	mov r6, #0x1
_02089D80:
	add r0, r6, #0x0
	add sp, #0xc
	pop {r4-r7, pc}
	nop
_02089D88: .word 0x000001E2
_02089D8C: .word gMain