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|
.include "asm/macros.inc"
.include "global.inc"
.extern gMain
.section .rodata
.global UNK_020FF378
UNK_020FF378: ; 0x020FF378
.byte 0x00, 0x02, 0x13, 0x1B, 0x04, 0x01, 0x6D, 0x01
.global UNK_020FF380
UNK_020FF380: ; 0x020FF380
.byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global UNK_020FF390
UNK_020FF390: ; 0x020FF390
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x01, 0x00, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global UNK_020FF3AC
UNK_020FF3AC: ; 0x020FF3AC
.byte 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global UNK_020FF3D4
UNK_020FF3D4: ; 0x020FF3D4
.word FUN_02089960, FUN_0208999C, FUN_02089A40, 0xFFFFFFFF
.text
thumb_func_start FUN_02089960
FUN_02089960: ; 0x02089960
push {r3-r5, lr}
mov r2, #0x2
add r5, r0, #0x0
mov r0, #0x3
mov r1, #0x58
lsl r2, r2, #0x10
bl CreateHeap
add r0, r5, #0x0
mov r1, #0x3c
mov r2, #0x58
bl OverlayManager_CreateAndGetData
mov r1, #0x0
mov r2, #0x3c
add r4, r0, #0x0
bl memset
mov r0, #0x58
str r0, [r4, #0x0]
mov r0, #0x0
str r0, [r4, #0x4]
add r0, r5, #0x0
bl OverlayManager_GetField18
ldr r0, [r0, #0x8]
str r0, [r4, #0x34]
mov r0, #0x1
pop {r3-r5, pc}
.balign 4
thumb_func_start FUN_0208999C
FUN_0208999C: ; 0x0208999C
push {r4-r6, lr}
add r5, r1, #0x0
bl OverlayManager_GetData
ldr r1, [r5, #0x0]
add r6, r0, #0x0
mov r4, #0x0
cmp r1, #0x0
beq _020899B8
cmp r1, #0x1
beq _02089A12
cmp r1, #0x2
beq _02089A20
b _02089A34
_020899B8:
add r0, r4, #0x0
add r1, r4, #0x0
bl FUN_0200E3A0
mov r0, #0x1
add r1, r4, #0x0
bl FUN_0200E3A0
add r0, r4, #0x0
add r1, r0, #0x0
bl Main_SetVBlankIntrCB
add r0, r4, #0x0
add r1, r0, #0x0
bl FUN_02015F34
bl GX_DisableEngineALayers
bl GX_DisableEngineBLayers
mov r2, #0x1
lsl r2, r2, #0x1a
ldr r1, [r2, #0x0]
ldr r0, _02089A38 ; =0xFFFFE0FF
and r1, r0
str r1, [r2, #0x0]
ldr r2, _02089A3C ; =0x04001000
ldr r1, [r2, #0x0]
and r0, r1
str r0, [r2, #0x0]
mov r0, #0x4
mov r1, #0x8
bl SetKeyRepeatTimers
add r0, r6, #0x0
bl FUN_02089A6C
add r0, r6, #0x0
bl FUN_02089B80
bl GX_BothDispOn
mov r0, #0x1
str r0, [r5, #0x0]
b _02089A34
_02089A12:
bl FUN_02089BE0
cmp r0, #0x1
bne _02089A34
mov r0, #0x2
str r0, [r5, #0x0]
b _02089A34
_02089A20:
bl FUN_02089BCC
add r0, r6, #0x0
bl FUN_02089B2C
add r0, r4, #0x0
add r1, r0, #0x0
bl Main_SetVBlankIntrCB
mov r4, #0x1
_02089A34:
add r0, r4, #0x0
pop {r4-r6, pc}
.balign 4
_02089A38: .word 0xFFFFE0FF
_02089A3C: .word 0x04001000
thumb_func_start FUN_02089A40
FUN_02089A40: ; 0x02089A40
push {r3-r5, lr}
add r5, r0, #0x0
bl OverlayManager_GetData
ldr r4, [r0, #0x0]
add r0, r5, #0x0
bl OverlayManager_FreeData
add r0, r4, #0x0
bl DestroyHeap
ldr r0, _02089A64 ; =SDK_OVERLAY_MODULE_83_ID
ldr r1, _02089A68 ; =MOD83_0223A360
bl RegisterMainOverlay
mov r0, #0x1
pop {r3-r5, pc}
nop
_02089A64: .word SDK_OVERLAY_MODULE_83_ID
_02089A68: .word MOD83_0223A360
thumb_func_start FUN_02089A6C
FUN_02089A6C: ; 0x02089A6C
push {r4-r5, lr}
sub sp, #0x5c
ldr r5, _02089B18 ; =UNK_020FF3AC
add r4, r0, #0x0
add r3, sp, #0x34
mov r2, #0x5
_02089A78:
ldmia r5!, {r0-r1}
stmia r3!, {r0-r1}
sub r2, r2, #0x1
bne _02089A78
add r0, sp, #0x34
bl GX_SetBanks
ldr r0, [r4, #0x0]
bl BgConfig_Alloc
add r3, sp, #0x24
ldr r5, _02089B1C ; =UNK_020FF380
str r0, [r4, #0x18]
add r2, r3, #0x0
ldmia r5!, {r0-r1}
stmia r3!, {r0-r1}
ldmia r5!, {r0-r1}
stmia r3!, {r0-r1}
add r0, r2, #0x0
bl SetBothScreensModesAndDisable
ldr r5, _02089B20 ; =UNK_020FF390
add r3, sp, #0x8
ldmia r5!, {r0-r1}
add r2, r3, #0x0
stmia r3!, {r0-r1}
ldmia r5!, {r0-r1}
stmia r3!, {r0-r1}
ldmia r5!, {r0-r1}
stmia r3!, {r0-r1}
ldr r0, [r5, #0x0]
mov r1, #0x0
str r0, [r3, #0x0]
ldr r0, [r4, #0x18]
add r3, r1, #0x0
bl InitBgFromTemplate
ldr r0, [r4, #0x18]
mov r1, #0x0
bl BgClearTilemapBufferAndCommit
mov r1, #0x0
str r1, [sp, #0x0]
ldr r0, [r4, #0x0]
ldr r2, _02089B24 ; =0x000001E2
str r0, [sp, #0x4]
ldr r0, [r4, #0x18]
mov r3, #0x2
bl FUN_0200CD68
mov r1, #0x0
str r1, [sp, #0x0]
ldr r0, [r4, #0x0]
ldr r2, _02089B28 ; =0x000001D9
str r0, [sp, #0x4]
ldr r0, [r4, #0x18]
mov r3, #0x3
bl FUN_0200CB00
ldr r2, [r4, #0x0]
mov r0, #0x0
mov r1, #0x20
bl FUN_02002ED0
mov r0, #0x0
ldr r3, [r4, #0x0]
mov r1, #0x20
add r2, r0, #0x0
bl BG_ClearCharDataRange
mov r0, #0x0
add r1, r0, #0x0
bl BG_SetMaskColor
mov r0, #0x4
mov r1, #0x0
bl BG_SetMaskColor
add sp, #0x5c
pop {r4-r5, pc}
.balign 4
_02089B18: .word UNK_020FF3AC
_02089B1C: .word UNK_020FF380
_02089B20: .word UNK_020FF390
_02089B24: .word 0x000001E2
_02089B28: .word 0x000001D9
thumb_func_start FUN_02089B2C
FUN_02089B2C: ; 0x02089B2C
push {r4, lr}
add r4, r0, #0x0
mov r0, #0x0
add r1, r0, #0x0
bl ToggleBgLayer
mov r0, #0x1
mov r1, #0x0
bl ToggleBgLayer
mov r0, #0x2
mov r1, #0x0
bl ToggleBgLayer
mov r0, #0x3
mov r1, #0x0
bl ToggleBgLayer
mov r0, #0x4
mov r1, #0x0
bl ToggleBgLayer
mov r0, #0x5
mov r1, #0x0
bl ToggleBgLayer
mov r0, #0x6
mov r1, #0x0
bl ToggleBgLayer
mov r0, #0x7
mov r1, #0x0
bl ToggleBgLayer
ldr r0, [r4, #0x18]
mov r1, #0x0
bl FreeBgTilemapBuffer
ldr r0, [r4, #0x18]
bl FreeToHeap
pop {r4, pc}
thumb_func_start FUN_02089B80
FUN_02089B80: ; 0x02089B80
push {r4, lr}
sub sp, #0x8
add r4, r0, #0x0
ldr r2, _02089BC4 ; =0x00000167
ldr r3, [r4, #0x0]
mov r0, #0x1
mov r1, #0x1a
bl NewMsgDataFromNarc
str r0, [r4, #0x1c]
bl FUN_0201BD5C
mov r0, #0x0
str r0, [r4, #0xc]
add r1, r4, #0x0
ldr r0, [r4, #0x18]
ldr r2, _02089BC8 ; =UNK_020FF378
add r1, #0x20
bl AddWindow
mov r0, #0xd8
str r0, [sp, #0x0]
mov r0, #0x20
mov r2, #0x0
add r4, #0x20
str r0, [sp, #0x4]
add r0, r4, #0x0
mov r1, #0xf
add r3, r2, #0x0
bl FillWindowPixelRect
add sp, #0x8
pop {r4, pc}
nop
_02089BC4: .word 0x00000167
_02089BC8: .word UNK_020FF378
thumb_func_start FUN_02089BCC
FUN_02089BCC: ; 0x02089BCC
push {r4, lr}
add r4, r0, #0x0
add r0, #0x20
bl RemoveWindow
ldr r0, [r4, #0x1c]
bl DestroyMsgData
pop {r4, pc}
.balign 4
thumb_func_start FUN_02089BE0
FUN_02089BE0: ; 0x02089BE0
push {r4-r5, lr}
sub sp, #0xc
add r4, r0, #0x0
ldr r1, [r4, #0x4]
mov r5, #0x0
cmp r1, #0x5
bhi _02089CC2
add r1, r1, r1
add r1, pc
ldrh r1, [r1, #0x6]
lsl r1, r1, #0x10
asr r1, r1, #0x10
add pc, r1
_02089BFA: ; jump table (using 16-bit offset)
.short _02089C06 - _02089BFA - 2; case 0
.short _02089C3C - _02089BFA - 2; case 1
.short _02089C68 - _02089BFA - 2; case 2
.short _02089C76 - _02089BFA - 2; case 3
.short _02089CA2 - _02089BFA - 2; case 4
.short _02089CC0 - _02089BFA - 2; case 5
_02089C06:
ldr r0, [r4, #0x34]
bl FUN_02022800
cmp r0, #0x3
bhi _02089CC2
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #0x6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_02089C1C: ; jump table (using 16-bit offset)
.short _02089C24 - _02089C1C - 2; case 0
.short _02089C24 - _02089C1C - 2; case 1
.short _02089C2A - _02089C1C - 2; case 2
.short _02089C34 - _02089C1C - 2; case 3
_02089C24:
mov r0, #0x5
str r0, [r4, #0x4]
b _02089CC2
_02089C2A:
add r0, r5, #0x0
str r0, [r4, #0x8]
mov r0, #0x1
str r0, [r4, #0x4]
b _02089CC2
_02089C34:
mov r0, #0x1
str r0, [r4, #0x8]
str r0, [r4, #0x4]
b _02089CC2
_02089C3C:
ldr r1, _02089CC8 ; =0x00006C21
add r0, r5, #0x0
bl BG_SetMaskColor
ldr r1, _02089CC8 ; =0x00006C21
mov r0, #0x4
bl BG_SetMaskColor
mov r0, #0x6
mov r1, #0x1
str r0, [sp, #0x0]
str r1, [sp, #0x4]
ldr r0, [r4, #0x0]
add r2, r1, #0x0
str r0, [sp, #0x8]
add r0, r5, #0x0
add r3, r0, #0x0
bl FUN_0200E1D0
mov r0, #0x2
str r0, [r4, #0x4]
b _02089CC2
_02089C68:
bl FUN_0200E308
cmp r0, #0x1
bne _02089CC2
mov r0, #0x3
str r0, [r4, #0x4]
b _02089CC2
_02089C76:
ldr r1, [r4, #0x8]
add r2, r5, #0x0
mov r3, #0x4
bl FUN_02089CCC
cmp r0, #0x1
bne _02089CC2
mov r0, #0x6
str r0, [sp, #0x0]
mov r0, #0x1
str r0, [sp, #0x4]
ldr r0, [r4, #0x0]
str r0, [sp, #0x8]
add r0, r5, #0x0
add r1, r0, #0x0
add r2, r0, #0x0
add r3, r0, #0x0
bl FUN_0200E1D0
mov r0, #0x4
str r0, [r4, #0x4]
b _02089CC2
_02089CA2:
bl FUN_0200E308
cmp r0, #0x1
bne _02089CC2
add r0, r5, #0x0
add r1, r0, #0x0
bl BG_SetMaskColor
mov r0, #0x4
add r1, r5, #0x0
bl BG_SetMaskColor
mov r0, #0x5
str r0, [r4, #0x4]
b _02089CC2
_02089CC0:
mov r5, #0x1
_02089CC2:
add r0, r5, #0x0
add sp, #0xc
pop {r4-r5, pc}
.balign 4
_02089CC8: .word 0x00006C21
thumb_func_start FUN_02089CCC
FUN_02089CCC: ; 0x02089CCC
push {r4-r7, lr}
sub sp, #0xc
add r5, r0, #0x0
ldr r0, [r5, #0xc]
add r7, r1, #0x0
add r4, r3, #0x0
mov r6, #0x0
cmp r0, #0x0
beq _02089CE8
cmp r0, #0x1
beq _02089D50
cmp r0, #0x2
beq _02089D6C
b _02089D80
_02089CE8:
mov r0, #0xd8
str r0, [sp, #0x0]
mov r0, #0x20
str r0, [sp, #0x4]
add r0, r5, #0x0
add r0, #0x20
mov r1, #0xf
add r2, r6, #0x0
add r3, r6, #0x0
bl FillWindowPixelRect
add r0, r5, #0x0
ldr r2, _02089D88 ; =0x000001E2
add r0, #0x20
add r1, r6, #0x0
mov r3, #0x2
bl DrawFrameAndWindow2
mov r0, #0x1
ldr r1, [r5, #0x0]
lsl r0, r0, #0xa
bl String_ctor
str r0, [r5, #0x14]
ldr r0, [r5, #0x1c]
ldr r2, [r5, #0x14]
add r1, r7, #0x0
bl ReadMsgDataIntoString
add r3, r6, #0x0
str r3, [sp, #0x0]
str r4, [sp, #0x4]
str r3, [sp, #0x8]
add r0, r5, #0x0
ldr r2, [r5, #0x14]
add r0, #0x20
mov r1, #0x1
bl AddTextPrinterParameterized
str r0, [r5, #0x10]
cmp r4, #0x0
bne _02089D48
ldr r0, [r5, #0x14]
bl String_dtor
ldr r0, [r5, #0xc]
add r0, r0, #0x1
str r0, [r5, #0xc]
_02089D48:
ldr r0, [r5, #0xc]
add r0, r0, #0x1
str r0, [r5, #0xc]
b _02089D80
_02089D50:
ldr r0, [r5, #0x10]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bl FUN_0201BD70
cmp r0, #0x0
bne _02089D80
ldr r0, [r5, #0x14]
bl String_dtor
ldr r0, [r5, #0xc]
add r0, r0, #0x1
str r0, [r5, #0xc]
b _02089D80
_02089D6C:
cmp r2, #0x0
bne _02089D7A
ldr r0, _02089D8C ; =gMain
ldr r1, [r0, #0x48]
mov r0, #0x1
tst r0, r1
beq _02089D80
_02089D7A:
mov r0, #0x0
str r0, [r5, #0xc]
mov r6, #0x1
_02089D80:
add r0, r6, #0x0
add sp, #0xc
pop {r4-r7, pc}
nop
_02089D88: .word 0x000001E2
_02089D8C: .word gMain
|