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//
// Created by mart on 4/23/20.
//
#ifndef POKEDIAMOND_OS_ALLOC_H
#define POKEDIAMOND_OS_ALLOC_H
#include "types.h"
#include "OS_arena.h"
typedef int OSHeapHandle;
typedef struct Cell Cell;
struct Cell {
Cell* prev;
Cell* next;
long size;
};
typedef struct {
long size;
Cell *free;
Cell *allocated;
} HeapDesc;
typedef struct {
volatile OSHeapHandle currentHeap;
int numHeaps;
void* arenaStart;
void* arenaEnd;
HeapDesc* heapArray;
} OSHeapInfo;
void OS_FreeToHeap(OSArenaId id, OSHeapHandle heap, void *ptr);
void* OS_AllocFromHeap(OSArenaId id, OSHeapHandle heap, u32 size);
#endif //POKEDIAMOND_OS_ALLOC_H
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