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#ifndef POKEDIAMOND_OS_MUTEX_H
#define POKEDIAMOND_OS_MUTEX_H
#include "nitro/types.h"
#include "OS_thread.h"
struct OSMutex {
OSThreadQueue queue;
OSThread *thread;
s32 count;
OSMutexLink link;
};
void OSi_UnlockAllMutex(OSThread * thread);
#endif //POKEDIAMOND_OS_MUTEX_H
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