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//
// Created by red031000 on 2020-05-03.
//
#ifndef POKEDIAMOND_OS_THREAD_H
#define POKEDIAMOND_OS_THREAD_H
#include "types.h"
#include "OS_context.h"
typedef struct OSiAlarm OSAlarm;
typedef struct _OSThread OSThread;
typedef struct _OSThreadQueue OSThreadQueue;
typedef struct _OSThreadLink OSThreadLink;
typedef struct _OSMutexQueue OSMutexQueue;
typedef struct _OSMutexLink OSMutexLink;
typedef struct OSMutex OSMutex;
struct _OSThreadQueue
{
OSThread *head;
OSThread *tail;
};
struct _OSThreadLink
{
OSThread *prev;
OSThread *next;
};
struct _OSMutexQueue
{
OSMutex *head;
OSMutex *tail;
};
struct _OSMutexLink
{
OSMutex *next;
OSMutex *prev;
};
typedef struct OSThreadInfo {
u16 isNeedRescheduling;
u16 irqDepth;
OSThread* current;
OSThread* list;
void* switchCallback; // type: OSSwitchThreadCallback
} OSThreadInfo;
typedef enum {
OS_THREAD_STATE_WAITING = 0,
OS_THREAD_STATE_READY = 1,
OS_THREAD_STATE_TERMINATED = 2
} OSThreadState;
typedef void (*OSThreadDestructor) (void *);
struct _OSThread
{
OSContext context;
OSThreadState state;
OSThread *next;
u32 id;
u32 priority;
void *profiler;
OSThreadQueue *queue;
OSThreadLink link;
OSMutex *mutex;
OSMutexQueue mutexQueue;
u32 stackTop;
u32 stackBottom;
u32 stackWarningOffset;
OSThreadQueue joinQueue;
void *specific[3];
OSAlarm *alarmForSleep;
OSThreadDestructor destructor;
void *userParameter;
u32 systemErrno;
};
extern OSThreadInfo OSi_ThreadInfo;
void OS_SleepThread(OSThreadQueue * queue);
void OS_WakeupThread(OSThreadQueue * queue);
static inline void OS_InitThreadQueue(OSThreadQueue * queue)
{
queue->head = queue->tail = NULL;
}
#endif //POKEDIAMOND_OS_THREAD_H
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