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#include "global.h"
#include "main.h"
#include "fx.h"
void VEC_Add(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){
dst->x = a->x + b->x;
dst->y = a->y + b->y;
dst->z = a->z + b->z;
}
void VEC_Subtract(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){
dst->x = a->x - b->x;
dst->y = a->y - b->y;
dst->z = a->z - b->z;
}
void VEC_Fx16Add(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst){
dst->x = a->x + b->x;
dst->y = a->y + b->y;
dst->z = a->z + b->z;
}
s32 VEC_DotProduct(struct Vecx32 *a, struct Vecx32 *b){
return ((s64)a->x * b->x + (s64)a->y * b->y + (s64)a->z * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT;
}
s32 VEC_Fx16DotProduct(struct Vecx16 *a, struct Vecx16 *b){
s32 temp1, temp2;
temp1 = (a->x * b->x) + (a->y * b->y);
temp2 = (a->z * b->z) + (1 << (FX64_INT_SHIFT - 1));
return (s32)(((s64)temp1 + temp2) >> FX64_INT_SHIFT);
}
void VEC_CrossProduct(struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){
s32 x, y, z;
x = (s32)(((s64)a->y * b->z - (s64)a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
y = (s32)(((s64)a->z * b->x - (s64)a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
z = (s32)(((s64)a->x * b->y - (s64)a->y * b->x + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
dst->x = x;
dst->y = y;
dst->z = z;
}
void VEC_Fx16CrossProduct(struct Vecx16 *a, struct Vecx16 *b, struct Vecx16 *dst){
s32 x, y, z;
x = ((a->y * b->z - a->z * b->y + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
y = ((a->z * b->x - a->x * b->z + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
z = ((a->x * b->y - a->y * b->x + (1 << (FX64_INT_SHIFT - 1))) >> FX64_INT_SHIFT);
dst->x = x;
dst->y = y;
dst->z = z;
}
s32 VEC_Mag(struct Vecx32 *a){
s64 l2 = (s64)a->x * a->x;
l2 += (s64)a->y * a->y;
l2 += (s64)a->z * a->z;
SETREG16(HW_REG_SQRTCNT, 0x1);
SETREG64(HW_REG_SQRT_PARAM, l2 * 4);
while (READREG16(HW_REG_SQRTCNT) & 0x8000); //wait for coprocessor to finish
return ((s32)READREG32(HW_REG_SQRT_RESULT) + 1) >> 1;
}
void VEC_Normalize(struct Vecx32 *a, struct Vecx32 *dst){
s64 l2 = (s64)a->x * a->x;
l2 += (s64)a->y * a->y;
l2 += (s64)a->z * a->z;
//1/sqrt(l) is computed by calculating sqrt(l)*(1/l)
SETREG16(HW_REG_DIVCNT, 0x2);
SETREG64(HW_REG_DIV_NUMER, 0x0100000000000000);
SETREG64(HW_REG_DIV_DENOM, l2);
SETREG16(HW_REG_SQRTCNT, 0x1);
SETREG64(HW_REG_SQRT_PARAM, l2 * 4);
while (READREG16(HW_REG_SQRTCNT) & 0x8000); //wait for sqrt to finish
s32 sqrtresult = READREG32(HW_REG_SQRT_RESULT);
while (READREG16(HW_REG_DIVCNT) & 0x8000); //wait for division to finish
l2 = READREG64(HW_REG_DIV_RESULT);
l2 = sqrtresult * l2;
dst->x = (l2 * a->x + (1LL << (0x2D - 1))) >> 0x2D;
dst->y = (l2 * a->y + (1LL << (0x2D - 1))) >> 0x2D;
dst->z = (l2 * a->z + (1LL << (0x2D - 1))) >> 0x2D;
}
void VEC_Fx16Normalize(struct Vecx16 *a, struct Vecx16 *dst){
s64 l2 = a->x * a->x;
l2 += a->y * a->y;
l2 += a->z * a->z;
//1/sqrt(l) is computed by calculating sqrt(l)*(1/l)
SETREG16(HW_REG_DIVCNT, 0x2);
SETREG64(HW_REG_DIV_NUMER, 0x0100000000000000);
SETREG64(HW_REG_DIV_DENOM, l2);
SETREG16(HW_REG_SQRTCNT, 0x1);
SETREG64(HW_REG_SQRT_PARAM, l2 * 4);
while (READREG16(HW_REG_SQRTCNT) & 0x8000); //wait for sqrt to finish
s32 sqrtresult = READREG32(HW_REG_SQRT_RESULT);
while (READREG16(HW_REG_DIVCNT) & 0x8000); //wait for division to finish
l2 = READREG64(HW_REG_DIV_RESULT);
l2 = sqrtresult * l2;
dst->x = (l2 * a->x + (1LL << (0x2D - 1))) >> 0x2D;
dst->y = (l2 * a->y + (1LL << (0x2D - 1))) >> 0x2D;
dst->z = (l2 * a->z + (1LL << (0x2D - 1))) >> 0x2D;
}
void VEC_MultAdd(s32 factor, struct Vecx32 *a, struct Vecx32 *b, struct Vecx32 *dst){
dst->x = (s32)(((s64)factor * a->x) >> FX32_INT_SHIFT) + b->x;
dst->y = (s32)(((s64)factor * a->y) >> FX32_INT_SHIFT) + b->y;
dst->z = (s32)(((s64)factor * a->z) >> FX32_INT_SHIFT) + b->z;
}
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