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|
.include "asm/macros.inc"
.include "global.inc"
.section .text
.balign 4, 0
thumb_func_start MOD05_021EFBF8
MOD05_021EFBF8: ; 0x021EFBF8
push {r4, lr}
sub sp, #8
add r4, r0, #0
ldr r0, [r4, #0x34]
bl FUN_020286EC
mov r1, #0
bl FUN_0202838C
add r1, r4, #0
ldr r0, [r4, #0x34]
add r1, #0x4c
mov r2, #4
bl FUN_020339B4
cmp r0, #0
bne _021EFC20
add sp, #8
mov r0, #1
pop {r4, pc}
_021EFC20:
add r0, r4, #0
mov r1, #0
add r0, #0x8c
str r1, [r0]
ldr r0, [r4, #0x34]
bl Sav2_PlayerData_GetOptionsAddr
bl Options_GetFrame
lsl r0, r0, #0x18
lsr r0, r0, #0x18
str r0, [sp]
mov r0, #4
str r0, [sp, #4]
ldr r0, [r4, #0x30]
ldr r2, _021EFC6C ; =0x000001E2
ldr r0, [r0, #8]
mov r1, #3
mov r3, #0xa
bl FUN_0200CD68
mov r0, #0
str r0, [sp]
mov r0, #4
str r0, [sp, #4]
ldr r0, [r4, #0x30]
ldr r2, _021EFC70 ; =0x000003D9
ldr r0, [r0, #8]
mov r1, #3
mov r3, #0xb
bl FUN_0200CB00
mov r0, #1
str r0, [r4, #0x48]
mov r0, #0
add sp, #8
pop {r4, pc}
nop
_021EFC6C: .word 0x000001E2
_021EFC70: .word 0x000003D9
thumb_func_start MOD05_021EFC74
MOD05_021EFC74: ; 0x021EFC74
push {r3, r4, r5, r6, lr}
sub sp, #4
mov r1, #0
add r6, r0, #0
mvn r1, r1
add r0, #0x8c
str r1, [r0]
mov r4, #0
bl FUN_02030F20
cmp r0, #0
ble _021EFCB0
add r5, r6, #0
_021EFC8E:
ldr r0, [r5, #0x4c]
cmp r0, #2
bne _021EFCA4
add r0, r6, #0
add r0, #0x8c
str r4, [r0]
lsl r0, r4, #2
mov r1, #0
add r0, r6, r0
str r1, [r0, #0x4c]
b _021EFCB0
_021EFCA4:
add r5, r5, #4
add r4, r4, #1
bl FUN_02030F20
cmp r4, r0
blt _021EFC8E
_021EFCB0:
add r0, r6, #0
add r0, #0x8c
ldr r1, [r0]
mov r0, #0
mvn r0, r0
cmp r1, r0
bne _021EFCC4
add sp, #4
mov r0, #1
pop {r3, r4, r5, r6, pc}
_021EFCC4:
ldr r0, [r6, #0x34]
bl Sav2_Bag_get
ldr r1, _021EFD3C ; =0x000001B5
mov r2, #1
mov r3, #4
bl Bag_HasItem
cmp r0, #1
bne _021EFCFE
add r0, r6, #0
add r0, #0x8c
ldr r0, [r0]
bl FUN_0202DFA4
add r2, r0, #0
ldr r0, [r6, #0x38]
mov r1, #0
bl BufferPlayersName
add r0, r6, #0
mov r1, #0x21
bl MOD05_021F01EC
mov r0, #2
str r0, [r6, #0x48]
add sp, #4
mov r0, #0
pop {r3, r4, r5, r6, pc}
_021EFCFE:
ldr r0, [r6, #0x34]
bl FUN_020286EC
add r4, r0, #0
mov r5, #0
_021EFD08:
add r0, r4, #0
add r1, r5, #0
bl FUN_0202842C
cmp r0, #0
bne _021EFD2A
mov r0, #0
add r1, r6, #0
str r0, [sp]
add r1, #0x8c
ldr r0, [r6, #0x34]
ldr r1, [r1]
add r2, r5, #0
mov r3, #4
bl FUN_02033A70
b _021EFD30
_021EFD2A:
add r5, r5, #1
cmp r5, #0x20
blt _021EFD08
_021EFD30:
mov r0, #1
str r0, [r6, #0x48]
mov r0, #0
add sp, #4
pop {r3, r4, r5, r6, pc}
nop
_021EFD3C: .word 0x000001B5
thumb_func_start MOD05_021EFD40
MOD05_021EFD40: ; 0x021EFD40
push {r3, r4, lr}
sub sp, #4
add r4, r0, #0
ldr r0, [r4, #0x40]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bl FUN_0201BD70
cmp r0, #0
bne _021EFD6C
mov r0, #4
str r0, [sp]
ldr r0, [r4, #0x30]
ldr r1, _021EFD74 ; =UNK05_021F8B44
ldr r0, [r0, #8]
ldr r2, _021EFD78 ; =0x000003D9
mov r3, #0xb
bl Std_CreateYesNoMenu
str r0, [r4, #0x44]
mov r0, #3
str r0, [r4, #0x48]
_021EFD6C:
mov r0, #0
add sp, #4
pop {r3, r4, pc}
nop
_021EFD74: .word UNK05_021F8B44
_021EFD78: .word 0x000003D9
thumb_func_start MOD05_021EFD7C
MOD05_021EFD7C: ; 0x021EFD7C
push {r3, r4, r5, r6, lr}
sub sp, #4
add r6, r0, #0
ldr r0, [r6, #0x44]
mov r1, #4
bl FUN_020021AC
mov r1, #0
mvn r1, r1
cmp r0, r1
bne _021EFD98
add sp, #4
mov r0, #0
pop {r3, r4, r5, r6, pc}
_021EFD98:
cmp r0, #0
bne _021EFDE4
ldr r0, [r6, #0x34]
bl FUN_020286EC
add r5, r0, #0
mov r4, #0
_021EFDA6:
add r0, r5, #0
add r1, r4, #0
bl FUN_0202842C
cmp r0, #0
bne _021EFDC8
mov r0, #0
add r1, r6, #0
str r0, [sp]
add r1, #0x8c
ldr r0, [r6, #0x34]
ldr r1, [r1]
add r2, r4, #0
mov r3, #4
bl FUN_02033A70
b _021EFDCE
_021EFDC8:
add r4, r4, #1
cmp r4, #0x20
blt _021EFDA6
_021EFDCE:
cmp r4, #0x20
bne _021EFDE4
add r0, r6, #0
mov r1, #0x22
bl MOD05_021F01EC
mov r0, #4
str r0, [r6, #0x48]
add sp, #4
mov r0, #0
pop {r3, r4, r5, r6, pc}
_021EFDE4:
mov r0, #1
str r0, [r6, #0x48]
mov r0, #0
add sp, #4
pop {r3, r4, r5, r6, pc}
.balign 4, 0
thumb_func_start MOD05_021EFDF0
MOD05_021EFDF0: ; 0x021EFDF0
push {r3, r4, lr}
sub sp, #4
add r4, r0, #0
ldr r0, [r4, #0x40]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bl FUN_0201BD70
cmp r0, #0
bne _021EFE1C
mov r0, #4
str r0, [sp]
ldr r0, [r4, #0x30]
ldr r1, _021EFE24 ; =UNK05_021F8B44
ldr r0, [r0, #8]
ldr r2, _021EFE28 ; =0x000003D9
mov r3, #0xb
bl Std_CreateYesNoMenu
str r0, [r4, #0x44]
mov r0, #5
str r0, [r4, #0x48]
_021EFE1C:
mov r0, #0
add sp, #4
pop {r3, r4, pc}
nop
_021EFE24: .word UNK05_021F8B44
_021EFE28: .word 0x000003D9
thumb_func_start MOD05_021EFE2C
MOD05_021EFE2C: ; 0x021EFE2C
push {r4, lr}
add r4, r0, #0
ldr r0, [r4, #0x44]
mov r1, #4
bl FUN_020021AC
mov r1, #0
mvn r1, r1
cmp r0, r1
bne _021EFE44
mov r0, #0
pop {r4, pc}
_021EFE44:
cmp r0, #0
bne _021EFE4C
mov r0, #8
b _021EFE6A
_021EFE4C:
add r0, r4, #0
add r0, #0x8c
ldr r0, [r0]
bl FUN_0202DFA4
add r2, r0, #0
ldr r0, [r4, #0x38]
mov r1, #0
bl BufferPlayersName
add r0, r4, #0
mov r1, #0x23
bl MOD05_021F01EC
mov r0, #6
_021EFE6A:
str r0, [r4, #0x48]
mov r0, #0
pop {r4, pc}
thumb_func_start MOD05_021EFE70
MOD05_021EFE70: ; 0x021EFE70
push {r3, r4, lr}
sub sp, #4
add r4, r0, #0
ldr r0, [r4, #0x40]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bl FUN_0201BD70
cmp r0, #0
bne _021EFE9C
mov r0, #4
str r0, [sp]
ldr r0, [r4, #0x30]
ldr r1, _021EFEA4 ; =UNK05_021F8B44
ldr r0, [r0, #8]
ldr r2, _021EFEA8 ; =0x000003D9
mov r3, #0xb
bl Std_CreateYesNoMenu
str r0, [r4, #0x44]
mov r0, #7
str r0, [r4, #0x48]
_021EFE9C:
mov r0, #0
add sp, #4
pop {r3, r4, pc}
nop
_021EFEA4: .word UNK05_021F8B44
_021EFEA8: .word 0x000003D9
thumb_func_start MOD05_021EFEAC
MOD05_021EFEAC: ; 0x021EFEAC
push {r4, lr}
add r4, r0, #0
ldr r0, [r4, #0x44]
mov r1, #4
bl FUN_020021AC
mov r1, #0
mvn r1, r1
cmp r0, r1
bne _021EFEC4
mov r0, #0
pop {r4, pc}
_021EFEC4:
cmp r0, #0
bne _021EFECC
mov r0, #0xc
b _021EFED6
_021EFECC:
add r0, r4, #0
mov r1, #0x22
bl MOD05_021F01EC
mov r0, #4
_021EFED6:
str r0, [r4, #0x48]
mov r0, #0
pop {r4, pc}
thumb_func_start MOD05_021EFEDC
MOD05_021EFEDC: ; 0x021EFEDC
push {r4, r5, r6, r7, lr}
sub sp, #0x34
add r5, r0, #0
ldr r0, [r5, #0x34]
bl FUN_020286EC
add r6, r0, #0
bl FUN_02028448
add r7, r0, #0
add r0, r7, #1
mov r1, #4
bl ListMenuItems_ctor
str r0, [r5]
mov r0, #1
str r0, [sp]
mov r0, #0xc
str r0, [sp, #4]
mov r0, #0xa
str r0, [sp, #8]
mov r0, #0xd
str r0, [sp, #0xc]
ldr r0, _021EFFB8 ; =0x000002A1
add r1, r5, #0
str r0, [sp, #0x10]
ldr r0, [r5, #0x30]
add r1, #0x20
ldr r0, [r0, #8]
mov r2, #3
mov r3, #0x13
bl AddWindowParameterized
add r0, r5, #0
ldr r2, _021EFFBC ; =0x000003D9
add r0, #0x20
mov r1, #1
mov r3, #0xb
bl DrawFrameAndWindow1
mov r4, #0
_021EFF2E:
add r0, r6, #0
add r1, r4, #0
bl FUN_0202842C
cmp r0, #0
beq _021EFF54
add r0, r6, #0
add r1, r4, #0
bl FUN_020283A4
add r1, r0, #0
ldr r0, [r5, #8]
bl CopyU16ArrayToString
ldr r0, [r5]
ldr r1, [r5, #8]
add r2, r4, #0
bl ListMenuItems_AddItem
_021EFF54:
add r4, r4, #1
cmp r4, #0x20
blt _021EFF2E
mov r2, #0xb
add r3, r2, #0
ldr r0, [r5]
ldr r1, [r5, #0x3c]
sub r3, #0xd
bl ListMenuItems_AppendFromMsgData
ldr r4, _021EFFC0 ; =UNK05_021F8B4C
add r3, sp, #0x14
add r2, r3, #0
ldmia r4!, {r0, r1}
stmia r3!, {r0, r1}
ldmia r4!, {r0, r1}
stmia r3!, {r0, r1}
ldmia r4!, {r0, r1}
stmia r3!, {r0, r1}
ldmia r4!, {r0, r1}
stmia r3!, {r0, r1}
add r1, r7, #1
add r0, sp, #0x14
strh r1, [r0, #0x10]
mov r1, #5
strh r1, [r0, #0x12]
ldr r0, [r5]
mov r1, #0
str r0, [sp, #0x14]
add r0, r5, #0
add r0, #0x20
str r0, [sp, #0x20]
ldr r0, _021EFFC4 ; =MOD05_021F0304
str r5, [sp, #0x30]
str r0, [sp, #0x18]
add r0, r2, #0
add r2, r1, #0
mov r3, #4
bl ListMenuInit
str r0, [r5, #4]
add r0, r5, #0
add r0, #0x20
bl CopyWindowToVram
mov r0, #9
str r0, [r5, #0x48]
mov r0, #0
add sp, #0x34
pop {r4, r5, r6, r7, pc}
.balign 4, 0
_021EFFB8: .word 0x000002A1
_021EFFBC: .word 0x000003D9
_021EFFC0: .word UNK05_021F8B4C
_021EFFC4: .word MOD05_021F0304
thumb_func_start MOD05_021EFFC8
MOD05_021EFFC8: ; 0x021EFFC8
push {r3, r4, r5, r6, r7, lr}
add r5, r0, #0
ldr r0, [r5, #4]
bl ListMenu_ProcessInput
add r4, r0, #0
mov r0, #1
mvn r0, r0
cmp r4, r0
beq _021EFFE6
add r0, r0, #1
cmp r4, r0
bne _021F000E
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
_021EFFE6:
ldr r0, _021F007C ; =0x000005DC
bl PlaySE
add r0, r5, #0
add r0, #0x8c
ldr r0, [r0]
bl FUN_0202DFA4
add r2, r0, #0
ldr r0, [r5, #0x38]
mov r1, #0
bl BufferPlayersName
add r0, r5, #0
mov r1, #0x23
bl MOD05_021F01EC
mov r0, #6
str r0, [r5, #0x48]
b _021F0056
_021F000E:
ldr r0, _021F007C ; =0x000005DC
bl PlaySE
add r0, r5, #0
add r0, #0x90
str r4, [r0]
ldr r0, [r5, #0x34]
bl FUN_020286EC
add r7, r0, #0
mov r0, #4
bl PlayerProfile_new
add r6, r0, #0
add r0, r7, #0
add r1, r4, #0
bl FUN_020283A4
add r1, r0, #0
add r0, r6, #0
bl CopyPlayerName
ldr r0, [r5, #0x38]
mov r1, #0
add r2, r6, #0
bl BufferPlayersName
add r0, r6, #0
bl FreeToHeap
add r0, r5, #0
mov r1, #0x24
bl MOD05_021F01EC
mov r0, #0xa
str r0, [r5, #0x48]
_021F0056:
add r0, r5, #0
add r0, #0x20
mov r1, #0
bl ClearFrameAndWindow1
add r0, r5, #0
add r0, #0x20
bl RemoveWindow
mov r1, #0
ldr r0, [r5, #4]
add r2, r1, #0
bl DestroyListMenu
ldr r0, [r5]
bl ListMenuItems_dtor
mov r0, #0
pop {r3, r4, r5, r6, r7, pc}
.balign 4, 0
_021F007C: .word 0x000005DC
thumb_func_start MOD05_021F0080
MOD05_021F0080: ; 0x021F0080
push {r3, r4, lr}
sub sp, #4
add r4, r0, #0
ldr r0, [r4, #0x40]
lsl r0, r0, #0x18
lsr r0, r0, #0x18
bl FUN_0201BD70
cmp r0, #0
bne _021F00AC
mov r0, #4
str r0, [sp]
ldr r0, [r4, #0x30]
ldr r1, _021F00B4 ; =UNK05_021F8B44
ldr r0, [r0, #8]
ldr r2, _021F00B8 ; =0x000003D9
mov r3, #0xb
bl Std_CreateYesNoMenu
str r0, [r4, #0x44]
mov r0, #0xb
str r0, [r4, #0x48]
_021F00AC:
mov r0, #0
add sp, #4
pop {r3, r4, pc}
nop
_021F00B4: .word UNK05_021F8B44
_021F00B8: .word 0x000003D9
thumb_func_start MOD05_021F00BC
MOD05_021F00BC: ; 0x021F00BC
push {r3, r4, r5, lr}
add r5, r0, #0
ldr r0, [r5, #0x34]
bl FUN_020286EC
add r4, r0, #0
ldr r0, [r5, #0x44]
mov r1, #4
bl FUN_020021AC
mov r1, #0
mvn r1, r1
cmp r0, r1
bne _021F00DC
mov r0, #0
pop {r3, r4, r5, pc}
_021F00DC:
cmp r0, #0
bne _021F0104
add r1, r5, #0
add r1, #0x90
ldr r1, [r1]
add r0, r4, #0
bl FUN_02028468
mov r0, #0
add r1, r5, #0
str r0, [sp]
add r1, #0x8c
ldr r0, [r5, #0x34]
ldr r1, [r1]
mov r2, #0x1f
mov r3, #4
bl FUN_02033A70
mov r0, #1
b _021F0122
_021F0104:
add r0, r5, #0
add r0, #0x8c
ldr r0, [r0]
bl FUN_0202DFA4
add r2, r0, #0
ldr r0, [r5, #0x38]
mov r1, #0
bl BufferPlayersName
add r0, r5, #0
mov r1, #0x23
bl MOD05_021F01EC
mov r0, #6
_021F0122:
str r0, [r5, #0x48]
mov r0, #0
pop {r3, r4, r5, pc}
thumb_func_start MOD05_021F0128
MOD05_021F0128: ; 0x021F0128
push {r3, r4, r5, lr}
add r5, r0, #0
bl FUN_0204652C
thumb_func_start MOD05_021F0130
MOD05_021F0130: ; 0x021F0130
add r4, r0, #0
add r0, r5, #0
bl FUN_02046528
ldr r0, [r4, #0x48]
cmp r0, #0xc
bhi _021F01E8
add r0, r0, r0
add r0, pc
ldrh r0, [r0, #6]
lsl r0, r0, #0x10
asr r0, r0, #0x10
add pc, r0
_021F014A: ; jump table
.short _021F0164 - _021F014A - 2 ; case 0
.short _021F0174 - _021F014A - 2 ; case 1
.short _021F0184 - _021F014A - 2 ; case 2
.short _021F018C - _021F014A - 2 ; case 3
.short _021F0194 - _021F014A - 2 ; case 4
.short _021F019C - _021F014A - 2 ; case 5
.short _021F01A4 - _021F014A - 2 ; case 6
.short _021F01AC - _021F014A - 2 ; case 7
.short _021F01B4 - _021F014A - 2 ; case 8
.short _021F01BC - _021F014A - 2 ; case 9
.short _021F01C4 - _021F014A - 2 ; case 10
.short _021F01CC - _021F014A - 2 ; case 11
.short _021F01D4 - _021F014A - 2 ; case 12
_021F0164:
add r0, r4, #0
bl MOD05_021EFBF8
cmp r0, #0
beq _021F01E8
mov r0, #0xc
str r0, [r4, #0x48]
b _021F01E8
_021F0174:
add r0, r4, #0
bl MOD05_021EFC74
cmp r0, #0
beq _021F01E8
mov r0, #0xc
str r0, [r4, #0x48]
b _021F01E8
_021F0184:
add r0, r4, #0
bl MOD05_021EFD40
b _021F01E8
_021F018C:
add r0, r4, #0
bl MOD05_021EFD7C
b _021F01E8
_021F0194:
add r0, r4, #0
bl MOD05_021EFDF0
b _021F01E8
_021F019C:
add r0, r4, #0
bl MOD05_021EFE2C
b _021F01E8
_021F01A4:
add r0, r4, #0
bl MOD05_021EFE70
b _021F01E8
_021F01AC:
add r0, r4, #0
bl MOD05_021EFEAC
b _021F01E8
_021F01B4:
add r0, r4, #0
bl MOD05_021EFEDC
b _021F01E8
_021F01BC:
add r0, r4, #0
bl MOD05_021EFFC8
b _021F01E8
_021F01C4:
add r0, r4, #0
bl MOD05_021F0080
b _021F01E8
_021F01CC:
add r0, r4, #0
bl MOD05_021F00BC
b _021F01E8
_021F01D4:
add r0, r4, #0
bl MOD05_021F0290
add r0, r4, #0
bl FreeToHeap
bl FUN_02037778
mov r0, #1
pop {r3, r4, r5, pc}
_021F01E8:
mov r0, #0
pop {r3, r4, r5, pc}
thumb_func_start MOD05_021F01EC
MOD05_021F01EC: ; 0x021F01EC
push {r3, r4, r5, lr}
add r4, r0, #0
add r0, #0x10
add r5, r1, #0
bl WindowIsInUse
cmp r0, #0
beq _021F0204
add r0, r4, #0
add r0, #0x10
bl RemoveWindow
_021F0204:
ldr r0, [r4, #0x3c]
ldr r2, [r4, #8]
add r1, r5, #0
bl ReadMsgDataIntoString
ldr r0, [r4, #0x38]
ldr r1, [r4, #0xc]
ldr r2, [r4, #8]
bl StringExpandPlaceholders
ldr r0, [r4, #0x30]
add r1, r4, #0
ldr r0, [r0, #8]
add r1, #0x10
mov r2, #3
bl FUN_020545B8
ldr r0, [r4, #0x30]
ldr r0, [r0, #0xc]
bl Sav2_PlayerData_GetOptionsAddr
add r1, r0, #0
add r0, r4, #0
add r0, #0x10
bl FUN_02054608
ldr r0, [r4, #0x30]
ldr r0, [r0, #0xc]
bl Sav2_PlayerData_GetOptionsAddr
add r2, r0, #0
add r0, r4, #0
ldr r1, [r4, #0xc]
add r0, #0x10
mov r3, #1
bl FUN_02054658
str r0, [r4, #0x40]
pop {r3, r4, r5, pc}
.balign 4, 0
thumb_func_start MOD05_021F0254
MOD05_021F0254: ; 0x021F0254
push {r4, lr}
mov r1, #0
mov r2, #0x94
add r4, r0, #0
bl MI_CpuFill8
mov r0, #4
bl ScrStrBufs_new
str r0, [r4, #0x38]
ldr r2, _021F028C ; =0x00000251
mov r0, #0
mov r1, #0x1a
mov r3, #4
bl NewMsgDataFromNarc
str r0, [r4, #0x3c]
mov r0, #0x6e
mov r1, #4
bl String_ctor
str r0, [r4, #0xc]
mov r0, #0x6e
mov r1, #4
bl String_ctor
str r0, [r4, #8]
pop {r4, pc}
.balign 4, 0
_021F028C: .word 0x00000251
thumb_func_start MOD05_021F0290
MOD05_021F0290: ; 0x021F0290
push {r4, lr}
add r4, r0, #0
ldr r0, [r4, #0x3c]
bl DestroyMsgData
ldr r0, [r4, #0x38]
bl ScrStrBufs_delete
ldr r0, [r4, #0xc]
bl String_dtor
ldr r0, [r4, #8]
bl String_dtor
add r0, r4, #0
add r0, #0x10
bl WindowIsInUse
cmp r0, #0
beq _021F02C0
add r4, #0x10
add r0, r4, #0
bl RemoveWindow
_021F02C0:
pop {r4, pc}
.balign 4, 0
thumb_func_start MOD05_021F02C4
MOD05_021F02C4: ; 0x021F02C4
push {r4, r5, r6, lr}
add r6, r0, #0
ldr r5, [r6, #0x10]
mov r0, #0xb
mov r1, #0x94
bl AllocFromHeapAtEnd
add r4, r0, #0
bl MOD05_021F0254
str r6, [r4, #0x30]
ldr r0, [r6, #0xc]
str r0, [r4, #0x34]
mov r0, #0
str r0, [r4, #0x48]
cmp r5, #0
bne _021F02F2
ldr r1, _021F0300 ; =MOD05_021F0128
add r0, r6, #0
add r2, r4, #0
bl FUN_020463CC
pop {r4, r5, r6, pc}
_021F02F2:
ldr r1, _021F0300 ; =MOD05_021F0128
add r0, r5, #0
add r2, r4, #0
bl FUN_0204640C
pop {r4, r5, r6, pc}
nop
_021F0300: .word MOD05_021F0128
thumb_func_start MOD05_021F0304
MOD05_021F0304: ; 0x021F0304
push {r3, lr}
cmp r2, #0
bne _021F0310
ldr r0, _021F0314 ; =0x000005DC
bl PlaySE
_021F0310:
pop {r3, pc}
nop
_021F0314: .word 0x000005DC
.section .rodata
.global UNK05_021F8B44
UNK05_021F8B44: ; 0x021F8B44
.byte 0x03, 0x19, 0x0D, 0x06, 0x04, 0x0D, 0x15, 0x03
.global UNK05_021F8B4C
UNK05_021F8B4C: ; 0x021F8B4C
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x20, 0x00, 0x20, 0x00, 0x00, 0x08, 0x00, 0x10, 0x2F, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00
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