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#ifndef POKEDIAMOND_MOD59_021D74E0_H
#define POKEDIAMOND_MOD59_021D74E0_H
#include "nitro/types.h"
#include "options.h"
#include "save_block_2.h"
#include "main.h"
#include "player_data.h"
struct MOD59_UnkPlayerStruct
{
u8 padding[0x4];
GenderEnum gender;
u8 padding2[0x10];
struct String *name;
};
typedef struct MOD59_OverlayData
{
u32 heap_id;
struct SaveBlock2 *sav2;
struct Options *options;
u32 Unk0C;
u32 Unk10;
struct UnkStruct_02006234 *Unk14;
struct BgConfig *bgConfig;
u8 padding[0x54];
struct MOD59_UnkPlayerStruct *playerStruct;
struct MOD59_UnkPlayerStruct *rivalStruct;
u32 Unk78;
u8 padding2[0xC];
u8 Unk88;
u8 Unk89;
u8 Unk8A;
u8 Unk8B;
u8 padding3[4];
u32 Unk90;
u8 padding4[32];
} MOD59_OverlayData;
BOOL MOD59_Init(struct UnkStruct_02006234 *param0);
BOOL MOD59_021D7564(struct UnkStruct_02006234 *param0, u32 *param1);
BOOL MOD59_021D76C0(struct UnkStruct_02006234 *param0);
void MOD59_021D7724(MOD59_OverlayData *data);
BOOL MOD59_021D7730(void);
void MOD59_SetupBg(MOD59_OverlayData *data);
#endif //POKEDIAMOND_MOD59_021D74E0_H
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