1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
|
#include "global.h"
#include "player_data.h"
#include "overlay_manager.h"
#include "mod59_021D74E0.h"
#include "heap.h"
#include "game_init.h"
#include "GX_layers.h"
#include "unk_02024E64.h"
#include "bg_window.h"
#include "module_52.h"
extern void *FUN_02077A84(u32 heap_id, u32 param1, u32 param2, u32 param3, struct Options *options);
extern void FUN_0200E3A0(PMLCDTarget, int);
extern void MOD59_021D778C(MOD59_OverlayData *data);
extern void MOD59_021D79F8(MOD59_OverlayData *data);
extern void MOD59_021D7A34(MOD59_OverlayData *data);
extern void MOD59_021D796C(MOD59_OverlayData *data);
extern void MOD59_021D7A4C(MOD59_OverlayData *data);
extern void MOD59_021D7A5C(MOD59_OverlayData *data);
extern u32 MOD59_021D8920(MOD59_OverlayData *data);
extern void FUN_0200E1D0(u32 param0, u32 param1, u32 param2, u32 param3, u32 param4, u32 param5, u32 heap_id);
extern u32 FUN_0200E308(void);
extern void FUN_02077AC4(void *param0);
FS_EXTERN_OVERLAY(MODULE_52);
THUMB_FUNC BOOL MOD59_Init(struct UnkStruct_02006234 *param0)
{
CreateHeap(3, 0x52, 1 << 18);
MOD59_OverlayData *data = (MOD59_OverlayData *) OverlayManager_CreateAndGetData(param0, sizeof(MOD59_OverlayData), 0x52);
(void)memset((void *)data, 0, 0xb4);
data->heap_id = 0x52;
s32 *field18 = OverlayManager_GetField18(param0);
data->sav2 = (struct SaveBlock2 *)field18[2]; //?
data->options = Sav2_PlayerData_GetOptionsAddr(data->sav2);
data->Unk10 = data->Unk0C = 0;
data->Unk14 = NULL;
data->playerStruct = (struct MOD59_UnkPlayerStruct *)FUN_02077A84(0x52, 0, 0, 7, data->options);
data->rivalStruct = (struct MOD59_UnkPlayerStruct *)FUN_02077A84(0x52, 3, 0, 7, data->options);
data->Unk88 = 0;
data->Unk89 = 0;
data->Unk8A = 0;
data->Unk8B = 0;
data->Unk90 = 0;
return TRUE;
}
THUMB_FUNC BOOL MOD59_021D7564(struct UnkStruct_02006234 *param0, u32 *param1)
{
MOD59_OverlayData *data = (MOD59_OverlayData *) OverlayManager_GetData(param0);
BOOL ret = FALSE;
switch (*param1)
{
case 0:
FUN_0200E3A0(PM_LCD_TOP, 0);
FUN_0200E3A0(PM_LCD_BOTTOM, 0);
Main_SetVBlankIntrCB(NULL, NULL);
FUN_02015F34(NULL, NULL);
GX_DisableEngineALayers();
GX_DisableEngineBLayers();
reg_GX_DISPCNT = reg_GX_DISPCNT & 0xFFFFE0FF;
reg_GXS_DB_DISPCNT = reg_GXS_DB_DISPCNT & 0xFFFFE0FF;
SetKeyRepeatTimers(4, 8);
MOD59_021D778C(data);
MOD59_021D79F8(data);
MOD59_021D7A4C(data);
Main_SetVBlankIntrCB((void (*)(void *))MOD59_021D7724, data);
GX_BothDispOn();
*param1 = 1;
break;
case 1:
if (MOD59_021D8920(data) == 1)
{
FUN_0200E1D0(0, 0, 0, 0, 6, 1, data->heap_id);
*param1 = 2;
}
if (data->Unk14 == NULL)
{
break;
}
FUN_0200E1D0(0, 0, 0, 0, 6, 1, data->heap_id);
*param1 = 3;
break;
case 2:
if (FUN_0200E308() != 1)
{
break;
}
MOD59_021D7A34(data);
MOD59_021D796C(data);
MOD59_021D7A5C(data);
Main_SetVBlankIntrCB(NULL, NULL);
ret = TRUE;
break;
case 3:
if (FUN_0200E308() != 1)
{
break;
}
MOD59_021D7A34(data);
MOD59_021D796C(data);
MOD59_021D7A5C(data);
Main_SetVBlankIntrCB(NULL, NULL);
*param1 = 4;
break;
case 4:
if (OverlayManager_Run(data->Unk14) != TRUE)
{
break;
}
OverlayManager_delete(data->Unk14);
data->Unk14 = NULL;
*param1 = 5;
break;
case 5:
*param1 = 0;
break;
}
return ret;
}
THUMB_FUNC BOOL MOD59_021D76C0(struct UnkStruct_02006234 *param0)
{
MOD59_OverlayData *data = (MOD59_OverlayData *) OverlayManager_GetData(param0);
u32 heap_id = data->heap_id;
PlayerName_StringToFlat(Sav2_PlayerData_GetProfileAddr(data->sav2), data->playerStruct->name);
PlayerProfile_SetTrainerGender(Sav2_PlayerData_GetProfileAddr(data->sav2), data->playerStruct->gender);
RivalsNameToU16Array(FUN_02024EB4(data->sav2), data->rivalStruct->name);
FUN_02077AC4(data->playerStruct);
FUN_02077AC4(data->rivalStruct);
OverlayManager_FreeData(param0);
DestroyHeap(heap_id);
RegisterMainOverlay(FS_OVERLAY_ID(MODULE_52), &MOD52_021D76D8);
return TRUE;
}
THUMB_FUNC void MOD59_021D7724(MOD59_OverlayData *data)
{
DoScheduledBgGpuUpdates(data->Unk18);
}
THUMB_FUNC BOOL MOD59_021D7730(void)
{
BOOL ret = FALSE;
if (gMain.touchNew != 0 && gMain.touchX < 256 && gMain.touchY < 192)
{
s32 distanceFromXCentre = gMain.touchX < 128 ? (u16)(128 - gMain.touchX) : (u16)(gMain.touchX - 128);
s32 distanceFromYCentre = gMain.touchY < 100 ? (u16)(100 - gMain.touchY) : (u16)(gMain.touchY - 100);
s32 distanceXSquare = distanceFromXCentre * distanceFromXCentre;
s32 distanceYSquare = distanceFromYCentre * distanceFromYCentre;
if (distanceXSquare + distanceYSquare <= 256)
{
ret = TRUE;
}
}
return ret;
}
|