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|
#include "global.h"
#include "gx.h"
#include "math.h"
#include "main.h"
#include "FS_rom.h"
#include "PAD_pad.h"
#include "MWC_string.h"
#include "tp.h"
#include "unk_0201B4E8.h"
#include "game_init.h"
#include "registers.h"
#include "heap.h"
#include "OS_interrupt.h"
#pragma thumb on
extern void FUN_02022450(void);
typedef volatile struct
{
u8 sys_and_irq_stack[0x3F80];
u8 svc_stack[0x40];
u8 reserved[0x38];
u32 intr_check;
void * intr_vector;
}
OS_DTCM;
#define DTCM (*(OS_DTCM *)HW_DTCM)
static struct {
void * contents;
u32 name_hash;
} sFileCache[128];
struct Main gMain;
void Main_ToggleHBlankInterrupt(BOOL enableFlag);
void FUN_0201B5CC(void *);
void FUN_02015EA0(void)
{
DTCM.intr_check |= 1;
MI_WaitDma(3);
FUN_0201B5CC(gMain.unk1C);
gMain.unk30++;
}
void FUN_02015ED4(void)
{
DTCM.intr_check |= 1;
MI_WaitDma(3);
}
void FUN_02015EF4(void)
{
OS_DisableIrqMask(1);
OS_SetIrqFunction(1, FUN_02015ED4);
OS_EnableIrqMask(1);
}
void Main_SetVBlankIntrCB(void (*a0)(void *), void * a1)
{
gMain.vBlankIntr = a0;
gMain.vBlankIntrArg = a1;
}
void FUN_02015F1C(void)
{
Main_ToggleHBlankInterrupt(FALSE);
gMain.hBlankIntr = NULL;
gMain.hBlankIntrArg = NULL;
}
BOOL FUN_02015F34(void (*a0)(void *), void * a1)
{
if (a0 == 0)
{
Main_ToggleHBlankInterrupt(FALSE);
gMain.hBlankIntr = NULL;
gMain.hBlankIntrArg = NULL;
return TRUE;
}
else if (gMain.hBlankIntr == NULL)
{
gMain.hBlankIntrArg = a1;
gMain.hBlankIntr = a0;
Main_ToggleHBlankInterrupt(TRUE);
return TRUE;
}
else
{
return FALSE;
}
}
void Main_CallHBlankCallback(void)
{
if (gMain.hBlankIntr != NULL)
gMain.hBlankIntr(gMain.hBlankIntrArg);
}
void Main_ToggleHBlankInterrupt(BOOL enableFlag)
{
(void)OS_DisableIrq();
if (!enableFlag)
{
(void)OS_GetIrqMask();
OS_DisableIrqMask(OS_IE_H_BLANK);
GX_HBlankIntr(FALSE);
}
else
{
(void)OS_GetIrqMask();
OS_SetIrqFunction(OS_IE_H_BLANK, Main_CallHBlankCallback);
OS_EnableIrqMask(OS_IE_H_BLANK);
GX_HBlankIntr(TRUE);
}
(void)OS_EnableIrq();
}
const struct UnkStruct_020EDB10 UNK_020EDB10[] = {
{ 0x00D000, OS_ARENA_MAIN },
{ 0x021000, OS_ARENA_MAIN },
{ 0x001000, OS_ARENA_MAIN },
{ 0x10D800, OS_ARENA_MAIN }
};
void FUN_02015FC8(void)
{
u32 data[8];
u8 digest[16];
OS_GetLowEntropyData(data);
MATH_CalcMD5(digest, data, 32);
u32 csum = 0, i;
for (i = 0; i < sizeof(digest); i++)
{
csum += digest[i];
}
csum %= 256;
while (csum & 3)
{
csum++;
}
FUN_020166C8(UNK_020EDB10, NELEMS(UNK_020EDB10), 92, csum);
}
void InitSystemForTheGame(void)
{
OS_Init();
FX_Init();
reg_GX_POWCNT = (REGType16v)((reg_GX_POWCNT & ~(REG_GX_POWCNT_GE_MASK | REG_GX_POWCNT_RE_MASK | REG_GX_POWCNT_E2DG_MASK | REG_GX_POWCNT_E2DGB_MASK)) | (REG_GX_POWCNT_GE_MASK | REG_GX_POWCNT_RE_MASK | REG_GX_POWCNT_E2DG_MASK | REG_GX_POWCNT_E2DGB_MASK));
GX_Init();
OS_InitTick();
FUN_02015FC8();
gMain.unk18 = FUN_0201B580(0xa0, OS_AllocFromArenaLo(OS_ARENA_MAIN, FUN_0201B578(0xa0), 4));
gMain.unk1C = FUN_0201B580(0x10, OS_AllocFromArenaLo(OS_ARENA_MAIN, FUN_0201B578(0x10), 4));
gMain.unk20 = FUN_0201B580(0x20, OS_AllocFromArenaLo(OS_ARENA_MAIN, FUN_0201B578(0x20), 4));
gMain.unk24 = FUN_0201B580(0x04, OS_AllocFromArenaLo(OS_ARENA_MAIN, FUN_0201B578(0x04), 4));
GX_DispOff();
reg_GXS_DB_DISPCNT &= ~0x10000;
reg_GX_POWCNT |= REG_GX_POWCNT_DSEL_MASK;
OS_SetIrqFunction(1, FUN_02015EA0);
OS_EnableIrqMask(1);
OS_EnableIrqMask(0x40000);
(void)OS_EnableIrq();
GX_VBlankIntr(TRUE);
FS_Init(1);
FUN_02022450();
u32 size = FS_TryLoadTable(NULL, 0);
void * table = OS_AllocFromArenaLo(OS_ARENA_MAIN, size, 4);
GF_ASSERT(table != NULL);
FS_TryLoadTable(table, size);
gMain.vBlankIntr = NULL;
gMain.hBlankIntr = NULL;
gMain.unk10 = 0;
gMain.unk14 = 0;
gMain.unk2C = 0;
gMain.unk65 = 0;
}
void InitGraphicMemory(void)
{
GX_SetBankForLCDC(0x1FF);
MI_CpuClearFast((void *)HW_LCDC_VRAM, HW_LCDC_VRAM_SIZE);
GX_DisableBankForLCDC();
MI_CpuFillFast((void *)HW_OAM, 0xC0, HW_OAM_SIZE);
MI_CpuFillFast((void *)HW_DB_OAM, 0xC0, HW_DB_OAM_SIZE);
MI_CpuClearFast((void *)HW_PLTT, HW_PLTT_SIZE);
MI_CpuClearFast((void *)HW_DB_PLTT, HW_DB_PLTT_SIZE);
}
void * AllocAndReadFile(u32 heap_id, const char * path)
{
void * ret;
FSFile file;
FS_InitFile(&file);
if (FS_OpenFile(&file, path))
{
u32 size = file.prop.file.bottom - file.prop.file.top;
ret = AllocFromHeap(heap_id, size);
if (ret != NULL)
{
if (size != FS_ReadFile(&file, ret, (s32)size))
{
FreeToHeapExplicit(heap_id, ret);
ret = NULL;
}
}
FS_CloseFile(&file);
}
else
ret = NULL;
return ret;
}
void OpenAndReadWholeFile(const char * path, void ** ptr)
{
FSFile file;
FS_InitFile(&file);
if (FS_OpenFile(&file, path))
{
u32 size = file.prop.file.bottom - file.prop.file.top;
if (*ptr != NULL)
FS_ReadFile(&file, *ptr, (s32)size);
FS_CloseFile(&file);
}
}
u32 GetFilenameHash(const s8 * str)
{
u16 len = (u16)strlen(str);
u16 numWords;
if ((len % 4) != 0)
numWords = (u16)((len / 4) + 1);
else
numWords = (u16)(len / 4);
u32 hash = 0;
s32 i, j;
for (i = 0; i < numWords; i++)
{
u32 curWord = 0;
for (j = 0; j < 4; j++)
{
int curChar = str[4 * i + j];
if (curChar == 0)
break;
curWord |= curChar << (8 * j);
}
hash ^= curWord;
}
return hash;
}
int GetFileCacheId(u32 hash)
{
for (int i = 0; i < 128; i++)
{
if (sFileCache[i].name_hash == hash && sFileCache[i].contents != NULL)
return i;
}
return -1;
}
int AddFileToCache(void * contents, u32 hash)
{
for (int i = 0; i < 128; i++)
{
if (sFileCache[i].contents == NULL)
{
sFileCache[i].contents = contents;
sFileCache[i].name_hash = hash;
return i;
}
}
return -1;
}
void ClearFileCache(void)
{
for (int i = 127; i > -1; i--)
{
if (sFileCache[i].contents != NULL)
{
FreeToHeap(sFileCache[i].contents);
sFileCache[i].contents = NULL;
sFileCache[i].name_hash = 0;
}
}
}
void * OpenFileCached(const s8 * str, u32 heap_id)
{
s8 filenameBuf[32];
FSFile file;
void * ret;
int skipCache = 0;
if (str[0] == '!')
{
strcpy(filenameBuf, str + 1);
skipCache = 1;
}
else
{
strcpy(filenameBuf, str);
}
u32 hash = GetFilenameHash(filenameBuf);
s32 cacheId = GetFileCacheId(hash);
if (cacheId >= 0 && skipCache == 0)
{
ret = sFileCache[cacheId].contents;
}
else
{
FS_InitFile(&file);
if (FS_OpenFile(&file, (const char *)filenameBuf))
{
u32 size = file.prop.file.bottom - file.prop.file.top;
ret = AllocFromHeap(heap_id, size);
if (ret != NULL)
{
if (size != FS_ReadFile(&file, ret, (s32)size))
{
FreeToHeap(ret);
ret = NULL;
}
}
FS_CloseFile(&file);
if (skipCache == 0)
AddFileToCache(ret, hash);
}
else
ret = NULL;
}
return ret;
}
void InitKeypadAndTouchpad(void)
{
TPCalibrateParam tp;
gMain.buttonMode = 0;
gMain.heldKeysRaw = 0;
gMain.newKeysRaw = 0;
gMain.newAndRepeatedKeysRaw = 0;
gMain.heldKeys = 0;
gMain.newKeys = 0;
gMain.newAndRepeatedKeys = 0;
gMain.keyRepeatCounter = 0;
gMain.keyRepeatContinueDelay = 8;
gMain.keyRepeatStartDelay = 15;
gMain.touchX = 0;
gMain.touchY = 0;
gMain.touchNew = 0;
gMain.touchHeld = 0;
gMain.touchpadReadAuto = 0;
TP_Init();
if (TP_GetUserInfo(&tp) == TRUE)
TP_SetCalibrateParam(&tp);
else
{
tp.x0 = 686;
tp.y0 = 1420;
tp.xDotSize = 3621;
tp.yDotSize = 4616;
TP_SetCalibrateParam(&tp);
}
}
void FUN_02016438(u8 a0)
{
gMain.unk66 = a0;
}
void FUN_02016444(u8 a0)
{
gMain.unk67 |= a0;
}
void FUN_02016454(u8 a0)
{
gMain.unk67 &= ~a0;
}
void ReadKeypadAndTocuhpad(void)
{
TPData raw, calib;
if (PAD_DetectFold())
{
// Can't press any buttons while the lid is closed.
gMain.newKeys = 0;
gMain.heldKeys = 0;
gMain.newAndRepeatedKeys = 0;
gMain.touchNew = 0;
gMain.touchHeld = 0;
return;
}
u32 padRead = PAD_Read();
// newKeys is all keys that were pressed on this frame but
// not the last frame.
gMain.newAndRepeatedKeysRaw = gMain.newKeysRaw = (padRead ^ gMain.heldKeysRaw) & padRead;
// If you are holding down buttons, indicate them "repeated" every few frames
// as defined by .keyRepeatStartDelay and .keyRepeatContinueDelay.
// Same logic as gen3, but fixes the bug where the
// remapped keys are incorrectly used here.
// See also: pokeemerald/src/main.c:ReadKeys
if (padRead != 0 && gMain.heldKeysRaw == padRead)
{
if (--gMain.keyRepeatCounter == 0)
{
gMain.newAndRepeatedKeysRaw = padRead;
gMain.keyRepeatCounter = gMain.keyRepeatContinueDelay;
}
}
else
{
gMain.keyRepeatCounter = gMain.keyRepeatStartDelay;
}
gMain.heldKeysRaw = padRead;
// Apply the button mode option to the read key input
gMain.newKeys = gMain.newKeysRaw;
gMain.heldKeys = padRead;
gMain.newAndRepeatedKeys = gMain.newAndRepeatedKeysRaw;
ApplyButtonModeToInput();
// Read the touchpad. New to gen 4.
if (gMain.touchpadReadAuto == 0)
{
while (TP_RequestRawSampling(&raw))
;
}
else
TP_GetLatestRawPointInAuto(&raw);
TP_GetCalibratedPoint(&calib, &raw);
// If the touchpad is valid, we gucci.
if (calib.validity == TP_VALIDITY_VALID)
{
gMain.touchX = calib.x;
gMain.touchY = calib.y;
}
// If the touchpad was used last frame, salvage what we can.
else if (gMain.touchHeld)
{
switch (calib.validity)
{
case TP_VALIDITY_INVALID_X:
gMain.touchY = calib.y;
break;
case TP_VALIDITY_INVALID_Y:
gMain.touchX = calib.x;
break;
case TP_VALIDITY_INVALID_XY:
break;
}
}
// What was read from the touchpad was not salvageable.
// Ignore touch input.
else
calib.touch = 0;
gMain.touchNew = (u16)((gMain.touchHeld ^ calib.touch) & calib.touch);
gMain.touchHeld = calib.touch;
}
void ApplyButtonModeToInput(void)
{
switch (gMain.buttonMode)
{
case 0: // Normal
break;
case 1: // Start = X
if (gMain.newKeys & PAD_BUTTON_START)
gMain.newKeys |= PAD_BUTTON_X;
if (gMain.heldKeys & PAD_BUTTON_START)
gMain.heldKeys |= PAD_BUTTON_X;
if (gMain.newAndRepeatedKeys & PAD_BUTTON_START)
gMain.newAndRepeatedKeys |= PAD_BUTTON_X;
break;
case 2: // Swap X and Y; unused in the retail game
{
u32 swapMask = 0;
if (gMain.newKeys & PAD_BUTTON_X)
{
swapMask |= PAD_BUTTON_Y;
}
if (gMain.newKeys & PAD_BUTTON_Y)
{
swapMask |= PAD_BUTTON_X;
}
gMain.newKeys &= ((PAD_BUTTON_X | PAD_BUTTON_Y) ^ 0xFFFF);;
gMain.newKeys |= swapMask;
}
{
u32 swapMask = 0;
if (gMain.heldKeys & PAD_BUTTON_X)
{
swapMask |= PAD_BUTTON_Y;
}
if (gMain.heldKeys & PAD_BUTTON_Y)
{
swapMask |= PAD_BUTTON_X;
}
gMain.heldKeys &= ((PAD_BUTTON_X | PAD_BUTTON_Y) ^ 0xFFFF);
gMain.heldKeys |= swapMask;
}
{
u32 swapMask = 0;
if (gMain.newAndRepeatedKeys & PAD_BUTTON_X)
{
swapMask |= PAD_BUTTON_Y;
}
if (gMain.newAndRepeatedKeys & PAD_BUTTON_Y)
{
swapMask |= PAD_BUTTON_X;
}
gMain.newAndRepeatedKeys &= ((PAD_BUTTON_X | PAD_BUTTON_Y) ^ 0xFFFF);
gMain.newAndRepeatedKeys |= swapMask;
}
break;
case 3: // L = A
if (gMain.newKeys & PAD_BUTTON_L)
gMain.newKeys |= PAD_BUTTON_A;
if (gMain.heldKeys & PAD_BUTTON_L)
gMain.heldKeys |= PAD_BUTTON_A;
if (gMain.newAndRepeatedKeys & PAD_BUTTON_L)
gMain.newAndRepeatedKeys |= PAD_BUTTON_A;
gMain.newKeys &= ((PAD_BUTTON_L | PAD_BUTTON_R) ^ 0xFFFF);
gMain.heldKeys &= ((PAD_BUTTON_L | PAD_BUTTON_R) ^ 0xFFFF);
gMain.newAndRepeatedKeys &= ((PAD_BUTTON_L | PAD_BUTTON_R) ^ 0xFFFF);
}
}
void SetKeyRepeatTimers(int x, int y)
{
gMain.keyRepeatContinueDelay = x;
gMain.keyRepeatStartDelay = y;
}
void SetSoftResetDisableMask(u8 a0)
{
gMain.softResetDisabled |= a0;
}
void ClearSoftResetDisableMask(u8 a0)
{
gMain.softResetDisabled &= ~a0;
}
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