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#include "global.h"
#include "heap.h"
#include "main.h"
#include "MI_memory.h"
#include "options.h"
#include "player_data.h"
#pragma thumb on
struct Options * Options_new(u32 heap_id) {
struct Options * ret = AllocFromHeap(heap_id, sizeof(struct Options));
Options_init(ret);
return ret;
}
void Options_copy(struct Options * src, struct Options * dest) {
MI_CpuCopy8(src, dest, sizeof(struct Options));
}
void Options_init(struct Options * options) {
MI_CpuFill8(options, 0, sizeof(struct Options));
options->textSpeed = 1; // mid speed
options->soundMethod = 0; // stereo
options->battleStyle = 0; // shift
options->battleScene = 0; // on
options->buttonMode = 0; // normal
options->frame = 0; // frame 1
}
void Options_SetButtonModeOnMain(struct SaveBlock2 * sav2, u32 buttonMode) {
if (sav2 != NULL) {
buttonMode = Options_GetButtonMode(Sav2_PlayerData_GetOptionsAddr(sav2));
}
switch (buttonMode) {
case 1:
gMain.buttonMode = 1;
break;
case 2:
gMain.buttonMode = 3;
break;
case 0:
default:
gMain.buttonMode = 0;
break;
}
}
u16 Options_GetTextSpeed(struct Options * options) {
return options->textSpeed;
}
void Options_SetTextSpeed(struct Options * options, u16 textSpeed) {
options->textSpeed = (u16)(u32)textSpeed;
}
u32 Options_GetTextFrameDelay(struct Options * options) {
u16 textSpeed = Options_GetTextSpeed(options);
if (textSpeed == 0) {
return 8;
}
if (textSpeed == 1) {
return 4;
}
return 1;
}
u16 Options_GetSoundMethod(struct Options * options) {
return options->soundMethod;
}
void Options_SetSoundMethod(struct Options * options, u16 soundMethod) {
options->soundMethod = (u16)(u32)soundMethod;
}
u16 Options_GetBattleScene(struct Options * options) {
return options->battleScene;
}
void Options_SetBattleScene(struct Options * options, u16 battleScene) {
options->battleScene = (u16)(u32)battleScene;
}
u16 Options_GetBattleStyle(struct Options * options) {
return options->battleStyle;
}
void Options_SetBattleStyle(struct Options * options, u16 battleStyle) {
options->battleStyle = (u16)(u32)battleStyle;
}
u16 Options_GetButtonMode(struct Options * options) {
return options->buttonMode;
}
void Options_SetButtonMode(struct Options * options, u16 buttonMode) {
options->buttonMode = (u16)(u32)buttonMode;
}
u16 Options_GetFrame(struct Options * options) {
return options->frame;
}
void Options_SetFrame(struct Options * options, u16 frame) {
options->frame = (u16)(u32)frame;
}
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