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#include "global.h"
#include "party.h"
#include "heap.h"
#pragma thumb on
void SavArray_Party_init(struct PlayerParty * party);
void InitPartyWithMaxSize(struct PlayerParty * party, int count);
u32 SavArray_Party_sizeof(void)
{
return sizeof(struct PlayerParty);
}
struct PlayerParty * SavArray_Party_alloc(u32 heap_id)
{
struct PlayerParty * ret = (struct PlayerParty *)AllocFromHeap(heap_id, sizeof(struct PlayerParty));
SavArray_Party_init(ret);
return ret;
}
void SavArray_Party_init(struct PlayerParty * party)
{
InitPartyWithMaxSize(party, PARTY_SIZE);
}
void InitPartyWithMaxSize(struct PlayerParty * party, int count)
{
int i;
GF_ASSERT(count <= PARTY_SIZE);
memset(party, 0, sizeof(struct PlayerParty));
party->curCount = 0;
party->maxCount = count;
for (i = 0; i < PARTY_SIZE; i++)
ZeroMonData(&party->mons[i]);
}
BOOL AddMonToParty(struct PlayerParty * party, struct Pokemon * pokemon)
{
if (party->curCount >= party->maxCount)
return FALSE;
party->mons[party->curCount] = *pokemon;
party->curCount++;
return TRUE;
}
BOOL RemoveMonFromParty(struct PlayerParty * party, int pos)
{
int i;
GF_ASSERT(pos >= 0);
GF_ASSERT(pos < party->curCount);
GF_ASSERT(pos < party->maxCount);
GF_ASSERT(party->curCount > 0);
for (i = pos; i < party->curCount - 1; i++)
{
party->mons[i] = party->mons[i + 1];
}
ZeroMonData(&party->mons[i]);
party->curCount--;
return TRUE;
}
int GetPartyCount(struct PlayerParty * party)
{
return party->curCount;
}
struct Pokemon * GetPartyMonByIndex(struct PlayerParty * party, int pos)
{
GF_ASSERT(pos >= 0);
GF_ASSERT(pos < party->curCount);
GF_ASSERT(pos < party->maxCount);
return &party->mons[pos];
}
void ReplacePartySlotWithMon(struct PlayerParty * party, int pos, struct Pokemon * pokemon)
{
int r2;
GF_ASSERT(pos >= 0);
GF_ASSERT(pos < party->curCount);
GF_ASSERT(pos < party->maxCount);
r2 = (int)(GetMonData(&party->mons[pos], MON_DATA_SPECIES_EXISTS, NULL) - GetMonData(pokemon, MON_DATA_SPECIES_EXISTS, NULL));
party->mons[pos] = *pokemon;
party->curCount += r2;
}
BOOL SwapSlotsInParty(struct PlayerParty * party, int pos1, int pos2)
{
struct Pokemon * buffer;
GF_ASSERT(pos1 >= 0);
GF_ASSERT(pos1 < party->curCount);
GF_ASSERT(pos1 < party->maxCount);
GF_ASSERT(pos2 >= 0);
GF_ASSERT(pos2 < party->curCount);
GF_ASSERT(pos2 < party->maxCount);
buffer = AllocFromHeap(0, sizeof(struct Pokemon));
*buffer = party->mons[pos1];
party->mons[pos1] = party->mons[pos2];
party->mons[pos2] = *buffer;
FreeToHeap(buffer);
return FALSE;
}
void CopyPlayerParty(struct PlayerParty * src, struct PlayerParty * dest)
{
*dest = *src;
}
BOOL PartyHasMon(struct PlayerParty * party, u16 species)
{
int i;
for (i = 0; i < party->curCount; i++)
{
if (species == GetMonData(&party->mons[i], MON_DATA_SPECIES, NULL))
break;
}
return i != party->curCount;
}
struct PlayerParty * SavArray_PlayerParty_get(struct SaveBlock2 * ptr)
{
return (struct PlayerParty *)SavArray_get(ptr, 2);
}
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