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#include "play_timer.h"
u64 sTimer3Start;
u64 sUnused;
u64 sDuration;
struct IGT * sIGT_p;
BOOL sTimerActive;
THUMB_FUNC void PlayTimerInit()
{
sTimerActive = FALSE;
}
THUMB_FUNC void PlayTimerStart(struct IGT *igt)
{
sTimerActive = TRUE;
sUnused = 0;
sDuration = 0;
sIGT_p = igt;
sTimer3Start = GetTimer3Count();
}
THUMB_FUNC void PlayTimerUpdate(void)
{
if (sTimerActive)
{
u64 res = Timer3CountToSeconds(GetTimer3Count() - sTimer3Start);
if (sDuration < res)
{
AddIGTSeconds(sIGT_p, (u32)(res - sDuration));
sDuration = res;
}
}
}
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