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#include "scrcmd.h"
#include "event_data.h"
#include "heap.h"
#include "pokedex.h"
#include "pokemon_storage_system.h"
#include "unk_0202C144.h"
extern struct PCStorage* GetStoragePCPointer(struct SaveBlock2* sav2);
extern void* FUN_02022528(struct SaveBlock2* sav2);
extern void FUN_0202BEDC(struct Pokemon* pokemon);
extern void FUN_0202BFD8(void* a0, s32 a1, struct Pokemon* pokemon);
extern u16 FUN_0202C000(struct Pokemon* pokemon);
extern void FUN_0204B9EC(struct UnkSavStruct80*);
extern u32 FUN_0204BA1C(struct UnkSavStruct80*);
extern u16 FUN_0204BAC4(struct UnkSavStruct80*);
extern u16 FUN_0204BAD4(struct UnkSavStruct80*);
extern u16 FUN_0204BAE4(struct UnkSavStruct80*);
extern void FUN_0205F224(struct ScriptState* state);
extern void FUN_0205F234(struct ScriptState* state);
extern void FUN_0208089C(struct Pokemon* pokemon, struct PlayerData* player, u32 a2, u32 a3, u32 heap_id);
THUMB_FUNC BOOL ScrCmd_Unk0253(struct ScriptContext* ctx)
{
struct ScriptState* state = SavArray_Flags_get(ctx->unk80->saveBlock2);
u16 unk = VarGet(ctx->unk80, ScriptReadHalfword(ctx));
if (unk == 0)
{
FUN_0205F224(state);
FUN_0204B9EC(ctx->unk80);
}
else if (unk == 1)
{
FUN_0205F234(state);
FUN_0204BA1C(ctx->unk80);
}
else
{
GF_ASSERT(FALSE);
}
return FALSE;
}
THUMB_FUNC BOOL ScrCmd_Unk0254(struct ScriptContext* ctx)
{
void* unk = FUN_02022528(ctx->unk80->saveBlock2);
struct Pokemon* pokemon = AllocMonZeroed(32);
u16* ret_ptr = GetVarPointer(ctx->unk80, ScriptReadHalfword(ctx));
u16 eggs = FUN_0202C000(unk);
if (eggs == 6) {
*ret_ptr = 1;
} else {
*ret_ptr = 0;
}
FreeToHeap(pokemon);
return FALSE;
}
THUMB_FUNC BOOL ScrCmd_Unk0255(struct ScriptContext* ctx)
{
void* unk = FUN_02022528(ctx->unk80->saveBlock2);
struct PCStorage* pc = GetStoragePCPointer(ctx->unk80->saveBlock2);
struct Pokemon* pokemon = AllocMonZeroed(32);
struct PlayerData* player = Sav2_PlayerData_GetProfileAddr(ctx->unk80->saveBlock2);
struct Pokedex* pokedex = Sav2_Pokedex_get(ctx->unk80->saveBlock2); // unused
for (s32 i = 0; i < PARTY_SIZE; i++)
{
FUN_0202BFD8(unk, i, pokemon);
FUN_0208089C(pokemon, player, 2, 0, 32);
struct BoxPokemon* box_mon = FUN_020690E4(pokemon);
GF_ASSERT(PCStorage_PlaceMonInFirstEmptySlotInAnyBox(pc, box_mon));
FUN_0202C144(ctx->unk80->saveBlock2, pokemon);
}
FreeToHeap(pokemon);
FUN_0202BEDC(unk);
return FALSE;
}
THUMB_FUNC BOOL ScrCmd_Unk0256(struct ScriptContext* ctx)
{
u16 unk = VarGet(ctx->unk80, ScriptReadHalfword(ctx));
u16* ret_ptr = GetVarPointer(ctx->unk80, ScriptReadHalfword(ctx));
switch (unk)
{
case 0:
*ret_ptr = FUN_0204BAC4(ctx->unk80);
break;
case 1:
*ret_ptr = FUN_0204BAD4(ctx->unk80);
break;
case 2:
*ret_ptr = FUN_0204BAE4(ctx->unk80);
break;
case 3:
// For some reason, mwcc puts the FUN_0204BAD4 call before the FUN_0204BAC4 and FUN_0204BAE4 calls.
*ret_ptr = (u16)(FUN_0204BAC4(ctx->unk80) + FUN_0204BAE4(ctx->unk80) + FUN_0204BAD4(ctx->unk80));
break;
}
return FALSE;
}
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