1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
|
#include "global.h"
#include "sound.h"
#include "SPI_mic.h"
#include "SPI_pm.h"
#include "unk_020040F4.h"
#include "sound_chatot.h"
#pragma thumb on
static struct SoundData sSoundDataBuffer;
static u32 UNK_02107070;
static u32 UNK_02107074;
void FUN_02003C40(void);
BOOL FUN_02003D04(void);
void GF_InitMic(void);
void GF_SoundDataInit(struct SoundData *);
void FUN_02004088(struct SoundData *);
void FUN_020040A4(struct SoundData *);
void FUN_020040DC(void);
extern void FUN_0200521C(int);
extern void FUN_0200538C(int, int, int);
extern BOOL FUN_02005404(void);
void InitSoundData(struct SaveChatotSoundClip * chatot, struct Options * options)
{
struct SoundData * sdat = GetSoundDataPointer();
NNS_SndInit();
GF_InitMic();
GF_SoundDataInit(sdat);
sdat->heap = NNS_SndHeapCreate(sdat->heapBuffer, sizeof(sdat->heapBuffer));
NNS_SndArcInit(&sdat->header, "data/sound/sound_data.sdat", sdat->heap, 0);
NNS_SndArcPlayerSetup(sdat->heap);
FUN_02004088(sdat);
FUN_020040A4(sdat);
UNK_02107074 = 0;
sdat->chatot = chatot;
GF_SndSetMonoFlag(options->soundMethod);
}
void DoSoundUpdateFrame(void)
{
struct SoundData * sdat = GetSoundDataPointer();
if (!FUN_02003D04())
{
if (sdat->unk_BCD00 > 0)
sdat->unk_BCD00--;
FUN_02003C40();
}
FUN_02005CFC();
NNS_SndMain();
}
void FUN_02003C40(void)
{
struct SoundData * sdat = GetSoundDataPointer();
switch (UNK_02107070)
{
case 1:
FUN_02003CE8(2);
break;
case 3:
if (!FUN_02005404())
FUN_02003CE8(2);
break;
case 4:
if (!FUN_02005404())
FUN_02003CE8(2);
break;
case 5:
if (!FUN_02005404() && !FUN_02004D94())
{
FUN_020040DC();
FUN_0200521C(sdat->unk_BCD0E);
}
break;
case 6:
if (!FUN_02005404() && !FUN_02004D94())
{
FUN_020040DC();
FUN_0200521C(sdat->unk_BCD0E);
FUN_0200538C(0x7F, (int)sdat->unk_BCD08, 0);
}
break;
}
}
void FUN_02003CE8(int a0)
{
struct SoundData * sdat = GetSoundDataPointer();
sdat->unk_BCCFC = 0;
UNK_02107070 = (u32)a0;
}
BOOL FUN_02003D04(void)
{
struct SoundData * sdat = GetSoundDataPointer();
if (GF_SndPlayerCountPlayingSeqByPlayerNo(2))
return TRUE;
return sdat->unk_BCD12 != 0;
}
struct SoundData * GetSoundDataPointer(void)
{
return &sSoundDataBuffer;
}
void * FUN_02003D38(u32 a0)
{
struct SoundData * sdat = GetSoundDataPointer();
switch (a0)
{
case 5:
return &sdat->unk_BCCFE;
case 0:
return &sdat->unk_BBCB8;
case 1:
return &sdat->unk_BBCBC;
case 2:
return &sdat->unk_BBCC0;
case 3:
return &sdat->unk_BBCE0;
case 4:
return &sdat->unk_BCCE0;
case 6:
return &sdat->unk_BCD00;
case 7:
return &sdat->unk_BCD04;
case 8:
return &sdat->unk_BCD08;
case 9:
return &sdat->unk_BCD0C;
case 10:
return &sdat->unk_BCD0E;
case 11:
return &sdat->unk_BCD10;
case 12:
return &sdat->unk_BCD11;
case 13:
return &sdat->unk_BCD12;
case 14:
return &sdat->unk_BCD14;
case 15:
return &sdat->unk_BCD15;
case 16:
return &sdat->unk_BCD16;
case 17:
return &sdat->unk_BCD17;
case 18:
return &sdat->unk_BCD18;
case 19:
return &sdat->unk_BCD19;
case 20:
return &sdat->unk_BCD1A;
case 21:
return &sdat->unk_BCD1B;
case 22:
return &sdat->unk_BCD1C[0];
case 23:
return &sdat->unk_BCD1C[1];
case 24:
return &sdat->unk_BCD1C[2];
case 25:
return &sdat->unk_BCD1C[3];
case 26:
return &sdat->unk_BCD1C[4];
case 27:
return &sdat->unk_BCD1C[5];
case 28:
return &sdat->unk_BCD1C[6];
case 29:
return &sdat->unk_BCD38;
case 30:
return &sdat->unk_BCD39;
case 31:
return &sdat->unk_BCD3A;
case 32:
return &sdat->unk_BCD3C;
case 33:
return &sdat->unk_BCD40;
case 34:
return &sdat->unk_BCD48;
case 35:
return &sdat->chatot;
case 36:
return &sdat->unk_BCD50;
case 37:
return &sdat->unk_BCD54;
case 38:
return &sdat->unk_BCD58;
case 39:
return &sdat->unk_BCD5C;
default:
GF_ASSERT(0);
return NULL;
}
}
int GF_Snd_SaveState(int * level_p)
{
struct SoundData * sdat = GetSoundDataPointer();
int level = NNS_SndHeapSaveState(sdat->heap);
GF_ASSERT(level != -1);
if (level_p != NULL)
*level_p = level;
return level;
}
void GF_Snd_RestoreState(int level)
{
struct SoundData * sdat = GetSoundDataPointer();
NNS_SndHeapLoadState(sdat->heap, level);
}
BOOL GF_Snd_LoadGroup(int groupNo)
{
struct SoundData * sdat = GetSoundDataPointer();
return NNS_SndArcLoadGroup(groupNo, sdat->heap);
}
BOOL GF_Snd_LoadSeq(int seqNo)
{
struct SoundData * sdat = GetSoundDataPointer();
return NNS_SndArcLoadSeq(seqNo, sdat->heap);
}
BOOL GF_Snd_LoadSeqEx(int seqNo, u32 loadFlag)
{
struct SoundData * sdat = GetSoundDataPointer();
return NNS_SndArcLoadSeqEx(seqNo, loadFlag, sdat->heap);
}
BOOL GF_Snd_LoadWaveArc(int waveArcNo)
{
struct SoundData * sdat = GetSoundDataPointer();
return NNS_SndArcLoadWaveArc(waveArcNo, sdat->heap);
}
BOOL GF_Snd_LoadBank(int bankNo)
{
struct SoundData * sdat = GetSoundDataPointer();
return NNS_SndArcLoadBank(bankNo, sdat->heap);
}
u32 * GetSoundPlayer(int playerNo)
{
struct SoundData * sdat = GetSoundDataPointer();
if (playerNo >= (s32)NELEMS(sdat->players))
{
GF_ASSERT(0);
playerNo = 0;
}
return &sdat->players[playerNo];
}
int FUN_02004018(u32 a0)
{
switch (a0)
{
case 1:
return 0;
case 0:
return 1;
case 2:
return 2;
case 3:
return 3;
case 4:
return 4;
case 5:
return 5;
case 6:
return 6;
case 7:
return 7;
default:
GF_ASSERT(0);
return 3;
}
}
void GF_SoundDataInit(struct SoundData * sdat)
{
int i;
memset(sdat, 0, sizeof(*sdat));
for (i = 0; i < 7; i++)
sdat->unk_BCD1C[i] = i + 1;
}
void FUN_02004088(struct SoundData * sdat)
{
int i;
for (i = 0; i < 9; i++)
{
NNS_SndHandleInit(&sdat->players[i]);
}
}
void FUN_020040A4(struct SoundData * sdat)
{
GF_Snd_SaveState(&sdat->unk_BCD1C[0]);
GF_Snd_LoadGroup(0);
GF_Snd_SaveState(&sdat->unk_BCD1C[1]);
}
void GF_InitMic(void)
{
MIC_Init();
PM_SetAmp(1);
PM_SetAmpGain(2);
}
void FUN_020040DC(void)
{
NNS_SndPlayerStopSeqByPlayerNo(7, 0);
NNS_SndHandleReleaseSeq(GetSoundPlayer(7));
}
|