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#include "global.h"
#include "pokedex.h"
#include "poketch.h"
#include "unk_02029FB0.h"
#include "unk_0202C144.h"
#pragma thumb on
void FUN_0202C144(struct SaveBlock2 * sav2, struct Pokemon * mon)
{
u32 is_egg = GetMonData(mon, MON_DATA_IS_EGG, NULL);
if (!is_egg)
{
struct Pokedex * pokedex = Sav2_Pokedex_get(sav2);
struct UnkStruct_02029FB0 * unk = FUN_02029FC8(sav2);
u32 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
FUN_0202A1C4(unk, pokedex, (u16)species);
Pokedex_SetMonCaughtFlag(pokedex, mon);
struct SavePoketch * poketch = Sav2_Poketch_get(sav2);
Sav2_Poketch_PokemonHistoryAddMon(poketch, &mon->box);
}
}
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