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#include "global.h"
#include "proto.h"
#include "unk_0205EC84.h"
static THUMB_FUNC void _flag_set(struct ScriptState * state, u16 flag_id)
{
SetFlagInArray(state, flag_id);
}
static THUMB_FUNC void _flag_clear(struct ScriptState * state, u16 flag_id)
{
ClearFlagInArray(state, flag_id);
}
static THUMB_FUNC BOOL _flag_check(struct ScriptState * state, u16 flag_id)
{
return CheckFlagInArray(state, flag_id);
}
static THUMB_FUNC BOOL _flag_op(struct ScriptState * state, u32 op, u32 flag_id)
{
switch (op)
{
case 1:
_flag_set(state, (u16)flag_id);
break;
case 0:
_flag_clear(state, (u16)flag_id);
break;
case 2:
return _flag_check(state, (u16)flag_id);
default:
GF_ASSERT(0);
}
return FALSE;
}
THUMB_FUNC void FUN_0205ECD4(struct ScriptState * state)
{
_flag_set(state, 0x960);
}
THUMB_FUNC BOOL FUN_0205ECE0(struct ScriptState * state)
{
return _flag_check(state, 0x960);
}
THUMB_FUNC BOOL FUN_0205ECEC(struct ScriptState * state)
{
return _flag_check(state, 0x98D);
}
THUMB_FUNC void FUN_0205ECFC(struct ScriptState * state)
{
_flag_set(state, 0x964);
}
THUMB_FUNC BOOL FUN_0205ED0C(struct ScriptState * state)
{
return _flag_check(state, 0x964);
}
THUMB_FUNC void FUN_0205ED1C(struct ScriptState * state)
{
_flag_set(state, 0x961);
}
THUMB_FUNC void FUN_0205ED2C(struct ScriptState * state)
{
_flag_clear(state, 0x961);
}
THUMB_FUNC BOOL FUN_0205ED3C(struct ScriptState * state)
{
return _flag_check(state, 0x961);
}
THUMB_FUNC void FUN_0205ED4C(struct ScriptState * state)
{
_flag_set(state, 0x965);
}
THUMB_FUNC void FUN_0205ED5C(struct ScriptState * state)
{
_flag_clear(state, 0x965);
}
THUMB_FUNC BOOL FUN_0205ED6C(struct ScriptState * state)
{
return _flag_check(state, 0x965);
}
THUMB_FUNC void FUN_0205ED7C(struct ScriptState * state)
{
_flag_set(state, 0x96D);
}
THUMB_FUNC void FUN_0205ED8C(struct ScriptState * state)
{
_flag_clear(state, 0x96D);
}
THUMB_FUNC BOOL FUN_0205ED9C(struct ScriptState * state)
{
return _flag_check(state, 0x96D);
}
THUMB_FUNC void FUN_0205EDAC(struct ScriptState * state)
{
_flag_set(state, 0x96E);
}
THUMB_FUNC void FUN_0205EDBC(struct ScriptState * state)
{
_flag_set(state, 0x96F);
}
THUMB_FUNC void FUN_0205EDCC(struct ScriptState * state)
{
_flag_set(state, 0x970);
}
THUMB_FUNC void FUN_0205EDD8(struct ScriptState * state)
{
_flag_set(state, 0x971);
}
THUMB_FUNC void FUN_0205EDE8(struct ScriptState * state)
{
_flag_set(state, 0x972);
}
THUMB_FUNC void FUN_0205EDF8(struct ScriptState * state)
{
_flag_set(state, 0x973);
}
THUMB_FUNC void FUN_0205EE08(struct ScriptState * state, u32 a1)
{
switch (a1)
{
case 0:
_flag_set(state, 0x968);
break;
case 1:
_flag_set(state, 0x969);
break;
case 2:
_flag_set(state, 0x96A);
break;
case 3:
_flag_set(state, 0x96B);
break;
case 4:
_flag_set(state, 0x96C);
break;
}
}
THUMB_FUNC BOOL FUN_0205EE60(struct ScriptState * state, u32 a1)
{
switch (a1)
{
case 0:
return _flag_check(state, 0x968);
case 1:
return _flag_check(state, 0x969);
case 2:
return _flag_check(state, 0x96A);
case 3:
return _flag_check(state, 0x96B);
case 4:
return _flag_check(state, 0x96C);
}
// UB: No return value
}
THUMB_FUNC BOOL FUN_0205EEB8(struct ScriptState * state, u32 a1)
{
BOOL ret = FALSE;
switch (a1)
{
case 0:
break;
case 1:
ret = _flag_check(state, 0x97F);
break;
case 2:
ret = _flag_check(state, 0x980);
break;
case 3:
ret = _flag_check(state, 0x981);
break;
case 4:
ret = _flag_check(state, 0x982);
break;
case 5:
ret = _flag_check(state, 0x983);
break;
}
return ret;
}
THUMB_FUNC s32 FUN_0205EF20(struct ScriptState * state, s32 a1)
{
s32 ret = 0;
switch (a1)
{
case 314:
if (_flag_check(state, 0x984) == TRUE)
ret = 1070;
break;
case 316:
if (_flag_check(state, 0x984) == TRUE)
ret = 1065;
break;
case 312:
if (_flag_check(state, 0x98E) == TRUE)
ret = 1070;
break;
case 318:
if (_flag_check(state, 0x98F) == TRUE)
ret = 1070;
break;
case 251:
if (_flag_check(state, 0x995) == TRUE)
ret = 1069;
break;
case 422:
if (_flag_check(state, 0x993) == TRUE)
ret = 1098;
break;
case 305:
case 306:
case 307:
case 308:
case 309:
case 310:
case 494:
case 497:
if (_flag_check(state, 0x985) == TRUE)
{
if (!IsNighttime())
ret = 1016;
else
ret = 1045;
}
else if (a1 == 305)
{
if (_flag_check(state, 0x986) == TRUE)
ret = 1067;
}
break;
case 72:
case 73:
case 74:
case 75:
if (_flag_check(state, 0x987) == TRUE)
{
if (!IsNighttime())
ret = 1013;
else
ret = 1042;
}
break;
case 201:
if (_flag_check(state, 0x988) == TRUE)
{
if (!IsNighttime())
ret = 1023;
else
ret = 1052;
}
break;
case 256:
if (_flag_check(state, 0x989) == TRUE)
{
if (!IsNighttime())
ret = 1006;
else
ret = 1035;
}
break;
case 399:
if (_flag_check(state, 0x98A) == TRUE)
{
if (!IsNighttime())
ret = 1006;
else
ret = 1035;
}
break;
case 185:
if (_flag_check(state, 0x98B) == TRUE)
ret = 1001;
break;
}
return ret;
}
THUMB_FUNC void FUN_0205F154(struct ScriptState * state)
{
_flag_set(state, 0x966);
}
THUMB_FUNC void FUN_0205F164(struct ScriptState * state)
{
_flag_clear(state, 0x966);
}
THUMB_FUNC BOOL FUN_0205F174(struct ScriptState * state)
{
return _flag_check(state, 0x966);
}
THUMB_FUNC BOOL FUN_0205F184(struct ScriptState * state)
{
return _flag_check(state, 0x978);
}
THUMB_FUNC BOOL FUN_0205F194(struct ScriptState * state)
{
return _flag_check(state, 0x992);
}
THUMB_FUNC BOOL FUN_0205F1A4(struct ScriptState * state)
{
return _flag_check(state, 0x97D);
}
THUMB_FUNC BOOL FUN_0205F1B4(struct ScriptState * state)
{
return _flag_check(state, 0x97E);
}
THUMB_FUNC void FUN_0205F1C4(struct ScriptState * state)
{
_flag_set(state, 0x97C);
}
THUMB_FUNC void FUN_0205F1D4(struct ScriptState * state)
{
_flag_clear(state, 0x97C);
}
THUMB_FUNC BOOL FUN_0205F1E4(struct ScriptState * state)
{
return _flag_check(state, 0x97C);
}
THUMB_FUNC void FUN_0205F1F4(struct ScriptState * state)
{
_flag_set(state, 0x967);
}
THUMB_FUNC void FUN_0205F204(struct ScriptState * state)
{
_flag_clear(state, 0x967);
}
THUMB_FUNC BOOL FUN_0205F214(struct ScriptState * state)
{
return _flag_check(state, 0x967);
}
THUMB_FUNC void FUN_0205F224(struct ScriptState * state)
{
_flag_set(state, 0x979);
}
THUMB_FUNC void FUN_0205F234(struct ScriptState * state)
{
_flag_clear(state, 0x979);
}
THUMB_FUNC BOOL FUN_0205F244(struct ScriptState * state)
{
return _flag_check(state, 0x979);
}
THUMB_FUNC void FUN_0205F254(struct ScriptState * state)
{
_flag_clear(state, 0x994);
}
THUMB_FUNC BOOL FUN_0205F264(struct ScriptState * state, u32 op)
{
return _flag_op(state, op, 0x962);
}
THUMB_FUNC void FUN_0205F274(struct ScriptState * state)
{
_flag_set(state, 0x97A);
}
THUMB_FUNC void FUN_0205F284(struct ScriptState * state)
{
_flag_clear(state, 0x97A);
}
THUMB_FUNC BOOL FUN_0205F294(struct ScriptState * state)
{
return _flag_check(state, 0x97A);
}
THUMB_FUNC void FUN_0205F2A4(struct ScriptState * state)
{
_flag_set(state, 0x97B);
}
THUMB_FUNC void FUN_0205F2B4(struct ScriptState * state)
{
_flag_clear(state, 0x97B);
}
THUMB_FUNC BOOL FUN_0205F2C4(struct ScriptState * state)
{
return _flag_check(state, 0x97B);
}
THUMB_FUNC BOOL FUN_0205F2D4(struct ScriptState * state, u32 op)
{
return _flag_op(state, op, 0x963);
}
THUMB_FUNC BOOL FUN_0205F2E4(struct ScriptState * state, u32 op, u16 flag_id)
{
GF_ASSERT(flag_id < 69);
return _flag_op(state, op, 0x9B0 + flag_id);
}
THUMB_FUNC void FUN_0205F304(struct ScriptState * state)
{
_flag_set(state, 0x98C);
}
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